Was trying to stockpile some bismuth ore for upgrades. Didn't realize that if smelters are assigned to a different type of ore, and that type of ore has run out, they will start smelting everything available. This is very annoying.
More value means better stuff but like always with rares it is pure RNG. How often do you get really good rares while mapping?I'm also finding that the league mechanic is not very rewarding in maps. Takes 2 hours to ship, and the end result is mostly crap rares. I did get a good unique from it (starkonjas), and currency infusion is never wrong, but it doesn't feel great. Maybe I need to spend a lot more money to reroll crew so I can ship for waaaay more value?
The dust is useless except as a modifier for shipping, and the dropoff is so steep I'm probably better off stopping disenchanting to bank coins.Also all the rares you get from ships just throw it into box for disenchanting and you can get useful dust.
Sadly I don't have automapping since the game turned all my bismuth into bars, so I can't upgrade my recruitment.Shipping and auto mapping really pays of but it is still RNG.
Using lots of dust is only way later to get those 1+ million value shipments.The dust is useless except as a modifier for shipping, and the dropoff is so steep I'm probably better off stopping disenchanting to bank coins.Also all the rares you get from ships just throw it into box for disenchanting and you can get useful dust.
Sadly I don't have automapping since the game turned all my bismuth into bars, so I can't upgrade my recruitment.Shipping and auto mapping really pays of but it is still RNG.
I tried dark pact once long ago. I remember it did pretty good damage but ultimately it was too easy to get instagibbed by enemy packs since you have to cast skeletons and dark pact before any damage happens.i have returned to live the dream again. I played dark pact when it was released and it had a number of problems. Number one was that it was hard to scale dmg, minion and player sharing dmg node didnt exist back then.
2nd was how skeletons would die too fast and summoning them was limited
So now Im running with infernal army skeletons with maxed resistances. Its fun! Also minion instability.
Those burning skellys look amazing. Still in white maps, but single cast of skeletons(3 right now) clears white packs so I dont even engage with dark pact.
I saw people running with chain support but in my tests I found it killing skeletons too quickly?
lots have changed apparently. Now at gem lvl21 you summon 4 skeletons at once. I also sport max resistances and block so them staying alive is not an issue, like it was for me in a pastAre you using unleash for the skeletons? It helps quite a lot with getting lots of them on the field.
Them staying alive was never the problem for me, it was that they lag behind so you want to summon new ones anyway for clear speed and safety. 4 per cast is enough skellies to bounce off though.lots have changed apparently. Now at gem lvl21 you summon 4 skeletons at once. I also sport max resistances and block so them staying alive is not an issue, like it was for me in a pastAre you using unleash for the skeletons? It helps quite a lot with getting lots of them on the field.
also: 'It is currently intended that Unleash cannot supportSummon Skeletons'
I'm playing Sunder Slayer. It's not just casters, but also giga hasted fuckers that can sprint (some even teleport) to you and blast you before your slam animation is even half done. My build is especially weak to this because I heavily rely on (over)leech for survivability. This means I have to try and hit mobs off screen, predicting where the next pack will be, or risk death.This melee slam character is hilariously bad lol
White maps, if you approach a pack of casters, they all cast their shit at your slow character and he insta dies with max resistances and 6 endurance charges up :D
Since he attacks slow they get to attack before you get your slam off to kill them.. this is why I always said in this game your best defense it so kill enemies before they get to attack..
And this has been a problem in this game forever with characters that need to get close to do damage. I remember dying like this with my lighting Templar when he opens a door and on other side are 20 skeleton casters and they all cast their shitty spell all at once..
This also makes me remember why I always enjoyed more playing Evasion/Acrobatics characters, I never died randomly with those..
do you guys fully charge highest tier ore? Did it in t3 once, barely won.
So I did it again. Some unique black spider spawned that was jumping around. Single jump was dealing 5-6k dmg. He is jumping at 4x faster rate than movement skill can keep up. WTF is this shit
I did once, then I died 4 times before I could kill them all. After that I just do half charge and it can still be tough with this character that still has a 4l and gear found during leveling.do you guys fully charge highest tier ore? Did it in t3 once, barely won.
So I did it again. Some unique black spider spawned that was jumping around. Single jump was dealing 5-6k dmg. He is jumping at 4x faster rate than movement skill can keep up. WTF is this shit
I've done it in some white maps when I've started mapping, it's just like with affliction league mechanic - its negative effect increases exponentially and you don't really know how much (until you get insta-gibbed etc), especially if it is combined with other map mods / mechanics like possession etc. Currently I just get by holding it up to 200 ish ore (a third of the bar roughly), it's safe and you can get much more ore if you meet one of the league bosses (black knight i think?), whose arena has like 4 or 5 max-effect ore nodes without mobs.do you guys fully charge highest tier ore?
For me casters are only problem because I got 65% block (using Staff) vs non-spells and 7 endurance charges up so I can tank those. I thought with buffs to endurance charges it would keep me alive vs elemental but it seems it does not. I will need to get spell block somehow as well.I'm playing Sunder Slayer. It's not just casters, but also giga hasted fuckers that can sprint (some even teleport) to you and blast you before your slam animation is even half done. My build is especially weak to this because I heavily rely on (over)leech for survivability. This means I have to try and hit mobs off screen, predicting where the next pack will be, or risk death.This melee slam character is hilariously bad lol
White maps, if you approach a pack of casters, they all cast their shit at your slow character and he insta dies with max resistances and 6 endurance charges up :D
Since he attacks slow they get to attack before you get your slam off to kill them.. this is why I always said in this game your best defense it so kill enemies before they get to attack..
And this has been a problem in this game forever with characters that need to get close to do damage. I remember dying like this with my lighting Templar when he opens a door and on other side are 20 skeleton casters and they all cast their shitty spell all at once..
This also makes me remember why I always enjoyed more playing Evasion/Acrobatics characters, I never died randomly with those..
I did it once, spawned some unique bone beast who one shot me with every attack (fast too) and who took 0 damage.do you guys fully charge highest tier ore? Did it in t3 once, barely won.
From all I read it is best to ignore map running until you got gold to spare and no idea what to do with it. Then you buy high level ones and send them to map. Also send more than 1 per map, more you send, more the chance it goes well.This atlas runner thing does not seem very good. A rank 3 and a rank 2 runner vs a t1 unenchanted map and they still have 30% failure rate.