Guys a thematic build larping a chaotic evil crazy killer chad.
i was tired of spending dozens of hours tinkering, dipping and min-maxing insanely efficient builds. just wanted a simple strong melee fighter with self buff capabilities. And this build is lore & larp friendly as your magic bloodline and racial heritage matches.
Strong Dumb Demonic Magus Chad.
Tiefling - pitborn ( +2 str +2 cha -2 int +2 racial bonus to confirm critical hits)
You could go Aasmir - Angelkin for race and avoid the -2 int penalty and get free daily cast of lesser restoration which is fucking awesome.
but you know demonic chaotic evil chad larp.
start with 20 str 12 dex 14 con 6 int 8 wis 16 cha (yes i know one stat should be odd... didn't try too hard on 25 point buy)
16 cha is just to cast 6th level spells without cha boosting item. You could get away lowering charisma to 12,a nd putting those points in con/dex (int if you go angelkin route for a few more skills). But a chad doesn't need fancy skills and smartness.
skill: persuasion all in.
Class: eldritch scion all the way to level 20.
Bloodline: Abyssal bloodline ( +6 str bonus @ 17, 4 at 13 , 2 at 9)
Alignment: Chaotic Evil for max larp.
level up points: all in strength; the level 20 point can go where-ever (30 str naked @ level 20; 38 str with onslaught heavy armor; 44 if you get some buff bot to cast legendary proportions)
weapon: scimitar (sweet crit range for 1H martial melee weapon; and with the +5 runeblade enchantment scimitar which negates -2 atk penalty of spellcombat)
spells; focus on personal buffs mainly. shocking grasp, frigid touch etc are nice too. Avoid save or suck spells.
feats: weapon focus, improved critical, power attack, intimidating prowess, corrugan smash, outflank, imp. initiative, critical focus, weapon specialization etc.
didn't bother with meta-magic or spell penetration feats; cause building for melee damage here. they self buffs are nice (maybe get extend spell for precombat longer lasting buffing).
enduring blade, ghost blade, the arcanas which allow you to ignore dex bonus and resolve melee attacks as touch attacks are pretty sweet too.
mostly touch of fatigue is cast when foe in melee range and use that extra attack from spell strike to deliver a nice stronk additional melee hit with scimitar. power attack+ intimidating prowess (and your obscene str) + corrguan smash gives a nice side debuff to foe you are smashing. You could go skill focus persuasion for stacking more skill bonuses but eh, you aren't a fighter or rouge with tons of feats/combat tricks so feats are better used elsewhere.
Also; I found that suing the spell slots for self buffs (enlarge person, stoneskin, shield, displacement, mirror image, greater invisibility, true strike, haste, transformation etc.) are much more valuable than touch damage on the toughest foes cause spell resistance.
If it is a dodgy foe, you have arcana to ignore dex bonus.
For heavily armored foe, you have arcana to ignore armor. you also have brilliant energy and enduring blade.
If all else fails, to hit the foe use spell combat with true strike once foe is in melee range and make mince meat out of it. Reason i avoided metamagic is with spell combat you can cast standard action spells while smashing in melee if you micromanage. and most meta-magic increases cast to full round. This helps in those "lol you alone nigger with no time to prebuff yourself" fights.
To make spell combat work it is micro managey but fun to play.
Fuck tanking (use spells and heavy armor to survive), just charge and smash everyone with 6 power attacks at 1.5x str bonus (should give 1x with spell combat but eh) 3 with BaB, +1 with transformation at lv16+, + 1 with haste/speed weapon arcana, +1 with spell strike touch of fatigue. +5 full plate with shield spell, stoneskin, displacement, mirror image you will do alright on PnP difficulty.