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Company News Paradox and Obsidian to announce something evil on March 15th

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Irenaeus III

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Nines

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Stormlands was cancelled. The new game, which is the Project Vermont I mentioned in the OP, will not be called that.
Yeah, I remember Urquhart said that it's very different compared to the original Stormlands, but it doesn't mean it can't be a popamole. Who knows, maybe it's only thing both projects have in common. :shittydog:
 

deuxhero

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A game where "good" isn't the assumed path and you were expected to be evil could be nice if it was done as well as MotB's evil path.

With MCA gone and Feargus saying he's OK with taking stuff out of a product you've already paid for I can't really get excited even if it is that though.
 

Fairfax

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What's Project Vermont? I can't keep up with all of this.
"Stormlands 2.0" thing, led by Brian Heins.

Considering it's being published by Paradox, I think the overhaul is mostly related to the game's scope. The original North Carolina had about 100 people working on it IIRC, and it was a launch title for Microsoft's new console. This one has ~50.
 

Fairfax

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By the way: the original was a fantasy ARPG, and Paradox heavily favours real-time strategy/RPGs.

It better be damn good for all this hype.
It'll certainly be one of the most ambitious project funded by Paradox. 2 years of development with ~40-50 people from Obsidian working on it. That's easily in the $5-10 million range already.
 
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Excidium II

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By the way: the original was a fantasy ARPG, and Paradox heavily favours real-time strategy/RPGs.

It better be damn good for all this hype.
It'll certainly be one of the most ambitious project funded by Paradox. 2 years of development with ~40-50 people from Obsidian working on it. That's easily in the $5-10 million range already.
Didn't pdox cancel a viking/norse RPG not too long ago? I wonder if it was a case of product conflict.
 

Kem0sabe

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Third person action rpg from a company that has been incapable of developing an action combat system every single time it tried.

Calling it now, semi open world, fantasy, single character, action combat, skill trees, some kind of simulation aspect, be it a stronghold or other meta game.
 

Fairfax

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By the way: the original was a fantasy ARPG, and Paradox heavily favours real-time strategy/RPGs.

It better be damn good for all this hype.
It'll certainly be one of the most ambitious project funded by Paradox. 2 years of development with ~40-50 people from Obsidian working on it. That's easily in the $5-10 million range already.
Didn't pdox cancel a viking/norse RPG not too long ago? I wonder if it was a case of product conflict.
Yes. Runemaster. They said it was only "suspended", though. My guess is they realized their engine was terrible for anything other than the "Paradox Grand Strategy" games.
 

Infinitron

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By the way: the original was a fantasy ARPG

I don't think it was ever confirmed what genre it was. A bunch of people have also said it was sci-fi but I've never seen a source for either claim.
 

Jedi Exile

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Project: Eternity Shadorwun: Hong Kong
Hmm, so it will be, after all, an announcement of a new game from Obsidian, which has been in production for some time, maybe years. It's getting more interesting now. Still, nothing really exciting, especially if this is some console shit.
 

Fairfax

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Didn't last long, did she?

Game in the OP doesn't sound like fantasy. It'll be interesting to learn how far the apple fell from the tree.
 

Fairfax

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Supposedly it was a distinct fantasy setting. Weird enough that Microsoft cancelled it and a bunch of publishers rejected the reworked pitch again.
Maybe they carried over some of the core elements to a different setting.

I still expect a fantasy RPG, though. Obsidian seems very narrow-minded in this regard. So much that they didn't think the ASOIAF setting had enough room for them to work with. I bet even Backspace was more fantasy than sci-fi.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Are they. If you don't count expansions, I think they actually have more non-fantasy than fantasy titles. Which is pretty unexpected for an RPG developer if you think about it.
 

Fairfax

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Hmmm. If you don't count expansions, I think they actually have more non-fantasy than fantasy titles. Which is pretty unexpected for an RPG developer if you think about it.
It depends on what you consider fantasy. To me Fallout is fantasy just like steampunk is. The difference is that it's retrofuturism from a different era.
Alpha Protocol is their only non-fantasy RPG.
 

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