Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
Part of the problem is that it's hard to tell which attacks are absolute oneshots and which attacks are actually survivable if you make a very high survivability build, and HC players are unsurprisingly a lot more interested in high survivability builds normally. A SC player might not give a shit if his build has a 10% chance of dying in any run in exchange for clearing maps two or three times as quickly, but a HC player will. To softcore fragile zoom builds, there's no difference between something that'll hit you for 8k damage and something that'll hit you for 1 million damage. Either way, it's a oneshot and you have to dodge. In HC there are plenty of builds running around that will survive that 8k hit without issues but will obviously still die to the 1 million hit. The telegraphing won't exactly distinguish the two, which makes it less reliable as an indicator, and one result of excessive absolute oneshotting is that it disincentivizes high survivability builds.
A lot of this stuff has to do with the way PoE doesn't really have a good way of ensuring that player builds operate within sane ranges though, so design gets pretty heavy-handed.
A lot of this stuff has to do with the way PoE doesn't really have a good way of ensuring that player builds operate within sane ranges though, so design gets pretty heavy-handed.
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