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Incline Path of Exile II - early access begins December 6th

Necrensha

Educated
Joined
Aug 31, 2024
Messages
428
Location
Deep underground
Hmmmm so much new stuff to tinker with, I cannot wait to spend 400 hours on failed builds.
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
62
Location
Brazil
RIP haverst, you will be missed.

I already bought the biggest supporter pack this year, now I'm just waiting my key.

Ngl, I liked the Thaumaturge of the Vaal Supporter a lot. If I had the money I probably would have bought it.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,904
I generally don't play early access games, but this one I have to get. One simple reason, if I wait a few years, by then they'll add a bunch of retarded shit to appease streamers and autists and the game will turn into the same mess that PoE1 became. Immediately at launch is should me more tame, and more enjoyable to play.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
I generally don't play early access games, but this one I have to get. One simple reason, if I wait a few years, by then they'll add a bunch of retarded shit to appease streamers and autists and the game will turn into the same mess that PoE1 became. Immediately at launch is should me more tame, and more enjoyable to play.

Same here, POE1 was the best from around 2011 to 2018
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
686
- I like that specific rewards are tied to specific content. I feel like POE1 always intended to be like that but they always added new mechanics that just shat everything either way. So you never actually felt like you needed to play specific content for specific rewards.

A strength of POE 1 is that you get to decide what content you want to do and you can ignore the content you don't like doing. Forcing people to do content they don't like for specific rewards is poor design and unsustainable, cause some league mechanics genuinely is unplayable for some builds.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
- I like that specific rewards are tied to specific content. I feel like POE1 always intended to be like that but they always added new mechanics that just shat everything either way. So you never actually felt like you needed to play specific content for specific rewards.

A strength of POE 1 is that you get to decide what content you want to do and you can ignore the content you don't like doing. Forcing people to do content they don't like for specific rewards is poor design and unsustainable, cause some league mechanics genuinely is unplayable for some builds.
Not the current version of PoE. Endgame is based around autists using broken builds with best items. It does not care how you want to play. For example if you are not using Cluster Jewels your build is 20% weaker. And endgame is designed around people using them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
I generally don't play early access games, but this one I have to get. One simple reason, if I wait a few years, by then they'll add a bunch of retarded shit to appease streamers and autists and the game will turn into the same mess that PoE1 became. Immediately at launch is should me more tame, and more enjoyable to play.
I agree, PoE2 will have at best 2 years of being good game and then it will go to shit like PoE1 did.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,610
Location
Denmark
Real talk, I honestly hate POE1.

It's got very bad access for casuals because of how overly complex it is and tedious and boring spreadsheet simulator autism game.

graphics look shit, animations shit, ZOOMY too fast pixels all over the screen.

POE2 seems to fix alot of that.

Basically waht I want is a mix between D4 and POE2, not too complex, not too casual. perfection. I'm hyped for POE2 tbh.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
686
Real talk, I honestly hate POE1.

It's got very bad access for casuals because of how overly complex it is and tedious and boring spreadsheet simulator autism game.

graphics look shit, animations shit, ZOOMY too fast pixels all over the screen.

POE2 seems to fix alot of that.

Basically waht I want is a mix between D4 and POE2, not too complex, not too casual. perfection. I'm hyped for POE2 tbh.


POE2 looks to have better animations, but I am not seeing how it is less complex than POE1. If anything it is more complex and ZOOMY too fast pixels all over the screen will probably still happen in endgame.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,775
ZOOMY too fast pixels all over the screen.
Zoom-zoom happens not because the game forces people to do that, but because it provides the best diiv/hr or whatever will be the most versatile and rare currency in poe2. Antizoom crowd will be surprised how fast the game will get solved and there will be new cookie cutter screen clearing builds that net the best currency gain. Also, the crafting seems to be even more powerful (and deterministic) than the original harvest, so I'd expect it to be nerfed quite fast.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,143
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I generally don't play early access games, but this one I have to get. One simple reason, if I wait a few years, by then they'll add a bunch of retarded shit to appease streamers and autists and the game will turn into the same mess that PoE1 became. Immediately at launch is should me more tame, and more enjoyable to play.
Based on the last few years, I would expect the early access content to be a lot harder than intended.
ZOOMY too fast pixels all over the screen.
Zoom-zoom happens not because the game forces people to do that, but because it provides the best diiv/hr or whatever will be the most versatile and rare currency in poe2. Antizoom crowd will be surprised how fast the game will get solved and there will be new cookie cutter screen clearing builds that net the best currency gain. Also, the crafting seems to be even more powerful (and deterministic) than the original harvest, so I'd expect it to be nerfed quite fast.
I must've missed that part of the reveal. How does crafting work in poe2?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,293
Real talk, I honestly hate POE1.

It's got very bad access for casuals because of how overly complex it is and tedious and boring spreadsheet simulator autism game.

graphics look shit, animations shit, ZOOMY too fast pixels all over the screen.

POE2 seems to fix alot of that.

Basically waht I want is a mix between D4 and POE2, not too complex, not too casual. perfection. I'm hyped for POE2 tbh.


POE2 looks to have better animations, but I am not seeing how it is less complex than POE1. If anything it is more complex and ZOOMY too fast pixels all over the screen will probably still happen in endgame.
It is less complex for sure and also info about systems is way better presented.
Just removing the need for jews/fusings/chromatics makes it much less complex for average players. Gold also makes it easier for such. Skill screens with recommended skills for your weapon/class, only one type of support per skill makes it harder to fuck up with that and ui again shows what is good.
Stats on passive tree can be changed into any bonus, slots for jewelers on skill tree are on the way, easier respecing with gold.
Currency trading system.
Only thing more complex is that you need to find skill combinations that give you optimal dps or clearspeed to fit your expectations but that is fun type of complexity.
 
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Jan 9, 2011
Messages
2,822
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I must've missed that part of the reveal. How does crafting work in poe2?

The basics are still the same, you use currency orbs on the items. Biggest differences that I can remember:
1) no Scouring Orbs, so no way to quickly and cheaply get the base to its base state
2) annulls are still there, but they remove only one affix at a time. Some people on reddit think they will be new divs as far as currency goes
3) I think chaos was mentioned to reroll random 3 affixes (out of 6 maximum) and not the whole thing
4) exalts and regals are supposed to be way more available (the devs were talking about using exalts in act 1 during the qa stream)
5) bench, harvest, beast is gone AFAIK
6) anoints are still in, but a different mechanic drops stuff required for it
7) lots of other stuff I don't recall well.

And some more stuff, I don't recall. I got the feeling from the stream that it will be easier to craft nice mid-tier items, but harder to get the really perfect ones. Converting a decent drop to a nice item should be more common, and GGG wanted people to be more interested in what's on the floor for a long time.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,702
So where's the lore, beyond the usual "dev-knows-better"
maybe come to grips there's hardly any lore to even address changes to crafting just like league stuff is just shuffled etc.
the devs were talking about using exalts in act 1 during the qa stream
:eek: :eek:
meme-worthy
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,143
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
nooooo :(
And some more stuff, I don't recall. I got the feeling from the stream that it will be easier to craft nice mid-tier items, but harder to get the really perfect ones. Converting a decent drop to a nice item should be more common, and GGG wanted people to be more interested in what's on the floor for a long time.
Well, making loot relevant is nice and all, but I feel it will not actually be easier to make mid-tiers if there's no deterministic crafting. Especially with all the tiers and affix weights being completely opaque.
 

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