luj1
You're all shills
How exactly does this guy have access to the game?
I hope the Melee experience will be better this time (compared to ranged/casters)
How exactly does this guy have access to the game?
You don't. At least not in the most recent vids that have been posted.
How exactly does this guy have access to the game?
I hope the Melee experience will be better this time (compared to ranged/casters)
You don't. At least not in the most recent vids that have been posted.
You don't. At least not in the most recent vids that have been posted.
That's on killing a mob as far as I can make out.
"Actual Melee™" will exist, but instead of enjoying it you'll be non-stop bitching about everybody else using the good skills instead. Just like it already does in PoE1.I hope that melee will be actually melee instead of STR spells.
What you're playing isn't considered "true/actual melee" by the critics. Literal Heavy Strike without splash or ancestral call is what they want.I really don't get the 'melee bad' complaints, like most of the popular builds (and even not so popular like FBoK that I play) are melee RN, melees get free all damage reduction in form of fortify (which decreases damage taken from all the most dangerous abilities in the game like shaper balls / sirus beam etc), they scale well with charges and some ascendancies even have built in brotherhood badge-like perks, you get infinite HP regen thanks to leech and so on and so forth. Compare that to any spell dot class which has no life leech, no LoH-like things, no regen, no innate damage reduction, zero crit scaling and dot cap on top of that (which is trivial to reach in trade and it can be even done in SSF). Bitch more about dots please instead of melee
And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.I really don't get the 'melee bad' complaints, like most of the popular builds (and even not so popular like FBoK that I play) are melee RN, melees get free all damage reduction in form of fortify (which decreases damage taken from all the most dangerous abilities in the game like shaper balls / sirus beam etc), they scale well with charges and some ascendancies even have built in brotherhood badge-like perks, you get infinite HP regen thanks to leech and so on and so forth. Compare that to any spell dot class which has no life leech, no LoH-like things, no regen, no innate damage reduction, zero crit scaling and dot cap on top of that (which is trivial to reach in trade and it can be even done in SSF). Bitch more about dots please instead of melee
back in a day you would have 2 melee skills, one for dealing with mobs, another for bosses. Now it doesnt matter with everything being aoe spellI really don't get the 'melee bad' complaints, like most of the popular builds (and even not so popular like FBoK that I play) are melee RN, melees get free all damage reduction in form of fortify (which decreases damage taken from all the most dangerous abilities in the game like shaper balls / sirus beam etc), they scale well with charges and some ascendancies even have built in brotherhood badge-like perks, you get infinite HP regen thanks to leech and so on and so forth. Compare that to any spell dot class which has no life leech, no LoH-like things, no regen, no innate damage reduction, zero crit scaling and dot cap on top of that (which is trivial to reach in trade and it can be even done in SSF). Bitch more about dots please instead of melee
Have you actually played the game? There are literally dozens of items (like new Svalinn, Aegis Aurora, shield from Uul-Netol, blood notch & red nightmare jewels) that rely on you getting hit and which provide near infinite sustain and defence if set up properly. If your melee char can't take the hit, something is really wrong with your build then.And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.
Yes, it is a two handed slam build.Have you actually played the game? There are literally dozens of items (like new Svalinn, Aegis Aurora, shield from Uul-Netol, blood notch & red nightmare jewels) that rely on you getting hit and which provide near infinite sustain and defence if set up properly. If your melee char can't take the hit, something is really wrong with your build then.And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.
TardAngel pretty bad at the game, but insists on making sweeping generalized statements about it, like he has seen god or something. Dude probably never killed an Uber on SC or even gotten 4 Watchstones. Many such cases on the 'Dex.Have you actually played the game? There are literally dozens of items (like new Svalinn, Aegis Aurora, shield from Uul-Netol, blood notch & red nightmare jewels) that rely on you getting hit and which provide near infinite sustain and defence if set up properly. If your melee char can't take the hit, something is really wrong with your build then.And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.
Last big bosses I killed were Shaper and Elder in version of the game before uber versions existed. After that game started turning to shit and unlike you no lifers I never bothered to do enough farming to go vs new bosses. I think I also tried Sirious twice with a slam melee Chieftain when slams were first buffed (I think that was Legion) but cba to learn its mechanics.TardAngel pretty bad at the game, but insists on making sweeping generalized statements about it, like he has seen god or something. Dude probably never killed an Uber on SC or even gotten 4 Watchstones. Many such cases on the 'Dex.Have you actually played the game? There are literally dozens of items (like new Svalinn, Aegis Aurora, shield from Uul-Netol, blood notch & red nightmare jewels) that rely on you getting hit and which provide near infinite sustain and defence if set up properly. If your melee char can't take the hit, something is really wrong with your build then.And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.
What the fuck is a dot cap?I really don't get the 'melee bad' complaints, like most of the popular builds (and even not so popular like FBoK that I play) are melee RN, melees get free all damage reduction in form of fortify (which decreases damage taken from all the most dangerous abilities in the game like shaper balls / sirus beam etc), they scale well with charges and some ascendancies even have built in brotherhood badge-like perks, you get infinite HP regen thanks to leech and so on and so forth. Compare that to any spell dot class which has no life leech, no LoH-like things, no regen, no innate damage reduction, zero crit scaling and dot cap on top of that (which is trivial to reach in trade and it can be even done in SSF). Bitch more about dots please instead of melee
Ah, the good old "you didn't play the game for 100+ hours, therefore you can't criticize".TardAngel pretty bad at the game, but insists on making sweeping generalized statements about it, like he has seen god or something. Dude probably never killed an Uber on SC or even gotten 4 Watchstones. Many such cases on the 'Dex.Have you actually played the game? There are literally dozens of items (like new Svalinn, Aegis Aurora, shield from Uul-Netol, blood notch & red nightmare jewels) that rely on you getting hit and which provide near infinite sustain and defence if set up properly. If your melee char can't take the hit, something is really wrong with your build then.And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.
It is worse, I am pretty sure I got 500 to 1000h by now in PoE1 and I am 100% sure I started playing years before these no-lifers. Just because they like the later crappy version of the game more than me they think they know everything. They probably didn't even play the good version.What the fuck is a dot cap?I really don't get the 'melee bad' complaints, like most of the popular builds (and even not so popular like FBoK that I play) are melee RN, melees get free all damage reduction in form of fortify (which decreases damage taken from all the most dangerous abilities in the game like shaper balls / sirus beam etc), they scale well with charges and some ascendancies even have built in brotherhood badge-like perks, you get infinite HP regen thanks to leech and so on and so forth. Compare that to any spell dot class which has no life leech, no LoH-like things, no regen, no innate damage reduction, zero crit scaling and dot cap on top of that (which is trivial to reach in trade and it can be even done in SSF). Bitch more about dots please instead of melee
Ah, the good old "you didn't play the game for 100+ hours, therefore you can't criticize".TardAngel pretty bad at the game, but insists on making sweeping generalized statements about it, like he has seen god or something. Dude probably never killed an Uber on SC or even gotten 4 Watchstones. Many such cases on the 'Dex.Have you actually played the game? There are literally dozens of items (like new Svalinn, Aegis Aurora, shield from Uul-Netol, blood notch & red nightmare jewels) that rely on you getting hit and which provide near infinite sustain and defence if set up properly. If your melee char can't take the hit, something is really wrong with your build then.And still it is safer to delete enemies with ranged skills before they get a chance to attack because all those defenses require you to hit enemies in melee range first but that is usually after they already attacked.
Do you actually disagree "true melee" (ie namelock skills with same range as basic attack, and no notable aoe) is the worst build type in poe?
You can criticize whatever you want, but if you're stepping out of your lane in such an obvious manner, then you get the ridicule you deserve. PoE1 has a lot of build variety and depth, but also lot of different content for builds to perform in. If you're going to make generalized statements about builds, I expect you to have a lot of experience.Ah, the good old "you didn't play the game for 100+ hours, therefore you can't criticize".
Do you actually disagree "true melee" (ie namelock skills with same range as basic attack, and no notable aoe) is the worst build type in poe?
https://www.poewiki.net/wiki/Damage_over_time#DoT_DPS_limitWhat the fuck is a dot cap?
"Melee build" according to people who think melee is strong:
https://www.poewiki.net/wiki/Damage_over_time#DoT_DPS_limitWhat the fuck is a dot cap?
When enemies can have hundreds of millions, or even tens of billions, of effective HP from various multipliers, 35 Million DPS isn't much.https://www.poewiki.net/wiki/Damage_over_time#DoT_DPS_limitWhat the fuck is a dot cap?
You know, when you have to limit your game to "only" allow 35.8 MILLION damage per second... it's time to re-evaluate the math and mechanics underlying your fucking game system.
Yes. That's exactly the point. You understand this shit is all relative and framing it differently can include offsets to avoid such retarded inflation right?When enemies can have hundreds of millions of effective HP from various multipliers, 35 Million DPS isn't much.https://www.poewiki.net/wiki/Damage_over_time#DoT_DPS_limitWhat the fuck is a dot cap?
You know, when you have to limit your game to "only" allow 35.8 MILLION damage per second... it's time to re-evaluate the math and mechanics underlying your fucking game system.