belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
I think you and the WoW audience aren't completley opposite. Xenich, what little I know about you leads me to believe we've been on similar roads. I've hated on the WoW crowd too. I play Wurm Online! It's hard to be more opposite to WoW than that, without playing a version of Wurm Online that's more Pve-centric than Sandbox-centric. Despite that there's a lot in common between me and a WoW player. I'm not afterall averse to all modern features in games.At least the christian family left the team. I really hope this game gets made but I'm not counting on it. From what I know it sounds like I could spend a couple of thousand hours playing it.
Maybe at some points the old style of MMORPGs will make a comeback like single player cRPGs seem to be doing now.
Maybe I am being too optimistic, maybe the desire for something other than shit is clouding my perception, but... I think this may come to fruition. When they started the Kickstarter, they had really nothing. They had some concept art and a basic zone model of an area. That is it. In that time, they have built a fully functional server/client system, made several zones, added numerous mechanics and content. while EXTREMELY rough, the game has made some major leaps in development. So, it gives me some bit of hope. Heck, even if it is another Vanguard mess, I will take it... and this time... I will covet it for all its faults.
I mean, to really appreciate the possibilities here, you have to read the discussion in the forums. The majority of the players there are "Old School" and the discussions revolve around making the game difficult, vast in content/mechanics, open and dangerous. If they meet even 1/2 of what they are attempting, the game will be miles over the heads of anything out there. No, I am not talking about "next gen" or the game being "better" (pointless subjective argument), but that it will be something that is actually a game, meant to play as a game, designed for people who like playing games, who want the challenge, the effort, and failure/success of such. The WoW crowd will absolutely hate the game, they will despise everything about it. They will see it a waste of time, redundant, more effort than it is worth, unPC, etc... That in my eyes is a success because everything that crowd wants and desires is the opposite of what I want.
But then...
Brad could fuck it up. It really is a gamble. Time will tell.
On the topic of death penalties and loss, it's tough because I'm almost certainly minority. In Wurm Online, there're corpse runs and you lose skills when you die. Most of your items stay on your corpse. That's one of the reasons I play Wurm Online, as well as playing on the Pvp servers. The element of being able to lose what you have and having to stay on your toes, so you don't die or get lost, because death or being lost means something, is what makes the experience so compelling. And yet so many players do not share this with me. A lot of players in Wurm Online might agree, but just as many will think they like Wurm Online for a different reason, and will adamantly disagree. Hell, even the players on the PvP severs won't all agree on this.
I think Brad will try to find a common ground, especially as the game grows older and reality sets in. I fully expect some amount of instances, cross-server grouping, ooc regen, quest hubs or golden paths, in-game maps and radars which show dynamic location information and so on. To not expect at least some of those things isn't going to fly with today's gaming population, even if there's a handful of people - me included - who'd play it.
I want to add, there're a few things I"m hoping tosee in Pantheon:
1) More adult-oriented, with much less sexism - By this I mean the female models aren't half-naked. Woman should be depicted clothed and armored as they would be expected to be in a halfway-realistic environment. Men the same. I also think there should be enough customizations on the model, so that players can bastardize their good lucks or perfect fit body if desired. And no cartoony s***! As well, since this is adult-oriented, don't shy away from controversial stories or themes. I read a lot and hte worst stories are either cliche or TOLD to you. The best have meanings which're unclear and they SHOW you, never tell.
2) A way to pause the game - This one isn't something I've seen others bring up in all the years since I first suggested it. I've soloed a lot and grouped a lot in differnet games, and the experiences have led me to this. One of hte key reasons I solo in MMO's is because I much prefer the ease with which I can go /afk at my own convenience. Grouping, especially in EQ's case, demanded so much more time commitment. Other group members needed you at your keyboard. This is true of many MMO's in recent times, not just old-time EQ. And in soloing AND grouping situation there's a need for a means to quickly /afk without getting yourself killed. For this, I'd refer to the EQ skill Feign Death. The tricky part is not allowing quick afkin' to be exploited. Some balance has to be found between quick painless afks and yet tight gameplay which requires you to play well.
* in EQ's case, spontaneously going afk could cause a wipe or cause the group members to simply log off because of you. Back then it sometimes required a good lot of time to find a new member, so if one wasn't reliable, sometimes everybody left.
Sometime I'd like to devote a whole thread to How to pause a MMO?
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