Ah, but SHOULD they actually be so different? The only reason they're different ie because the computer AI is stupid, for various technical constraints that may or may not apply. This results in the NPCs being given stat-bloat to compensate for the fact that they are stupid, which then results in HP bloat vs. DPS bloat, which breaks your PvP because players don't have that kind of HP bloat.
No, they are different because they are a different approach. Remember the statement I made in a previous discussion? You have a hammer, everything is a nail to you. You can't accept anything outside of the perspective of PvP play style. PvE and PvP are different approaches, play styles, mechanics, etc... You don't see this because you make the mistake of seeing PvP as a linear evolution to PvE. You make the same argument as those who claim turn based is archaic. We disagree here, there is no more discussion to be had.
On this, I kinda agree. This is because all compromise solutions to date have been terrible, half-assed affairs. If you make PvP-centric mechanics played by dumb-as-bricks NPCs that you must kill en-masse, the game is boring. If you make PvE-centric mechanics, the PvP is terrible. If you try to compromise the two in this manner, EVERYTHING sucks.
But there's no reason it has to be this way.
But it is... and it has been this way every single game developed. Right, wrong, good, bad... them there is the results. It is also why I am very against of having PvP added. I have been there, done that, not going to work. Why? Because these guys didn't even go into the picture of making their game with this thought, do we honestly believe they can achieve what countless games in the past who actually focused on such have failed to do? Not going to happen. It will be shit, guaranteed.
No, this isn't fine. Honestly, this isn't fine in PvE either, but NPCs lack the ability to complain about this. You have one class which can essentially shut down 5 enemies unopposed by anything. If, on the other hand, fancy EW and hacking is countered by its own defenses...these defenses can be things that enemy NPCs can also use.
You make the assumption that such mechanics are overpowered. You have no clue as to how the encounters are designed and if this approach by this type of character is within the encounter design. Like I said before, everything is a nail to you and you only see things via PvP mechanics and approach. You attempt to balance everything as if it were PvP (ie every ability done must have a counter mechanic ability) and fail to see the difference between PvE focus and style vs that of PvP. You complain about HP bloat, but dismiss the aspect of "endurance" brought to encounters and all of the aspects of play that come from such (ie the longer you fight, the more mistakes you can make, the more chances for various other mechanics to complicate your encounter). You dismiss this because you see things in the eyes of a PvP who tends to be that of action/time based approach and style. IT is about the drop, the get in and out, the, tit for tat FPS like play. This is why you miss the point of many PvE style of mechanics. Again, this is an issue that further discussion will be useless. I won't discuss how everything is a nail to you.
I wish I knew, because if I knew of a game that hadn't taken such crappy short-cuts and wasn't too far gone for me to bother getting involved with, I'd already be playing it. The alternative to this is making such a game, and then I wouldn't be playing it because devs don't get to play their own games.
That was my point. Thing about being an idealist is that they can safely sit in the comfort of their own mind on how perfect their idea is. Realists are idealists who put their idea to the test. No disrespect, but old age has produced too much reality for me to accept idealism without practicality.
Why shouldn't they? If you're fighting NPCs that represent beings just like yourself, why should they NOT be like real players? After all, the ideal case is that it becomes impossible to distinguish players from NPCs and that the world is seamless, no?
Should all games be the same? We are back to the nail again. PvP mechanics are not an evolution of PvE mechanics. Playing against a person has different qualities and rewards, playing against a machine does not mean that it is trying to be like another person. PvE isn't about just playing against an AI, it is about playing against a system, overcoming all kinds of obstacles of different types and styles. It isn't about the nail you keep making it out to be. You argue every encounter as if it should be just like playing a player. Thinking that PvE is essentially just due to the fact that AI isn't advanced is missing the entire point of what a game is in general.
Solitare isn't an attempt at trying to simulate another player. Many games aren't about an opposing player. They are about systems, obstacles, and the means to apply solutions and strategies to overcome, meet, etc.... Gaming is not the definition of player versus player. Just because the NPCs look like other players does not mean that an encounter should play like them. You may think that is the only reason to play, but to think that is the only way would be pretty silly.
But why should PvE be different? Shouldn't PvE *ALSO* be about skill play? NPCs wouldn't like being treated that way either, if they had the capability to complain about it. When you match your wits against a similar NPC, representing a human enemy like yourself (as opposed to something simply way out there like a dragon, for which you can make up any rules you want), shouldn't it behave and have the same capabilities as you do?
Skilled play can be achieved in many ways. PvP is not PvE... seriously, you are being pretty obtuse about this here. You should reasonably understand the points here, your failure to grasp this makes me think you are trolling.
And so we'll get another bland themepark-esque MMO where you pummel hitpoint-sink enemies with increasingly more outlandish numbers while PvP is a joke of a sideshow that nobody seriously cares about. Let's hope the auction house is good, then. In these games, the auction house becomes the real PvP.
So you thought your "ideal" would be best served arguing with a game that has declared from day 1 that it is PvE only focused? I mean, really?
Also, you mention "themepark". That tells me you have no fucking clue about this game. Where did you get that idea that it was going to be such? They stated that the game would have no quest hubs, no question marks over their heads. Quests would not be the main source of progression and would be spread throughout the game in many different ways as a means of discovery (similar to EQ).
Why are you here anyway? I mean, you don't like the game, it isn't focused on anything you want, so why bother?
You are narcissist? I mean, no offense, but narcissism runs extremely high with the PvP crowd. /shrug
BTW, I think it is pretty clear how you think and how I think as it pertains to these systems. There is no need to dicuss with you on this further I think.