Probably newer versions suck, no surprise there.
As for canon or whatever, what is there to even care about? Like the blood curse? lol And I read basically every book I think, except whatever the new shit is.
I think what is interesting is the basics of each of the clans, and the sabbat vs masquerade conflict and the antedilluvians and coming of gehenna. That all got touched on pretty well in Bloodlines, though if they had part of it in ancient time it would have been better.
If you played in a game where gehenna is over and modern setting then it would probably be pretty fucking boring.
> And I read basically every book I think, except whatever the new shit is.
> If you played in a game where gehenna is over and modern setting then it would probably be pretty fucking boring.
Mate, if you've read Time of Judgement - Gehenna book, then you know that four scenarios from it doesn't really allow for continuing the game with Kindred&Cainites.
But then again, oWoD was always flexible, a Storyteller very well could have created such Gehenna scenario where Antediluvians were dispatched in ways similar to Ravnos. Or with God's intervention, or with Cain's, or both, or neither. I remember I had plans of developing post-Gehenna, post-Apocalypse, Sixth Age scenario, where ancients were destroyed by various means (from Umbra by collective forces of Mages and Garou, with Technocracy weapons, combined effort of Kuei-jin bodhisattvas, etc). But the fight was so awful, that the world arrived to Sixth Age in total shambles, most clans were almost wiped out by the fighting and preceding events, some similar to Week of Nightmares, and some not. In the East - the Demon Emperor enters. In the West - world is a chaotic place, many merged realities, Umbra, Dark Umbra, Deep Umbra pockets, kinda like a cross between Stalker, AoD and Numenera.
Alas, my group had disbanded, and I've gone to complete my thesis, and all those ideas, outlines and characters are just a bunch of text files in my old PC. Sigh, I miss oWoD.