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Path of Exile is a MAJESTIC incline

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Was trying to stockpile some bismuth ore for upgrades. Didn't realize that if smelters are assigned to a different type of ore, and that type of ore has run out, they will start smelting everything available. This is very annoying.
 

Cyberarmy

Love fool
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Joined
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Smyrna - Scalanouva
Divinity: Original Sin 2
Was trying to stockpile some bismuth ore for upgrades. Didn't realize that if smelters are assigned to a different type of ore, and that type of ore has run out, they will start smelting everything available. This is very annoying.

Yeah, same here. And after that I haven't seen any bismuth in 10+ maps...
As soon as I find some, I'll remove the overzeolous sons of bitches...
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I'm also finding that the league mechanic is not very rewarding in maps. Takes 2 hours to ship, and the end result is mostly crap rares. I did get a good unique from it (starkonjas), and currency infusion is never wrong, but it doesn't feel great. Maybe I need to spend a lot more money to reroll crew so I can ship for waaaay more value?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,566
I'm also finding that the league mechanic is not very rewarding in maps. Takes 2 hours to ship, and the end result is mostly crap rares. I did get a good unique from it (starkonjas), and currency infusion is never wrong, but it doesn't feel great. Maybe I need to spend a lot more money to reroll crew so I can ship for waaaay more value?
More value means better stuff but like always with rares it is pure RNG. How often do you get really good rares while mapping?

Also all the rares you get from ships just throw it into box for disenchanting and you can get useful dust.

I think shipping and mapping (by workers) is mostly to get extra currency. All the Lucky Showcases on reddit so far have been Mirrors or Mirror shards (or in lesser case multiple divines). I think I've seen one Headhunter showcase as well.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
Shipping and auto mapping really pays of but it is still RNG. Got 5 divines from ships (crops reward currency, ores reward items, blue dust multiplies all rewards) and some nice rewards from maps. Also a six link.
One of my mappers died and come back as corpse in loot screen :D
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Also all the rares you get from ships just throw it into box for disenchanting and you can get useful dust.
The dust is useless except as a modifier for shipping, and the dropoff is so steep I'm probably better off stopping disenchanting to bank coins.

Shipping and auto mapping really pays of but it is still RNG.
Sadly I don't have automapping since the game turned all my bismuth into bars, so I can't upgrade my recruitment.
 

ArchAngel

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Also all the rares you get from ships just throw it into box for disenchanting and you can get useful dust.
The dust is useless except as a modifier for shipping, and the dropoff is so steep I'm probably better off stopping disenchanting to bank coins.

Shipping and auto mapping really pays of but it is still RNG.
Sadly I don't have automapping since the game turned all my bismuth into bars, so I can't upgrade my recruitment.
Using lots of dust is only way later to get those 1+ million value shipments.
Also it is used in other stuff
 

lukaszek

the determinator
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i have returned to live the dream again. I played dark pact when it was released and it had a number of problems. Number one was that it was hard to scale dmg, minion and player sharing dmg node didnt exist back then.
2nd was how skeletons would die too fast and summoning them was limited

So now Im running with infernal army skeletons with maxed resistances. Its fun! Also minion instability.
Those burning skellys look amazing. Still in white maps, but single cast of skeletons(3 right now) clears white packs so I dont even engage with dark pact.

I saw people running with chain support but in my tests I found it killing skeletons too quickly?
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
i have returned to live the dream again. I played dark pact when it was released and it had a number of problems. Number one was that it was hard to scale dmg, minion and player sharing dmg node didnt exist back then.
2nd was how skeletons would die too fast and summoning them was limited

So now Im running with infernal army skeletons with maxed resistances. Its fun! Also minion instability.
Those burning skellys look amazing. Still in white maps, but single cast of skeletons(3 right now) clears white packs so I dont even engage with dark pact.

I saw people running with chain support but in my tests I found it killing skeletons too quickly?
I tried dark pact once long ago. I remember it did pretty good damage but ultimately it was too easy to get instagibbed by enemy packs since you have to cast skeletons and dark pact before any damage happens.

Are you using unleash for the skeletons? It helps quite a lot with getting lots of them on the field.
 

lukaszek

the determinator
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Are you using unleash for the skeletons? It helps quite a lot with getting lots of them on the field.
lots have changed apparently. Now at gem lvl21 you summon 4 skeletons at once. I also sport max resistances and block so them staying alive is not an issue, like it was for me in a past

also: 'It is currently intended that Unleash cannot support
16px-Summon_Skeletons_inventory_icon.png
Summon Skeletons'
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Are you using unleash for the skeletons? It helps quite a lot with getting lots of them on the field.
lots have changed apparently. Now at gem lvl21 you summon 4 skeletons at once. I also sport max resistances and block so them staying alive is not an issue, like it was for me in a past

also: 'It is currently intended that Unleash cannot support
16px-Summon_Skeletons_inventory_icon.png
Summon Skeletons'
Them staying alive was never the problem for me, it was that they lag behind so you want to summon new ones anyway for clear speed and safety. 4 per cast is enough skellies to bounce off though.
 

lukaszek

the determinator
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thinking about it, this skelly dark pact would work in ruthless... without infernal legion though
 

ArchAngel

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This melee slam character is hilariously bad lol
White maps, if you approach a pack of casters, they all cast their shit at your slow character and he insta dies with max resistances and 6 endurance charges up :D
Since he attacks slow they get to attack before you get your slam off to kill them.. this is why I always said in this game your best defense it so kill enemies before they get to attack..
And this has been a problem in this game forever with characters that need to get close to do damage. I remember dying like this with my lighting Templar when he opens a door and on other side are 20 skeleton casters and they all cast their shitty spell all at once..
This also makes me remember why I always enjoyed more playing Evasion/Acrobatics characters, I never died randomly with those..
 

Ba'al

Scholar
Joined
Jun 26, 2016
Messages
206
This melee slam character is hilariously bad lol
White maps, if you approach a pack of casters, they all cast their shit at your slow character and he insta dies with max resistances and 6 endurance charges up :D
Since he attacks slow they get to attack before you get your slam off to kill them.. this is why I always said in this game your best defense it so kill enemies before they get to attack..
And this has been a problem in this game forever with characters that need to get close to do damage. I remember dying like this with my lighting Templar when he opens a door and on other side are 20 skeleton casters and they all cast their shitty spell all at once..
This also makes me remember why I always enjoyed more playing Evasion/Acrobatics characters, I never died randomly with those..
I'm playing Sunder Slayer. It's not just casters, but also giga hasted fuckers that can sprint (some even teleport) to you and blast you before your slam animation is even half done. My build is especially weak to this because I heavily rely on (over)leech for survivability. This means I have to try and hit mobs off screen, predicting where the next pack will be, or risk death.
 

lukaszek

the determinator
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do you guys fully charge highest tier ore? Did it in t3 once, barely won.

So I did it again. Some unique black spider spawned that was jumping around. Single jump was dealing 5-6k dmg. He is jumping at 4x faster rate than movement skill can keep up. WTF is this shit
 

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
do you guys fully charge highest tier ore? Did it in t3 once, barely won.

So I did it again. Some unique black spider spawned that was jumping around. Single jump was dealing 5-6k dmg. He is jumping at 4x faster rate than movement skill can keep up. WTF is this shit

I did once before my gear was shit and 2 unique vendigo type creatures fucked me up with lightning. Yesterday, after a bit of upgrade I managed to kill most uniqus from that ore. But haven't seen that same creature again.

But yeah, they are overcharged as shit.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,566
do you guys fully charge highest tier ore? Did it in t3 once, barely won.

So I did it again. Some unique black spider spawned that was jumping around. Single jump was dealing 5-6k dmg. He is jumping at 4x faster rate than movement skill can keep up. WTF is this shit
I did once, then I died 4 times before I could kill them all. After that I just do half charge and it can still be tough with this character that still has a 4l and gear found during leveling.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,867
do you guys fully charge highest tier ore?
I've done it in some white maps when I've started mapping, it's just like with affliction league mechanic - its negative effect increases exponentially and you don't really know how much (until you get insta-gibbed etc), especially if it is combined with other map mods / mechanics like possession etc. Currently I just get by holding it up to 200 ish ore (a third of the bar roughly), it's safe and you can get much more ore if you meet one of the league bosses (black knight i think?), whose arena has like 4 or 5 max-effect ore nodes without mobs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,566
This melee slam character is hilariously bad lol
White maps, if you approach a pack of casters, they all cast their shit at your slow character and he insta dies with max resistances and 6 endurance charges up :D
Since he attacks slow they get to attack before you get your slam off to kill them.. this is why I always said in this game your best defense it so kill enemies before they get to attack..
And this has been a problem in this game forever with characters that need to get close to do damage. I remember dying like this with my lighting Templar when he opens a door and on other side are 20 skeleton casters and they all cast their shitty spell all at once..
This also makes me remember why I always enjoyed more playing Evasion/Acrobatics characters, I never died randomly with those..
I'm playing Sunder Slayer. It's not just casters, but also giga hasted fuckers that can sprint (some even teleport) to you and blast you before your slam animation is even half done. My build is especially weak to this because I heavily rely on (over)leech for survivability. This means I have to try and hit mobs off screen, predicting where the next pack will be, or risk death.
For me casters are only problem because I got 65% block (using Staff) vs non-spells and 7 endurance charges up so I can tank those. I thought with buffs to endurance charges it would keep me alive vs elemental but it seems it does not. I will need to get spell block somehow as well.
Another way to do this is to use Leap Slam to jump on top of these groups because it stuns vs full health enemies but for me that is hard due to using a controller as I do not have fine control of location leap slam ends.
Also often game screen is full of shit and chaos is happening and reacting in time (you usually got like 0.5s to react) is not easy.
And it is only going to get harder in harder maps.
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,242
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
do you guys fully charge highest tier ore? Did it in t3 once, barely won.
I did it once, spawned some unique bone beast who one shot me with every attack (fast too) and who took 0 damage.

Now I never charge past 50%.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
They changed delirium... If you have "never dissipates" and go far from mirror it creeps up to 100% . It doesnt work like free perma delirium orb anymore. You can't do >T12 with 5m DPS...
So back to farming orbs for constant 20%. Oh and NEVER hit skittering delirium in harvest reroll w. 3000 lifeforce.

Even diviner delirium was nerfed it used to drop 3-4 stacked cards at once they killed that a good while back. Oh and never got 3 passive aura efficiency mostly garbage clusters. IDK this might be the end for me. I can't stomach bossing and mapping is shit, shader stutter is horrendous, even geforce NOW stutters lol.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,867
You can thank Zizaran and the other trade normies that started this weird crusade on div cards. Now they drop like 100x less than they did before scarab rework, and they've basically removed all the good ones (good luck, you SSF plebs)
 

Jaedar

Arcane
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Joined
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Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
This atlas runner thing does not seem very good. A rank 3 and a rank 2 runner vs a t1 unenchanted map and they still have 30% failure rate.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,566
This atlas runner thing does not seem very good. A rank 3 and a rank 2 runner vs a t1 unenchanted map and they still have 30% failure rate.
From all I read it is best to ignore map running until you got gold to spare and no idea what to do with it. Then you buy high level ones and send them to map. Also send more than 1 per map, more you send, more the chance it goes well.
 

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