tritosine2k
Erudite
- Joined
- Dec 29, 2010
- Messages
- 1,823
In other news this just dropped:
Well that really is a shitty effect that would be very difficult to deal with and most likely would just gib you if he showed up with others and/or if it didn't have a cooldown in how often it would happen to you.They disliked teleport for a long time and Chris said they didn't want that from D2.
So it's $prititual $uccessing in the sense no items break ever unless you brick and initally cooldown on flamedash and no dash PoE2. Kinda sucks. Whereas D2 had even mob making you drop equipped items now that's where "balls" come in.
Prior to v1.04, Lord de Seis had the Thief property, an unusual monster modifier.
Initially this caused equipped items (including weapons) to drop onto the ground.
This was later nerfed to instead target things in the belt.
Eventually even this was removed from the game in v1.04.
Yes, for some reason people who want 'hardcore' and slow gameplay constantly offer ideas that would force the milieu even more into the zoom-zoom explode whole screen paradigmYour only hope would be to blow him up before he got anywhere near you.
In other news this just dropped:
zoom zoom is kinda mandatory for efficient mapping since there is shitload of backtracking (gotta kill every rare enemy which is kinda tedious) and some map layouts are obnoxious
not my vision I called it shit design in the next sentencethen there issue with your VISION and design not matching
Map economy seems to be okay, the difference is you have to juice them up but on the other hand they are way easier to run than in PoE1. T15 Elemental Weakness with Temporal Chains is a cakewalk compared to PoE1View attachment 60157
btw my map sustain as ssf. All corrupted. When I run low I prioritize nodes with unique bosses, they seem to drop 2x t15 when fully boosted.
Last time when i played poe1 long enough to reach end maps, I was struggling to get guardian map to drop
Extremely build dependant, if you play something like Inquisitor, you are basically immune to curses (3% of effect or something) without even doing anything, and there are mods like "immune to curses" etc. I'd say it's easier to build a tanky character with great sustain in poe1, but I agree that some map mods are more dangerous there (haven't yet seen something like 'cannot regen' and reflect was removed afair)T15 Elemental Weakness with Temporal Chains is a cakewalk compared to PoE1
I typically get three maps per boss, but I also have almost all map related Atlas nodes allocated. T15 drop isn't generally an issue, the vaal drop rate and the chance to get T16 from corrupting is more of a concern to me (I had like 40 vaals and now it's 0 and I have like 2-3 T16s left)2x t15 when fully boosted.
if you are talking about everlasting gaze you can chance orb it very easily like 10% of azure amulets or soNot using ES (would require uniques that I simply won't get in SSF)
Still doing a warcry warbringer, I don't think I could make everlasting gaze work.if you are talking about everlasting gaze you can chance orb it very easily like 10% of azure amulets or soNot using ES (would require uniques that I simply won't get in SSF)
you can get it even in normal act 1