Some of the buffed uniques.
The Bronn's Lithe could enable actual Shield Charge or Frostblink Ignite mapping builds, but it's probably still not enough to feel good.
The new Cloak of Flame is strong. If the league mechanic is good for early unique drops, I might actually do a hardcore run. The cloak might also enable some new Chieftain builds.
The Mokou's Embrace is pretty nice for caster leveling. I just need to find a way to reliably ignite myself before level 63.
The new Bitterdream is still a meme. More damage but also have fun trying to cast anything with the mana cost of a 9-link. Maybe some Squire builds will use it.
New Vaal Caresses look useful. Could pump your Vaal Flame Blast with this for early league mapping to supplement your Vortex Ignite build on bosses. Can also pump your Grace and Haste very high. The only issue is no suppression, as with all of these.
Victario's are interesting. If the mods on the Quicksilver also get transferred over to minions, it could be strong. But then you're cucked by the movespeed. It's also worse if you were using it on your Anime Guardian, since he can't use flasks.
The lackluster changes in the Manifesto and the promise of more substantial ones in the full patch notes have made the community restless. We even have drama now because somebody suggested the subreddit dedicated to builds should filter their index better. Some "toxic positivity" youtube cucks felt attacked, probably because they make their living off of polishing up mediocre builds and shill them to people who just don't know any better.
New Div Cards:
https://www.pathofexile.com/forum/view-thread/3293089/page/1
Might actually get a Squire in SSF now. The others are okay. A card that returns a phys reflect map. People love to throw away money, I guess. The Mageblood one is going to generate some clips in the future. That's a "close your eyes" moment, while turning it in. CIP card is going to be useful early league, if it is actually farmable.
Because they already stated that they want for necromancers to be more dependent on gear.
Moving it to tree would be just switching hay for grass. Different but the same effectively.
That nerf specifically was targeted at Necromancer as the dominant minion Ascendancy, not at minion builds being gear independent. Speaking of which: the most popular minion build already needed a specific unique jewel and body armour combo. Not to speak of all the giga helmets people always chase after.