Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Path of Exile 2 - now available on Early Access

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,170
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
They disliked teleport for a long time and Chris said they didn't want that from D2.

So it's $prititual $uccessing in the sense no items break ever unless you brick and initally cooldown on flamedash and no dash PoE2. Kinda sucks. Whereas D2 had even mob making you drop equipped items now that's where "balls" come in.
Prior to v1.04, Lord de Seis had the Thief property, an unusual monster modifier.

Initially this caused equipped items (including weapons) to drop onto the ground.

This was later nerfed to instead target things in the belt.

Eventually even this was removed from the game in v1.04.
Well that really is a shitty effect that would be very difficult to deal with and most likely would just gib you if he showed up with others and/or if it didn't have a cooldown in how often it would happen to you.

Your only hope would be to blow him up before he got anywhere near you.

Edit: stupid phone autocorrect
 
Last edited:

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,118
Pathfinder: Wrath
zoom zoom is kinda mandatory for efficient mapping since there is shitload of backtracking (gotta kill every rare enemy which is kinda tedious) and some map layouts are obnoxious

then there issue with your VISION and design not matching

they heavily promoted a slower game tactical combat. As such loot system need to accomodate you not having to pinnata kill evershit as quick as possible for progression purposes
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,715
then there issue with your VISION and design not matching
not my vision I called it shit design in the next sentence
but for now zoom zoom is obviously the most efficient way to map or do any content other than few pinacle bosses where blink don't matter much (blink is pretty game breaking for trials, can even blink over elevators)
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
791
I'll be impressed if they can tame the 'multipliers on multipliers' damage growth enough to make bosses fit in the 1 to 3 minutes per attempt window at the end game. At least zoom zoom is less of an issue without trading and reading up meta guides on builds.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,281
did 2 citadels before patch, gotta wait for ggg to tell me where 3rd one is. Also so I could prove that i can do copper before nerfs.

I wonder what they mean by new leagues, i somehow doubt they will be implementing league mechanics, perhaps just about fresh economy?
I'm not really inclined to reset my ssf itemz collection and i will stash it as soon as i beat all the bosses
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,281
1736892788420.png


btw my map sustain as ssf. All corrupted. When I run low I prioritize nodes with unique bosses, they seem to drop 2x t15 when fully boosted.

Last time when i played poe1 long enough to reach end maps, I was struggling to get guardian map to drop
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
959
View attachment 60157

btw my map sustain as ssf. All corrupted. When I run low I prioritize nodes with unique bosses, they seem to drop 2x t15 when fully boosted.

Last time when i played poe1 long enough to reach end maps, I was struggling to get guardian map to drop
Map economy seems to be okay, the difference is you have to juice them up but on the other hand they are way easier to run than in PoE1. T15 Elemental Weakness with Temporal Chains is a cakewalk compared to PoE1
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,874
T15 Elemental Weakness with Temporal Chains is a cakewalk compared to PoE1
Extremely build dependant, if you play something like Inquisitor, you are basically immune to curses (3% of effect or something) without even doing anything, and there are mods like "immune to curses" etc. I'd say it's easier to build a tanky character with great sustain in poe1, but I agree that some map mods are more dangerous there (haven't yet seen something like 'cannot regen' and reflect was removed afair)

2x t15 when fully boosted.
I typically get three maps per boss, but I also have almost all map related Atlas nodes allocated. T15 drop isn't generally an issue, the vaal drop rate and the chance to get T16 from corrupting is more of a concern to me (I had like 40 vaals and now it's 0 and I have like 2-3 T16s left)
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,825
Location
(╯°□°)╯︵ ┻━┻
The last character I will play (before we get a significant content update, that is) is now at T12 waystones. I will probably get stuck before reaching T15+ until I manage to somehow increase my survivability. No capped resistances. Not using ES (would require uniques that I simply won't get in SSF, unless I gimp my dps to the point where the increase in fight durations will negatively impact my chance of survival). No significant gear update since roughly T1-T5 waystones.

Still, technically, this isn't too far from what I usually reached in SSF PoE1 (if the league was decent). Though I honestly expected to go further in the end game, because of the novelty.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,715
Not using ES (would require uniques that I simply won't get in SSF)
if you are talking about everlasting gaze you can chance orb it very easily like 10% of azure amulets or so
you can get it even in normal act 1 thats what ben did in his ssf (make new char and run to act 1 witch and repeat)
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,825
Location
(╯°□°)╯︵ ┻━┻
Not using ES (would require uniques that I simply won't get in SSF)
if you are talking about everlasting gaze you can chance orb it very easily like 10% of azure amulets or so
you can get it even in normal act 1
Still doing a warcry warbringer, I don't think I could make everlasting gaze work.

I would probably need something like Atziri's Disdain, or that ES chest armor (forgot the name), or The Adorned with some appropriate other time lost jewels (though that interaction sounds like a bug, honestly, best I don't have access to it :lol:).

edit: or maybe I can make everlasting gaze work, I'll check.
edit2: most definitely not.
 
Last edited:

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,235
So gentlemen. Should I buy this? Full disclosure: I like "zoom-zoom" (and hardcore boss fights which are planned?). But as far as I gather, the top gameplay here is to either wank off in the market or to grind shit a la Diablo 2 in the SSF mode or whatever it's called which isn't to my liking tbh. Also I like the social side of such games so SSF isn't for me probably anyway.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,235
No, did not even touch it. I've played extensively Diablo 3, was in a top HC clan etc etc but then got bored with it. Other than that my experience with the genre is limited to some D1/D2/Grim Down (solo wank mostly).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom