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Path of Exile is a MAJESTIC incline

ADL

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Rough beta date but I think people will be pretty forgiving now that it's a separate product.
 

Baron Dupek

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at least we learn more about Karui now than Kalanda in her league, huh

15380-63cb3ffa-6e64-4abc-b3ff-699b6858fb4b.png

15380-63cb3ffa-6e64-4abc-b3ff-699b6858fb4b.png



wait a second

https://clips.twitch.tv/CrispyClearCobblerSeemsGood-xw0EcXgz_xZwXh_f

8 people done more than whole blizz department
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
League seems like it could be fun. Not sure if there's any incentive to not just dive enemy base totems, but I guess we'll see.

Not a fan of the guardian changes (the elemental thingie only spawning on kill is a kick in the balls). Chieftain changes seem like they'd be really strong with the right build and items, but also kinda janky as aside from tawhoa/tukohama there's nothing that is equivalent to MOAR damage. The explosion has crazy high damage although the chance is kinda low.
 

Grunker

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wait a second

https://clips.twitch.tv/CrispyClearCobblerSeemsGood-xw0EcXgz_xZwXh_f

8 people done more than whole blizz department
I was expecting them to have switched a lot of people from poe1 but 8 people is insane. No wonder we got some really content-starved leagues for a while now.

I hated Sanctum but content-starved? Felt like a very fleshed out league. And tbf with defences now mattering with the rework it might become one of my favorite leagues
 

Grunker

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League seems like it could be fun. Not sure if there's any incentive to not just dive enemy base totems, but I guess we'll see.

Not a fan of the guardian changes (the elemental thingie only spawning on kill is a kick in the balls). Chieftain changes seem like they'd be really strong with the right build and items, but also kinda janky as aside from tawhoa/tukohama there's nothing that is equivalent to MOAR damage. The explosion has crazy high damage although the chance is kinda low.

I’m 90% sure Chieftain is going to be the new default for Righteous Fire with those nodes. I.e. my new go-to
 

Jaedar

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League seems like it could be fun. Not sure if there's any incentive to not just dive enemy base totems, but I guess we'll see.

Not a fan of the guardian changes (the elemental thingie only spawning on kill is a kick in the balls). Chieftain changes seem like they'd be really strong with the right build and items, but also kinda janky as aside from tawhoa/tukohama there's nothing that is equivalent to MOAR damage. The explosion has crazy high damage although the chance is kinda low.

I’m 90% sure Chieftain is going to be the new default for Righteous Fire with those nodes. I.e. my new go-to
You get some free resists (the max fire node seems really good with rise of pheonix but kinda shit without it, so as SSF its bad). And then you have a node which requires you to be stationary, which feels sad. No HP regen, no MOAR fire damage or regen, no tankyness.

What am I missing?
 

Grunker

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League seems like it could be fun. Not sure if there's any incentive to not just dive enemy base totems, but I guess we'll see.

Not a fan of the guardian changes (the elemental thingie only spawning on kill is a kick in the balls). Chieftain changes seem like they'd be really strong with the right build and items, but also kinda janky as aside from tawhoa/tukohama there's nothing that is equivalent to MOAR damage. The explosion has crazy high damage although the chance is kinda low.

I’m 90% sure Chieftain is going to be the new default for Righteous Fire with those nodes. I.e. my new go-to
You get some free resists (the max fire node seems really good with rise of pheonix but kinda shit without it, so as SSF its bad). And then you have a node which requires you to be stationary, which feels sad. No HP regen, no MOAR fire damage or regen, no tankyness.

What am I missing?

That maximum resistances are completely nuts in PoE and we get two of them completely free

no tankyness

Yousa dunna understandsa tankyness in poe then. Look up how how max res is calculated. Pohx has a nice video where he explains it I think.
 
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Grunker

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As for damage mr. Jaedar, the Ramako, Sun's Light node is just absolute off its rocker in terms of damage. To a point where I can't even believe it's real. Fire Trap already deals bonkers damage. The downside is fucking annoying though, in practice your insane damage window against bosses with tons of shit going on will probably be very limited. But then the downside of RF was always that its damage can be more tough to apply than other builds.

Ngamahu node has to have great potential, but I can't think of one right on the bat. However on paper it looks like it's gonna add both tankiness, de facto regen AND damage.

Those'll prolly be your four RF nodes. One insane tank node, one pure :love: :love: :love: QoL node and two damage nodes. What're you missing?
 
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Grunker

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(I realize I'm spam-posting here, but one aside is that RF's biggest weakness is Chaos Damage, and fixing it was always the biggest pain in the ass. Chieftain completely solves this with Tasalio node - which in turn also makes the expensive Divine Flesh build even more enticing, since transitioning to this build is now only a money/drop-issue rather than a massive gear headache)
 

Reever

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I hated Sanctum but content-starved? Felt like a very fleshed out league. And tbf with defences now mattering with the rework it might become one of my favorite leagues
I was going to mention how sanctum is the only one that stood out but for some reason decided against it. Sentinel was them "experimenting" with no balance changes and no new skill gems, Lake of Kalandra needed an extra month to get it into a proper state and even then I thought it was horrible and Crucible barely has anything going for it outside the crafting system. The map itself is a barren corridor, couldn't even bother (or more likely, they couldn't get it in time) to have a boss before the Forge.
 

Jaedar

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That maximum resistances are completely nuts in PoE and we get two of them completely free
Explain it to me though. Obviously max res is really good, but for sources of +max fire res I count exactly two +1% on the tree, and one of them is right next to +2% all (which means you could pick up +1 light and cold for 2 points if you really wanted), so you're really getting +2% cold/lightning max res. That's good, but is it good for an ascendancy notable that's behind another kinda mediocre notable? It'll take a lot of gear pressure off for ssf, but still. Combined with some +max fire res on gear and it becomes really stronk, and phoenix shield is not that rare as for as uniques go, so maybe it has potential as a 4th node.

How is Tasalio helping with chaos res? Just by reducing gear pressure in general since it'll be +70 light and cold res in the end?
Ramako is going to mean you don't need flammability, and be slightly better than flammabilty, but it's not like you can replace it with another damage curse (hf with enfeeble I guess?). I also think the fact that it only works when stationary is a serious drawback, at least for me personally, since I think one of the biggest benefits of RF is being able to dodge and deal damage at the same time.
Hinekora is probably going to be really good QoL for rares though

Ngamahu node has to have great potential, but I can't think of one right on the bat.
Same.
 

Grunker

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That maximum resistances are completely nuts in PoE and we get two of them completely free
Explain it to me though. Obviously max res is really good, but for sources of +max fire res

Just look at Pohx' guide ;) I think I had 84 or 85% max fire res at Crucible endgame. Most sources aren't from the tree, they're from gear, Eldritch currency etc. And again - don't underestimate the impact of one or two points of max res. Max res is the opposite of diminishing returns.

Of course some of that max res came from Jugg directly, meaning Chieftain will have a harder time bumping it up. But let's say 80% is a realistic goal - that's 10% free max res. That's nuts.

Hinekora is probably going to be really good QoL for rares though

Saying this with such callous disregard suggests you haven't tried Legacy of Fury or a similar approach to RF. It's like playing two different builds. RF w/o explode melts monsters in its vicinity, RF with explode screen clears just by running through the map. It feels sooooooooo good. In some ways this is even better than Legacy because the damage is instant (though of course no ash etc. so the two still synergize).

That's good, but is it good for an ascendancy notable that's behind another kinda mediocre notable?

The other notable is hardly mediocre, it's a good "waypoint node." It literally fixes your Chaos res i.e. you can squeeze in more damage (which, trust me, is the no. 1 thing you always hurt for especially on Jugg).

How is Tasalio helping with chaos res? Just by reducing gear pressure in general since it'll be +70 light and cold res in the end?

Main puzzle on RF is finding room for Chaos res while having enough damage and maintaining your very high max resistances which get into the 80s easily. Tasalio completely fixes this issue allowing for tons of gear to solely have damage stats and chaos res

Ramako is going to mean you don't need flammability,

A bit of a stretch I think, though we'll see how it works in practice. Though if this is what you think, how can you say the ascendancy lacks damage nodes. Not needing flammability would be insane.

It's a question of how the node actually works - i.e., if you throw your flame trap and it explodes and ignites, and you then move, does the mob count as having no fire res against the entirety of that Fire Trap burn? If so, you don't need pen, basically.

EDIT: Reminder that most of RF's mid-endgame gearing is adding Exposure and Chaos Res to gear.

If the mob has fire res the instant you move, the node is way worse. Either way, it's a bit of an annoying design.

Jugg will probably still be tankier but I'm finding it difficult to say no to all the QoL and general usability of the Chieftain RF here.
 
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Grunker

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The long and short it is that Jugg will probably continue to reign supreme on Hardcore while Chieftain will take over Softcore RF - *unless* there's a decent way to tank phys with elemental resistances beyond Divine Flesh in which case Chieftain might make a run for HC as well.
 

Reever

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the Ramako, Sun's Light node is just absolute off its rocker in terms of damage. To a point where I can't even believe it's real.
Maybe I'm reading it wrong but Ramako feels like a trap since it sets enemy res to 0. If that's true than you're going to lose a ton of damage from curses or scorch/legacy of fury.
 

Grunker

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the Ramako, Sun's Light node is just absolute off its rocker in terms of damage. To a point where I can't even believe it's real.
Maybe I'm reading it wrong but Ramako feels like a trap since it sets enemy res to 0. If that's true than you're going to lose a ton of damage from curses or scorch/legacy of fury.

That's why I'm having trouble believing it. Imagine if it sets it to 0 and you can manipulate it from there. But I guess we'll have to see. If it literally sets it to 0 regardless of other manipulation it's a fucking weird node.
 

Grunker

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Saying this with such callous disregard
What part of really good qol is callous disregard?

I was just stressing the fact that it is the QoL-feature for RF because it makes your maps twice, three times, four times as fast and they feel way better. There's QoL and there's QoL

Why? There's no other damage curse, and the defensive curses are mediocre. And not having to curse at all is minor qol, at least when the alternative is needing to stand still.

Let me rephrase: IF you "don't need" flammability but can still run it, you can send enemy resistances into the absolute gutter which is potentially the biggest Fire Trap + RF damage buff since forever.

If it sets the mob's resist to 0, I agree with Reever that it might be a literally useless node.

We shall see. As usual, Pohx' judgment will be gospel. The main issue any ascendancy is going to have when competing with Jugg is the sheer amount of damage reduction that ascendancy provides.
 

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