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Path of Exile is a MAJESTIC incline

Israfael

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Explain it to me though. Obviously max res is really good, but for sources of +max fire res I count exactly two +1% on the tree, and one of them is right next to +2% all (which means you could pick up +1 light and cold for 2 points if you really wanted), so you're really getting +2% cold/lightning max res.
There is also mastery that gives 1% or 2% max res with the right conditions, Purity of Fire also gives 5% (or more if you have increased effect nodes / rolls on gear). That Chieftain node is essentially Melding of Flesh without the downsides, which is huge, considering that MoF is one of the staple items that is currently used for RF
 

Grunker

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Explain it to me though. Obviously max res is really good, but for sources of +max fire res I count exactly two +1% on the tree, and one of them is right next to +2% all (which means you could pick up +1 light and cold for 2 points if you really wanted), so you're really getting +2% cold/lightning max res.
There is also mastery that gives 1% or 2% max res with the right conditions, Purity of Fire also gives 5% (or more if you have increased effect nodes / rolls on gear). That Chieftain node is essentially Melding of Flesh without the downsides, which is huge, considering that MoF is one of the staple items that is currently used for RF

Problem with this, though, is that getting ailment immunities without Jugg is hard (you're not running Purity of Ele if you run Purity of Fire). Not impossible at all, just tricky
 

Israfael

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If it sets the mob's resist to 0, I agree with Reever that it might be a literally useless node.
Unless you roll dual juiced curses (with +quality gem/gear rolls), I don't think you can realistically get to 0% with pinnacle bosses. For example, I get minus (37(curse)+18 (exposure) + 19 (LoF)) = 74% which is less than 90% resists pinnacle bosses have.
 

Grunker

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If it sets the mob's resist to 0, I agree with Reever that it might be a literally useless node.
Unless you roll dual juiced curses (with +quality gem/gear rolls), I don't think you can realistically get to 0% with pinnacle bosses. For example, I get minus (37(curse)+18 (exposure) + 19 (LoF)) = 74% which is less than 90% resists pinnacle bosses have.

Interesting!
 

Israfael

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Problem with this, though, is that getting ailment immunities without Jugg is hard (you're not running Purity of Ele if you run Purity of Fire). Not impossible at all, just tricky
I was thinking about Chieftain in this case. You can go with leftmost panteon to get immunity to freeze and chill resistance anyway, and storm shield the shocked effect.
 

Grunker

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Problem with this, though, is that getting ailment immunities without Jugg is hard (you're not running Purity of Ele if you run Purity of Fire). Not impossible at all, just tricky
I was thinking about Chieftain in this case.

I know, that was my point :) If you're Chieftain, fixing ailment immunity when you ditch Purity of Ele is harder
 

Grunker

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Problem with this, though, is that getting ailment immunities without Jugg is hard (you're not running Purity of Ele if you run Purity of Fire). Not impossible at all, just tricky
I was thinking about Chieftain in this case. You can go with leftmost panteon to get immunity to freeze and chill resistance anyway, and storm shield the shocked effect.

You don't have to Storm Shield for shock immune, actually.
 

Grunker

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Problem with this, though, is that getting ailment immunities without Jugg is hard (you're not running Purity of Ele if you run Purity of Fire). Not impossible at all, just tricky
I was thinking about Chieftain in this case. You can go with leftmost panteon to get immunity to freeze and chill resistance anyway, and storm shield the shocked effect.

You don't have to Storm Shield for shock immune, actually.

To elaborate:

9MCsRmO.png


Pick up that, stack Chance to Avoid being shocked and you fix ailment resistance. It's just a more lategame option than what Jugg provides.
 

Israfael

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If it sets the mob's resist to 0, I agree with Reever that it might be a literally useless node.
Unless you roll dual juiced curses (with +quality gem/gear rolls), I don't think you can realistically get to 0% with pinnacle bosses. For example, I get minus (37(curse)+18 (exposure) + 19 (LoF)) = 74% which is less than 90% resists pinnacle bosses have.
Akshually, it seems pinnacle bosses have 50% resist, so it'd probably go to minus if you have exposure on hit and / or LoF
 

Grunker

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If it sets the mob's resist to 0, I agree with Reever that it might be a literally useless node.
Unless you roll dual juiced curses (with +quality gem/gear rolls), I don't think you can realistically get to 0% with pinnacle bosses. For example, I get minus (37(curse)+18 (exposure) + 19 (LoF)) = 74% which is less than 90% resists pinnacle bosses have.
Akshually, it seems pinnacle bosses have 50% resist, so it'd probably go to minus if you have exposure on hit and / or LoF

I thought so, I seem to recall this being the goal on my recent softcore run which is easily the deepest I've went with the build, killing all pinnacle bosses etc.

So Reever is absolutely right if this is the case - UNLESS it stacks, which would be nuts.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Let me rephrase: IF you "don't need" flammability but can still run it, you can send enemy resistances into the absolute gutter which is potentially the biggest Fire Trap + RF damage buff since forever.

If it sets the mob's resist to 0, I agree with Reever that it might be a literally useless node.
Oh ok, now I get you. I interpret it as setting to 0, making it function like inq node. If it lets you get enemy resists to -36 (or whatever) with just flammability it's crazy good and basically justifies the ascendency all its own.
 

ArchAngel

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Why are you guys still talking about RF when we got lots of PoE2 goodies.
Like how during skills panel they shit on D4 in such sweet ways by saying they considered using cooldowns or skills that fill other skills to force multiskill use but decided against it as it would be unfun :D :D
 

Kjaska

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Some random thoughts on the announcements:

- Navali is back <3
- new auto-battler League is right up my alley, but zoomers will hate it
- Sanctum is back <3
- poe2 being 1+ years away makes me less interested in the hype
- poe2 being standalone is also making me less interested in the hype
- I wanted the poe2 systems in poe1, I don't want two separate entities
- going back to poe1 for a new league will feel bad after playing poe2 right before
- not concerned with the "slow" gameplay of poe2 because all the character were wearing trash tier gear
- a lot of dunking on d4 during the entire stream
- all poe2 systems look amazing, the weapon swap, the weapon types, the combo skills, the gem cutting, mini-boss rewards etc
- we Elden Ring now for real, except you'll be able to actually brute force the game with gear
- new dodge roll will make combat and especially melee feel soooooo much more betterer
- visual presentation is A+, but I didn't really care that much. If you have played Vampire Survivors, you know
- the 8 people working on poe1 leagues for the past 1,5 years rumour is impressive

Splitting the two games makes a lot of sense business wise. You get double the revenue, you ensure poe1 gets proper support, you can remove a lot of zoom from poe2 and let it live on in poe1 etc. But from a consooomer perspective I'm not sure if want. PoE already takes up a significant chunk of my free time. Essentially doubling that might feel like too much of a good thing. Overall I'm not too concerned though, since it's too removed in the future atm and I have been gifted Baldur's Gate 3, so I'll focus on that and the new League hype instead.
 

Kjaska

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There is some truth to this, but "someone else made a free tool that's still more complex than some enterprise software to help teach you what the game won't" is never a great look.
Sure, but for my part I don't want a great look. I want the game to filter out as many normies as possible.

It's also why most people seem to use builds someone else made. When the standard community advice for new players is "find a build someone else made" (at least if you want to get serious and progress far), there is something off with character building.
IF you want to progress. Character building is fine IF you want to tinker. Just don't expect to defeat Ubers with your own janky creation on your first attempt.

And you do realize that physics is a thing people get actual phds and spend years learning in university?
AFTER they have been taught the existing knowledge via literature by other people. They start working on their own progress into the field, which is what also happens in PoE as well. You just haven't reached the point yet.
It's really funny to read this, because "figure everything out on your own" is how almost every game ever made works and was intended to work.
Yes and they also stop being fun the moment you have figured it out. PoE has a lot of shit to figure out already and gives you even more every 3-4 months = more fun.

but also, have you seen https://www.pohx.net/?
That's a great resource made by the community. What is not to love about it? I think somebody devoting so much work towards just 1 (one) singular build and getting this level of pay-off in a game that has a gazillion more builds is an impressive and positive thing. It's also a separate resource, meaning it doesn't interfere with your gameplay if you dislike hand holding. Win-win.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
- not concerned with the "slow" gameplay of poe2 because all the character were wearing trash tier gear
Since when is a staff with +2 all gem skill level and 50% inc damage trash ?
But yeah, the actual game is going to be faster than shown.

Splitting the two games makes a lot of sense business wise. You get double the revenue, you ensure poe1 gets proper support, you can remove a lot of zoom from poe2 and let it live on in poe1 etc. But from a consooomer perspective I'm not sure if want.
I think it's pretty dubious. You're essentially competing with yourself. The fact that purchases are shared between games makes it less so, but you're still maintaining 2 games instead of one (have to develop twice as much league content for example). GGG probably know better than I do, might be some weird quirk of the f2p model.
behead those who criticize pohx.net
I don't criticize the sites existance, I criticize its necessity.
Sure, but for my part I don't want a great look. I want the game to filter out as many normies as possible.
Fair enough. It seems we basically agree on all relevant facts, we just have different opinions about what is good and bad.
 

Kjaska

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Since when is a staff with +2 all gem skill level and 50% inc damage trash ?
They were running spells essentially unlinked, whereas in poe1 by that time you would have 2 wands with flat damage that is at least comparable if not greater damage to +2 AND 2-3 support gems that multiply your damage, plus a curse, plus a damage aura.
I don't criticize the sites existance, I criticize its necessity.
There is no "necessity". It's just for one build anyway. People have been playing PoE for years without it. You get a friend into the game and just teach him stuff. When have you last done this with an AAA title? If you dumb down PoE, you remove the possibility of the community helping itself.

Path of Building, Craft of Exile, Awakened PoE Trade, pohx's website are all gems that show how passionate the community is and how rich and complex PoE is. Would you rather have a normie linear story in Elden Ring and for vaati vidya to not exist? This is stuff is what makes games great, not a "smooth gaming experience" approved by some nigga in a suit.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,001
Why? There's no other damage curse, and the defensive curses are mediocre. And not having to curse at all is minor qol, at least when the alternative is needing to stand still.

Let me rephrase: IF you "don't need" flammability but can still run it, you can send enemy resistances into the absolute gutter which is potentially the biggest Fire Trap + RF damage buff since forever.
If the enemy has no fire resistance then you can't modify it. It's the same wording as "You have no Armour" on Gluttony, it removes Armour from your character sheet. Punishment would be the only damage curse you can use.
This "rework" is shit, the max res node is really the only good one. Just play Jugg and spend 200 Divs on forbidden jewels to get that. Or play Inquisitor and get the new Guardian node that gives recovery rate.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
tl;dr: The amount of content is literally one of PoE's greatest strengths when compared to the rest // you don't have to engage with all of the content, you can just focus on a couple each League and learn them.

The game is designed around you learning the ropes over multiple Leagues. It took me over a year to challenge Shaper, because I was busy (and happy) just learning the ropes, trying to make my own shitty builds and pushing into high tier maps. Seeing your progress increase League on League felt fucking great. Just give it some time and if you don't understand something -> there are a ton of guides for every mechanic every new league release. You can also just ask here or in a streamer chat or even in the global chat. Community is much more helpful compared to other games.

Besides, you don't have to do all of the content in every map 100% optimally. You can just go at it one mechanic at a time. Things like Delve and Heist are out of the way anyway. And if it really bothers you, you can always take the Atlas Passives that block content and you'll get a small bonus as compensation.

The sheer amount of content PoE already has is one of the great advantages it has over every other aRPG. It would be retarded to give it up. Chris has been talking about the possibility of rotating availability for different Leagues, the way Magic the Gathering has their Standard rotation with different sets being legal. Not sure if want. I'm already pissed that we didn't get to keep many of the recent Leagues.
I can see your point but I still think it's an objective fact that it is very overwhelming for new players to deal with all these mechanics. Not to mention, I'm someone that doesn't like super bloated experiences. Baldur's Gate II is an example of this, where you are bombarded with quests that are shoved down your throat, and within a few hours your entire quest log is full of shit you might not even want to do. When that happens it just makes me want to Alt-F4 and play something else. Now I understand not everyone is as ornery about such things as I am, but still.

What I would like to see is if they made it so instead of blocking mechanics on your Atlas Passive Tree, you have to unlock content. Maybe add a separate tree, whatever. I'm fine with the tutorials in the campaign but it'd be nice if they were restricted to showing up in maps, which is where most end game players who might argue they like the mechanics will be spending all their time in anyway. That way players could slowly unlock content as they master it to prevent themselves from getting overwhelmed, and people that know what they're doing can go out of their way to unlock the shit they want to do right away.
 

abija

Prophet
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May 21, 2011
Messages
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Yo bitch, for someone begging for a guide some weeks ago you analyze this game a bit too much.

New players should just progress the game at their own pace, absorb it slowly and experiment with it. End game systems aren't shoved down your throat.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Yo bitch, for someone begging for a guide some weeks ago you analyze this game a bit too much.

New players should just progress the game at their own pace, absorb it slowly and experiment with it. End game systems aren't shoved down your throat.
You're an actual retard. Yes I was asking for a guide some weeks ago because I am a new player. So when it comes to addressing the new player experience, I am far more qualified to "analyze the game" than you, a vertan player, are mongoloid. There is a reason why D4, a dogshit ARPG, has a player base that dwarfs PoE's despite it being the far superior game. Giving suggestions on how to improve the new player experience without impacting veteran players will only mean more money for the company which means better updates. Watch your fucking moth the next time you speak to me you fanboy faggot.
 

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