tritosine2k
Erudite
- Joined
- Dec 29, 2010
- Messages
- 1,607
Leveling with monke was OP AF. Low key hype for MoM revival.
I just don't get why they couldn't just put the +2 minion level on the Tree instead of simply deleting it. That way you could have actually enabled more minion builds that don't rely on the Necromancer Ascendancy. They did it with Ghost Dance and Wicked Ward.
Minions was the build I would always recommend to new players. Now I'll have to tell them to play Seismic instead. This shit isn't going to diversify the meta, it's going to calcify it instead.
That nerf specifically was targeted at Necromancer as the dominant minion Ascendancy, not at minion builds being gear independent. Speaking of which: the most popular minion build already needed a specific unique jewel and body armour combo. Not to speak of all the giga helmets people always chase after.Because they already stated that they want for necromancers to be more dependent on gear.
Moving it to tree would be just switching hay for grass. Different but the same effectively.
That nerf specifically was targeted at Necromancer as the dominant minion Ascendancy, not at minion builds being gear independent. Speaking of which: the most popular minion build already needed a specific unique jewel and body armour combo. Not to speak of all the giga helmets people always chase after.
It changes only that you grind full sets on low level map to obtain chaos orbs and buy those items in the market.That nerf specifically was targeted at Necromancer as the dominant minion Ascendancy, not at minion builds being gear independent. Speaking of which: the most popular minion build already needed a specific unique jewel and body armour combo. Not to speak of all the giga helmets people always chase after.
That was literally the point. To reduce effect of ascendancy/skilltree/gemlevel and make it more gear dependent. The issue with necromancers like i stated was that with 0 gear investement you can get to mid tier maps. Literally playing on automode doing so much damage in campaign that everything melted.
Path of Exile 2 beta start on 2023 exilecon in june.
Fucking finally.
Didn't he say it would be playable on exilecon (it was playable on exilecon 2 years ago as well), and that they'd announce the release date of the real beta on this exilecon?Path of Exile 2 beta start on 2023 exilecon in june.
Didn't he say it would be playable on exilecon (it was playable on exilecon 2 years ago as well), and that they'd announce the release date of the real beta on this exilecon?Path of Exile 2 beta start on 2023 exilecon in june.
you whatWe are making two changes that will impact this. Firstly, we are changing the cost of crafting metamods so that they cost Divine Orbs rather than Exalted Orbs.
You really think they'll drop from like 70 to 20?Exalted will probably drop down to 15-20c value sort of level.
You really think they'll drop from like 70 to 20?Exalted will probably drop down to 15-20c value sort of level.
I'd expect not, but what do I know. For sure divines will go from being kinda worthless to very expensive.
Those changes will help stuff like Herald of Agony or poison Anime Weapon builds more. Infernal Legion was mostly used to enable Minion Instability.With the buff to minion-based ailments, does that mean there'd be some promising minion builds utilizing infernal legion in this league? edit: Ah wait... that's one of those "no hit" skills.
For an entire 3 weeks. Then all the tryhards who run out of content in D4 will try out PoE/PoE2 Beta and will never look back. Just like it happened after the D3 launch. Blizzard has the marketing dollars and the brand recognition, but they simply can't into good game design anymore. Nor do they care about their players.I full expect D4 to take away shitload of their traffic.
No more well rolled uniques, unless you get extremely lucky.