Grunker
RPG Codex Ghost
DROP TO YOUR KNEES IN PRAISE BELIEVERS! THE DIVINE IS HERE WITH HIS RF JUDGMENT! HIS WORDS SHALL BE GOSPEL!
I can see your point but I still think it's an objective fact that it is very overwhelming for new players to deal with all these mechanics. Not to mention, I'm someone that doesn't like super bloated experiences. Baldur's Gate II is an example of this, where you are bombarded with quests that are shoved down your throat, and within a few hours your entire quest log is full of shit you might not even want to do. When that happens it just makes me want to Alt-F4 and play something else. Now I understand not everyone is as ornery about such things as I am, but still.tl;dr: The amount of content is literally one of PoE's greatest strengths when compared to the rest // you don't have to engage with all of the content, you can just focus on a couple each League and learn them.
The game is designed around you learning the ropes over multiple Leagues. It took me over a year to challenge Shaper, because I was busy (and happy) just learning the ropes, trying to make my own shitty builds and pushing into high tier maps. Seeing your progress increase League on League felt fucking great. Just give it some time and if you don't understand something -> there are a ton of guides for every mechanic every new league release. You can also just ask here or in a streamer chat or even in the global chat. Community is much more helpful compared to other games.
Besides, you don't have to do all of the content in every map 100% optimally. You can just go at it one mechanic at a time. Things like Delve and Heist are out of the way anyway. And if it really bothers you, you can always take the Atlas Passives that block content and you'll get a small bonus as compensation.
The sheer amount of content PoE already has is one of the great advantages it has over every other aRPG. It would be retarded to give it up. Chris has been talking about the possibility of rotating availability for different Leagues, the way Magic the Gathering has their Standard rotation with different sets being legal. Not sure if want. I'm already pissed that we didn't get to keep many of the recent Leagues.
You're an actual retard. Yes I was asking for a guide some weeks ago because I am a new player. So when it comes to addressing the new player experience, I am far more qualified to "analyze the game" than you, a vertan player, are mongoloid. There is a reason why D4, a dogshit ARPG, has a player base that dwarfs PoE's despite it being the far superior game. Giving suggestions on how to improve the new player experience without impacting veteran players will only mean more money for the company which means better updates. Watch your fucking moth the next time you speak to me you fanboy faggot.Yo bitch, for someone begging for a guide some weeks ago you analyze this game a bit too much.
New players should just progress the game at their own pace, absorb it slowly and experiment with it. End game systems aren't shoved down your throat.
Yo bitch, for someone begging for a guide some weeks ago you analyze this game a bit too much.
New players should just progress the game at their own pace, absorb it slowly and experiment with it. End game systems aren't shoved down your throat.
A better look with some hard numbers.
A better look with some hard numbers.
Seems the verdict is in and no one can find a good place for the jewel conversion. So chieftain is a 6 point ascendency for RF. RIP.
You're an actual retard. Yes I was asking for a guide some weeks ago because I am a new player. So when it comes to addressing the new player experience, I am far more qualified to "analyze the game" than you, a vertan player, are mongoloid. There is a reason why D4, a dogshit ARPG, has a player base that dwarfs PoE's despite it being the far superior game. Giving suggestions on how to improve the new player experience without impacting veteran players will only mean more money for the company which means better updates. Watch your fucking moth the next time you speak to me you fanboy faggot.
So... you didn't start with a guide. You probably finished the campaign and got to maps on your own, probably when game had even less onboarding. It just wasn't optimal. And you somehow think robbing people of that experience is the right thing to do because... you like zoom zoom easy mode? Or do you think of yourself as such an enlightened gamer other people couldn't possible manage to play the game if you struggled?PoE “onboarding” has to be the worst of almost any good game in existence. Would 100% recommend any newbie do the exact opposite of what you suggest. I didn’t start having fun with PoE until I finally bit the guide bullet, because until then I was playing this slow ass crap game where nothing really worked
It's not that the game is hard, merely that it requires a time investment that most people aren't willing to commit to. The time investment for myself would undoubtedly be far less than for someone else, but that doesn't change the fact that I couldn't be arsed. I don't want to spend a few hours reading through all the mechanics and looking over the skill tree to count multipliers and do basic arithmetic, all to make a build that functions just well enough to make it through the campaign before faltering at the start of maps. I don't find enjoyment in such things, and I'd instead prefer to make my way through the game, see if I enjoy it, and then commit to the time investment with aids such as guides to speed things up.You heard/read/thought the game has a high barrier for creating a build and your response was to not even try? Do you trully consider yourself that DUMB? If you couldn't run the game because your computer was shit, why not finish it once as intended? You were familiar with the basic mechanics so should have been even easier to get a good enough build.
Grunker probably did more wrong recommending guides to people than he realizes. He implicitly tells them the game is hard/complex when first thing he recommends are guides. And since when giving people solutions before they even struggled made them appreciate anything? Case in point, you instantly gave up and started to give suggestions.
False equivalency. Reading guides has nothing to do with a game being zoom-zoom, and you yourself stated that the game isn't "that" hard, that ARPG is an extremely easy genre. As I said above, it's not the difficulty that's the issue, but the time investment required, and if Grunker knows the people that he's recommending things to, he probably is able to judge whether or not they'd appreciate such an experience versus being turned off by it and just not bothering with the game.So... you didn't start with a guide. You probably finished the campaign and got to maps on your own, probably when game had even less onboarding. It just wasn't optimal. And you somehow think robbing people of that experience is the right thing to do because... you like zoom zoom easy mode? Or do you think of yourself as such an enlightened gamer other people couldn't possible manage to play the game if you struggled?
This is true. But most long term players consider the campaign an obstacle to starting the real game. Whether this is true or not can be debated, but it means "you can beat the campaign blind" a poor argument.People should be able to finish PoE campaign without a guide going in blind
I can see your point but I still think it's an objective fact that it is very overwhelming for new players to deal with all these mechanics. Not to mention, I'm someone that doesn't like super bloated experiences. Baldur's Gate II is an example of this, where you are bombarded with quests that are shoved down your throat, and within a few hours your entire quest log is full of shit you might not even want to do. When that happens it just makes me want to Alt-F4 and play something else. Now I understand not everyone is as ornery about such things as I am, but still.tl;dr: The amount of content is literally one of PoE's greatest strengths when compared to the rest // you don't have to engage with all of the content, you can just focus on a couple each League and learn them.
The game is designed around you learning the ropes over multiple Leagues. It took me over a year to challenge Shaper, because I was busy (and happy) just learning the ropes, trying to make my own shitty builds and pushing into high tier maps. Seeing your progress increase League on League felt fucking great. Just give it some time and if you don't understand something -> there are a ton of guides for every mechanic every new league release. You can also just ask here or in a streamer chat or even in the global chat. Community is much more helpful compared to other games.
Besides, you don't have to do all of the content in every map 100% optimally. You can just go at it one mechanic at a time. Things like Delve and Heist are out of the way anyway. And if it really bothers you, you can always take the Atlas Passives that block content and you'll get a small bonus as compensation.
The sheer amount of content PoE already has is one of the great advantages it has over every other aRPG. It would be retarded to give it up. Chris has been talking about the possibility of rotating availability for different Leagues, the way Magic the Gathering has their Standard rotation with different sets being legal. Not sure if want. I'm already pissed that we didn't get to keep many of the recent Leagues.
What I would like to see is if they made it so instead of blocking mechanics on your Atlas Passive Tree, you have to unlock content. Maybe add a separate tree, whatever. I'm fine with the tutorials in the campaign but it'd be nice if they were restricted to showing up in maps, which is where most end game players who might argue they like the mechanics will be spending all their time in anyway. That way players could slowly unlock content as they master it to prevent themselves from getting overwhelmed, and people that know what they're doing can go out of their way to unlock the shit they want to do right away.
I have a friend that played PoE1 for 1-2 years and I only got him to try it because I showed him a good video guide to follow. And even with that he got bored with the game and quit it after playing for few leagues (and he got HH in one LOL). Some people just do not have time or patience to go into PoE 100%.I can see your point but I still think it's an objective fact that it is very overwhelming for new players to deal with all these mechanics. Not to mention, I'm someone that doesn't like super bloated experiences. Baldur's Gate II is an example of this, where you are bombarded with quests that are shoved down your throat, and within a few hours your entire quest log is full of shit you might not even want to do. When that happens it just makes me want to Alt-F4 and play something else. Now I understand not everyone is as ornery about such things as I am, but still.tl;dr: The amount of content is literally one of PoE's greatest strengths when compared to the rest // you don't have to engage with all of the content, you can just focus on a couple each League and learn them.
The game is designed around you learning the ropes over multiple Leagues. It took me over a year to challenge Shaper, because I was busy (and happy) just learning the ropes, trying to make my own shitty builds and pushing into high tier maps. Seeing your progress increase League on League felt fucking great. Just give it some time and if you don't understand something -> there are a ton of guides for every mechanic every new league release. You can also just ask here or in a streamer chat or even in the global chat. Community is much more helpful compared to other games.
Besides, you don't have to do all of the content in every map 100% optimally. You can just go at it one mechanic at a time. Things like Delve and Heist are out of the way anyway. And if it really bothers you, you can always take the Atlas Passives that block content and you'll get a small bonus as compensation.
The sheer amount of content PoE already has is one of the great advantages it has over every other aRPG. It would be retarded to give it up. Chris has been talking about the possibility of rotating availability for different Leagues, the way Magic the Gathering has their Standard rotation with different sets being legal. Not sure if want. I'm already pissed that we didn't get to keep many of the recent Leagues.
What I would like to see is if they made it so instead of blocking mechanics on your Atlas Passive Tree, you have to unlock content. Maybe add a separate tree, whatever. I'm fine with the tutorials in the campaign but it'd be nice if they were restricted to showing up in maps, which is where most end game players who might argue they like the mechanics will be spending all their time in anyway. That way players could slowly unlock content as they master it to prevent themselves from getting overwhelmed, and people that know what they're doing can go out of their way to unlock the shit they want to do right away.
It sounds like you just don't like good games. That's fine, there is a whole market of Assassin Creeds for you to enjoy. Just fuck off from games with depth and enjoy your QTEs.
It's actually horrifying to me how many people in this thread took the guidepill. Even the people defending the game are utterly wrong on this, from my perspective. No, you don't need to use guides to play the game. There is nothing remotely slow about any build I've ever made on my own (which is all of them). You just need to be capable of learning on your own. Which should have been a skill taught to anyone who played games in the 80s, 90s, and 00's.
The argument shouldn't be "the game is fine because you can read a guide from a streamer", it should be (and is), the game is fine because you can learn anything you need to by just playing the fucking game. It's not that hard. If anything the powercreep means you can make a plethora of mistakes and still cruise through red maps without ever touching a guide. Okay, maybe I'll make an exception here for stuff like "look up a wiki on Ascendancy/boss mechanics", but that's a far cry from "lazily and slavishly follow someone else's build instructions to the letter".
hmm, diving a bit more into it, there are a lot of diverging opinions on this ascendancy. Guess we’ll have to wait and see
Sure, it is why I play PoE less and less while waiting for PoE2.Here's a free life tip: if you ever think of a game (or other hobby, leisure activity) in terms of "time it takes from me" don't play it.
PoE basically culminates into you running maps as fast as possible. So the whole charging up thing isn't something you'd want to build around. Especially if there's 50 powered enemies on screen, standing still is very bad news. As for dashing around yeah, I can think of a couple skills like that.Hey guys, I'm been thinking whether it's possible now, but can I have a build in POE1 like a type of zippy electrical guy?
Something like blink strike with electricity cosmetic?
And also, is there a skill that acts as a type of "charge up", like you stand there for a some seconds, charging up, and every second it gives you something like +10% damage and/or attack speed, and it has 5 charge levels, each charge level lasts 10 seconds, and is increased by 10 seconds per charge, so at charge level 5 it'd last for like 50 seconds.
Is there something like this? Or possible?