Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
Forgot to mention, but definitely also use Arcane Cloak here. Anyway with a build like this you want to stack the shit out of those Scintillating Idea notables you get from cluster jewels. A lightning large cluster jewel has a Scintillating Idea too, so you can get 3 scintillating ideas per large cluster jewel doing this (no need for Voices), giving you an easy 30% lightning penetration in just 2 large cluster jewels (you can go for 3 tbh) along with a massive amount of increased maximum mana.(...)
The laziest way to fix your flask charge generation problem is to get an Overflowing Chalice flask and use the new Enkindling Orb to give it something like +90% duration in exchange for the flask being unable to gain flask charges while active (which means nothing because Overflowing Chalice already does that) and then you just keep Overflowing Chalice active whenever you need other flasks to recharge faster.
On a side note, it seems Doryani's Fist + Manastorm + Rigwald's Curse + Mind of the Council + Brutal Restraint (Nasima) has potential to do massive damage.
Good stuff, thanx - I really like these all unique builds especially after discovering triple resist small jewels.
Like I said, just use the new Enkindler Orbs with 2x 20%+ Replica Rumi's Concoction (Enkindler Orb for massive duration) and Kaom's Roots for all the block you'll ever need. You can get 75% block with a perfect roll Replica Rumi's Concoction and just +50% increased flask effect alone doing this.I have a scion caster with a mostly unscathed staff (and "drinking problems" ™ ) . That new reduced flask charge skill looks better to start with than "aqueous accelerant" (top anoint with this kinda gear , hopefully they not listed the whole node as bonus just one passive.
Point is , the flask effect stuff stopped scaling.
What the hell is the fun gameplay of Path of Exile? You just build a god skill and mash it nonstop to end all life. If you don't enjoy building wild stuff, why bother with PoE?Cool those are two build.. what about others? Neither helps what I want to play. Also neither supports fun gameplay of leveling up, picking logical passives and using good drops..you know like how every other aRPG works.ArchAngel, there's also much lazier shit like getting over 20k max life and using Bloodseeker as your weapon so that every single hit you deal instantly brings you back to 100% life.
That said the curse stacking immunity build is very good (but expensive) since you can curse enemies into the ground while you're at it and if you stack skill effect duration you can make a single Gluttony of Elements last over 30 seconds and you won't even need Soul Catcher flasks. You'll probably still want Pathfinder (and an Overflowing Chalice maybe) so you can charge Soul Ripper out of nowhere for the boss fights. The non-curse effect stacking variant is actually pretty cheap and doable but reapplying Gluttony of Elements at 100 vaal souls every 7 or 8 seconds (more with more curse effect) is a pain in the ass, even if you are getting at least +40% charge generation, flask charge on crit, and 3 flask charges every 3 seconds (multiplied by increased flask charges gained).
It is cool that this game supports 1% of crazies, but 3.15 will scare most others when difficulty will no longer be fun and grind will be too much.
Anyway, I already mentioned using Chainbreaker with increased mana regeneration to get long-lasting Berserk on top of your Fortify. It's also possible to use extreme self-tchains for long-lasting Immortal Call. You can also just raise max resists to 90% with shit like element-specific Purity auras, cluster jewel notables (prismatic carapace or prismatic dance), regular notables, and maybe a Grey Spire Unique staff or Saffel's Frame unique shield or shit.
You can also just make a huge health and mana Mind Over Matter build.
Or lazier still, go CI, stack increased max ES, and stack small cluster jewels that give you +100 max es. You can easily slap Fortify on top of this and carry some endurance charges too.
Or maybe do an int-stacking build while you're collecting ES for supremely high ES value, like Hand of Wisdom and Action, which you can then combo with Ghost Reaver and some attack life leech for easy ES leech so you pretty much always regen 40% of max ES per second. Maybe throw increased mana on top since you have massive int and a Mind of the Council with some mana leech and throw an Arcane Cloak on top. Now you do massive damage with your massive ES.
Or do one of those Slayer (Slayer not necessary if you have Immortal Ambition from a unique) extreme leech builds using Vaal Pact and increased maximum leech rate with a Kaom's Lethal Pride timeless jewel, maybe stack some Adrenaline notables from cluster jewels on top. You can easily turn that into 30%+ less damage taken.
Or just do Gladiator, get Acrobatics and Phase Acrobatics, Equip Hyrri's Ire, equip Hinekora's Sight, equip Kaom's Roots, use a good bow, equip Rearguard unique quiver with 24% attack block, use a Quartz Flask and 2x 20%+ Replica Rumi's Concoction (50% attack block variant) with the Rekindler Orb for massive duration, stack at least 20% flask effect, maybe use a Lioneye's Fall on the Marauder/Duelist cluster node so you can get +10% block and a lot of crit with a bow, get 40% increased flask effect, stack some dodge and spelldodge off of minor jewels, and you should be able to get 77%+ block, 77%+ spellblock, 75% dodge, and 75% spelldodge on the same build.
There's more shit, as always, not to mention a bunch of the above can be combined with each other.
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