And there is always at least one Big Nasty Zombie Cyclop lucky enough to crit you through all your AC and layers of displacement/mirror image.True. Damage >>> AC. Enemies that are dead can't hit you.
And there is always at least one Big Nasty Zombie Cyclop lucky enough to crit you through all your AC and layers of displacement/mirror image.True. Damage >>> AC. Enemies that are dead can't hit you.
I am at level 13 with Valerie now and she already has 44 AC unbuffed.
10 + 11 (Heavy armour) + 3 (Dodge from Dex) + 3 (natural armour enhance) + 1 (Dodge) +1(armour focus) + 2 (Shield focus) + 7 (Tower hield +2) + 3 (dodge Stalwart Def) +3 (Ring deflection)
I don't think I have the best amulets rings etc, and I have not optimized the char well yet, so I might easily get more AC. Buffed up she is already hitting 50 I think.
With defensive fighting, her AC goes up to 47 unbuffed. Activating the Stalwart stance takes it to 50 I think. Add buffs on top of that.
permanent mirror image
You find an amulet in House that gives +5 inherent bonus to AC and mirror image that is always active. But you cannot recast it once you lose your initial images. It recasts them automatically on next combat start.permanent mirror image
Color me interested.
bros I need help as Im out of my element.
I continue playing with 1thug/*something builds that focus on inimidate so that I can aoe frighten everyone.
I played with pure thug, archeologist, inquisitor, vivisectionist. All str focused. I liked thug and vivi most as they also offer dmg. Obviously vivi is better due to str bonuses and self buffs. With helmets providing both +6 to cha and int you can even start as 10int char.
Now I want to take it to next lvl, I want to make it feral. Thing is Id like some pointers how to maximize claws&bites dmg output(obviously i would wear a cloak for free trips). Which feats I should be concerned with? Do I need twf? How would it work if I pop up mutagen, enlarge, other buffs and finish with turning into bear or something? Can I somehow make it work with shield bash so that I can get some superior AC while keeping dmg output? I was considering dex mostly as tool providing more attacks of opportunity so not necessary rising it on char creation, rather boosting it with mutagen/items/spells. If going full twf line will provide me with many benefits id change my mind.
Necklace of Double Crosses is usually good with such combos. There is still mistake in its description - it adds 2d6 sneak only when target helpless or flat-footed. Works wonders with Shatter Defences feat.To max it out, get improved invis and sources of sneak attack. Tear them apart limb from limb.
According to the rules, you get to attack once per natural attack if that natural attack is free to do so. One set of natural attacks would be your primary attack (no penalty) while the others will be secondary attacks at a -5 penalty. No TWF penalties apply to natural weapons.please clear my confusion of how claws/weapons/bite interact.
If i carry shield and nothing in main, do I get 2 claw attacks? 1 claw? If yes, do I get bash for free? Is such bash getting penalty? Feat description is vague.
If I carry nothing, do I execute claw attacks without regular twf style penalty?
With all hands busy, do I get 'just' bites?
what is the benefit of monk? People keep grabbing 1/2lvls. 2nd is for evasion i assume.
- If you carry shield with main claw hand and have Shield Bash feat you should get 1 claw attack from main hand (no iteratives) and Shield Bash with all TWF bonuses and penalties. So it is up 3 hits from higher tiers of 2WF.If i carry shield and nothing in main, do I get 2 claw attacks? 1 claw? If yes, do I get bash for free? Is such bash getting penalty? Feat description is vague.
If I carry nothing, do I execute claw attacks without regular twf style penalty?
With all hands busy, do I get 'just' bites?
Beside WIS/CHA to AC I use it to get free flurry attack at full BAB with monk weapons (Sai, Quarterstaff, Kama etc) or unarmed.what is the benefit of monk? People keep grabbing 1/2lvls. 2nd is for evasion i assume.
I avoid orcs because of interaction between AI/Orc Ferocity. They are still attacked below 0 HP and constantly getting killed. Extra bad on MC with load game screen.now im wondering if im willing to sacrifice +2 intimidate from being orc
From a Dnd perspective, bracers are technically not armour. Only torso pieces are "armour". It is a different slot. Magic Vestments shouldn't work on them.If you're a Lawful Good Monk, you can also wear the Protector Robes (+5 Dodge AC).
+5 Full Plate: 14 AC (+1 max Dex bonus, +3 if Mithral, possibly more if Fighter)
Bracers of Armor: +8AC, Protector Robes: +5AC, Magic Vestment +5AC, Monk Wis bonus with 16 starting Wis and +8 mental stat hat: +7AC => 25 AC (+unlimited Dex bonus)
I am not sure how bugmaker handles reach, but your bite shouldn't have reach...not really interested in monk/pally splash. It can have be superior ac/saves but im chaotic, always. Sine I did not pay for tiefling, I will go with reach biting orc.
Quite sad as in the end im not changing much about current build, just adding feral goods: +2 intimidate along with single extra attack with trip
From a Dnd perspective, bracers are technically not armour. Only torso pieces are "armour". It is a different slot. Magic Vestments shouldn't work on them.If you're a Lawful Good Monk, you can also wear the Protector Robes (+5 Dodge AC).
+5 Full Plate: 14 AC (+1 max Dex bonus, +3 if Mithral, possibly more if Fighter)
Bracers of Armor: +8AC, Protector Robes: +5AC, Magic Vestment +5AC, Monk Wis bonus with 16 starting Wis and +8 mental stat hat: +7AC => 25 AC (+unlimited Dex bonus)
I know they do, and I know they shouldn't. As I said before, bugmaker's obssession with large numbers is JRPG-esque.From a Dnd perspective, bracers are technically not armour. Only torso pieces are "armour". It is a different slot. Magic Vestments shouldn't work on them.If you're a Lawful Good Monk, you can also wear the Protector Robes (+5 Dodge AC).
+5 Full Plate: 14 AC (+1 max Dex bonus, +3 if Mithral, possibly more if Fighter)
Bracers of Armor: +8AC, Protector Robes: +5AC, Magic Vestment +5AC, Monk Wis bonus with 16 starting Wis and +8 mental stat hat: +7AC => 25 AC (+unlimited Dex bonus)
Well, you do use robes, that you can enchant. Of course, then you'd have 5 enchanced AC robe (+possibly +5 Dodge) and 8 AC Bracers - and those values probably should not stack. For now they do here, however.