Of course it is better, it is lvl 4 spell :DWell, its arguably better, boosting both attack and damage (plus Str checks & Str. based skills) by +1 per level, up to +6 AB & Damage at level 18. It also adds an attack at max BAB (which unfortunately doesn't stack with haste).
I think I'm going to try that Ecclesitheurge idea out. I should have enough melee support between Amiri, Valerie and Jaethal to get through the early part of the game.For dedicated caster cleric I really like idea of Gozreh Ecclesitheurge with Air or Weather Primary domain and Animal secondary, maybe with some archery feats. Animal gives you pet on level 4 and they are crazy on low levels and decent at high. Smilodon or Leopard is better and studier melee then cleric himself even with proper feats. Air gives you ability to put damage spells like Chain Lighting into your non-domain spell slots. You'll be like almost-wizard with kitty and buffs and healing.
Crusader is extra bad for not only loosing one domain, but also one spell slot on every level. Info is nowhere in the game (!) but it makes him worst cleric archetype.
Persuasion basically but I'll take that into consideration and see what I can do with the extra points.Why do you need 16 charisma? Better to put points into defensive stats Dex and Con. Have 14 charisma so you can take Selective Channeling.
+1 to a skill and +1 channel energy per rest is not worth losing bonus AC, reflex, life and fort save.Persuasion basically but I'll take that into consideration and see what I can do with the extra points.Why do you need 16 charisma? Better to put points into defensive stats Dex and Con. Have 14 charisma so you can take Selective Channeling.
Well I adjusted it and came out to this.+1 to a skill and +1 channel energy per rest is not worth losing bonus AC, reflex, life and fort save.Persuasion basically but I'll take that into consideration and see what I can do with the extra points.Why do you need 16 charisma? Better to put points into defensive stats Dex and Con. Have 14 charisma so you can take Selective Channeling.
Take into account you will not reach lvl 20 by end of the game so you will only get +4 to stats during the game.
Yes, first one you choose is primary and it is really matters for Ecclesitheurge.A couple more questions before I start this. Is the first domain you pick on the heritage screen your primary domain?
I think going 4 level rogue will be more profitable for you. Lvl 3 gives you DEX to DMG for dueling sword and lvl 4 - Debilitating Injury.Currently I have a level 3/4 aldori defender, with 2 levels Defender and two rogue.
Any thoughts or advice?
I really really love my perception and persuasion on MC, so for me it is Build #1)Well then I think I've narrowed it down to three choices
Yeah I think I'm going to stick with 1. I forgot to mention the lawbringer aasimar also gets hold person so that could be decent for a caster too.I really really love my perception and persuasion on MC, so for me it is Build #1)Well then I think I've narrowed it down to three choices
I have checked Slashing Grace + Rogue Finesse Training and they do not add up for x2 bonus. Only one of them is enough.Out of curiosity, do effects which transer say the damage modifier being based off strength or the scaled fist Cha to AC or Sword Saints Int to AC stack with other effeccts of the same vein, or is it like the item effects, in which they do not stack.
Are you taking into account initiative and if this is first round or some middle of the combat round? Because your #1 could be explained by you losing initiative on start of combat, choosing spell and then waiting for a while until you get your chance to do something.Can anyone help me with an Eldritch scion problem?
Tested on a troll with spell combat turned on:
-If I cast a spell at the start of my turn, the character idles for ~5 seconds until the end of the round until he casts the spell (e.g.lightning bolt) and does not attack, until the next turn.
-If I cast it at the end of my turn, the character casts the spell immediately. Also attacks before and after the spell without any idle time.
Seems like something isn't working well. Do I really have to time when I cast the spell in order to not waste any time?
Are you taking into account initiative and if this is first round or some middle of the combat round? Because your #1 could be explained by you losing initiative on start of combat, choosing spell and then waiting for a while until you get your chance to do something.Can anyone help me with an Eldritch scion problem?
Tested on a troll with spell combat turned on:
-If I cast a spell at the start of my turn, the character idles for ~5 seconds until the end of the round until he casts the spell (e.g.lightning bolt) and does not attack, until the next turn.
-If I cast it at the end of my turn, the character casts the spell immediately. Also attacks before and after the spell without any idle time.
Seems like something isn't working well. Do I really have to time when I cast the spell in order to not waste any time?
But when I tested Magus near game release after I got Regongar in my party, I did find them very fiddly and hard to use. So I would guess that choosing when to cast your spell does matter.
Also note that movement for magus makes it so they cannot attack and cast in same round.
Need some opinions on a archer/ranger build.
I started a first playthrough with ranger, currently level 7. I like the class, it's a very effective damage dealer. It's also a quite boring main character though. I use hurricane bow and sense vitals and just attack people. Not much more utility.
So I'm thinking of restarting a somewhat different kind of archer character. In short I have considered fighter (good but even more boring), rogue (also not much more utility/fun), vivisectionist (in the end not a very good archer and don't like the spells a lot). Then I thought about making a sort of holy/divine/crusader kind of archer. Paladin I have considered but in the end I felt like I would miss the animal companion (for flavor/roleplay reasons mostly) and the spell selection is not that interesting (plus limited spell levels/slots just as ranger). So long story short I have ended up with two options: inquisitor (no subclass) or a Crusader Cleric (Erastil Deity). Both would take the animal domain to get an animal companion.
Pros/cons:
Inquisitor:
+ very good archer with the bonuses from spells, judgements and bane weapon
+ animal companion from domain
+ decent amount of spells and utility
+ spontaneous casting
+ very high number of skillpoints, nice for main character
- no interesting additional summons from spells, less versatility in spells compared to cleric
- more starved for feats than crusader
Stats (human):
Dexterity 20 --> 24
Wisdom 15 --> 16
Crusader
+ bonus feats which allows you to take improved weapon focus, weapon specialization and greater weapon specialization plus can use the extra feat at lvl 1 to take weapon focus early
+ bonus feats and spells make him an ok to decent archer (I think)
+ animal companion from domain
+ additional summon animal spells from domain plus raise dead like spells
+ more variety in spells
+ I like the flavor of this build/class a lot
- not a lot of room to prepare many kinds of spells due limited spell slots and the need to prepare self buffs
- much less effective archer than inquisitor
- much less skill points (not a big issue for me)
Stats (human):
Dexterity 18 --> 22
Wisdom 17 --> 18
Any views on these builds? With a cleric (in test area) I end up with around 23 attack bonus with the starter gear only, after buffed from spells (divine power mostly) and with deadly aim and rapid shot enabled. What kind of attack bonus should I aim for in the end game? The cleric would clearly be much more of a hybrid character, using buffs, heals and summons in addition to doing some damage with a bow.
The inquisitor can (with starter gear) reach around 33 attack bonus with judgements, spells and bane weapon. Plus he would get 9 and +4d6 bonus damage from the judgement and bane weapon skills. So all in all, the inquisitor can deal some very good damage with the bow and have good attack bonus also - in addition to his utility spells.
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Eldritch Archer can be very powerful , as they can deliver some damage spells with the ranged weapon, like scorching ray, plus they get some utility spells.
edit: if you want to play inquisitor with animal pet, play sacred huntsmaster.