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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

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Late game the spellstrike is almost useless, because of the danger of getting AoO's unnecessarily. The surest way to success is buffs, and staying out of range of most attacks by using large weapons. It is only useful midgame and that too very sparingly because you get too few uses. In early game, it is too hard to pull off without getting hit in the face.
I would rather depend on Mirror images, enlarges and weapon enchants to stay alive and let die, thank you.

In most cases it is easier to hit them in the head with club then even try this spellstrike shenanigans.

And we returned back where we started)


That is why full strength Demonic Scion focusing on self buffs is more fun than trying to use melee spell combat which has so shit implementation in this RTwP version. remember metamagiced spells no longer cost a standard action so cannot be used effectively in spell combat (i.e. full round attack).

I too was super excited with metamagic master and magical lineage traits but after testing turned out that it costs full round action so no more spell combat with metamaxed spells (unless bug?)

Why cannot I get spell perfection though? I meet the pre-reqs of spell perfection of the EA mod but cannot get it on my str magus (should theoretically turn shocking grasp into a lv0 spell when stacking with traits...)
 

Daidre

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I too was super excited with metamagic master and magical lineage traits but after testing turned out that it costs full round action so no more spell combat with metamaxed spells (unless bug?)
All casters with spontaneous casting waste full round with metamagic by P&P rules. So not bug. Among maguses only Scion hit with this disadvantage. Price for having all your spell list available without preparation.

Only way to negate it is Arcane Apotheoses (?) - lvl 20 Arcane bloodline ability is buffed in the mod.
 

Haplo

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I too was super excited with metamagic master and magical lineage traits but after testing turned out that it costs full round action so no more spell combat with metamaxed spells (unless bug?)

Why cannot I get spell perfection though? I meet the pre-reqs of spell perfection of the EA mod but cannot get it on my str magus (should theoretically turn shocking grasp into a lv0 spell when stacking with traits...)

The fact the Eldritch Scions can't effectively use metamagic is one of the reasons I consider them a sub-par archetype.

As for Spell Perfection... you really took at least 3 metamagic feats on a character that can't effectively use them? Also regarding skills, there is no Spellcraft in P:K, so I'd guess Knowledge Arcana? You sure you have 15 RANKS of that?
 
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I too was super excited with metamagic master and magical lineage traits but after testing turned out that it costs full round action so no more spell combat with metamaxed spells (unless bug?)

Why cannot I get spell perfection though? I meet the pre-reqs of spell perfection of the EA mod but cannot get it on my str magus (should theoretically turn shocking grasp into a lv0 spell when stacking with traits...)

The fact the Eldritch Scions can't effectively use metamagic is one of the reasons I consider them a sub-par archetype.

As for Spell Perfection... you really took at least 3 metamagic feats on a character that can't effectively use them? Also regarding skills, there is no Spellcraft in P:K, so I'd guess Knowledge Arcana? You sure you have 15 RANKS of that?
oh you need THREE metamagic feat? mind blown.
I thought it was one just like the description says ingame.
 
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Incendax

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level up points: all in strength; the level 20 point can go where-ever (30 str naked @ level 20; 38 str with onslaught heavy armor; 44 if you get some buff bot to cast legendary proportions)
You could go Abyssal Sorcerer 20 and start with Martial Weapon Proficiency.

You end up with self buffed Stength of 54, +55 Attack Bonus, Full BAB (Tranformation), automatically Shaken everything that is not immune, everything Shaken is flat-footed to you, and +51 Persuasion - give or take based on item choices and buffs.

Even the early game would be pretty easy, since you can have huge weapons and true strike spam.
 
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level up points: all in strength; the level 20 point can go where-ever (30 str naked @ level 20; 38 str with onslaught heavy armor; 44 if you get some buff bot to cast legendary proportions)
You could go Abyssal Sorcerer 20 and start with Exotic Weapon Mastery (Fauchard).

You end up with self buffed Stength of 54, +55 Attack Bonus, Full BAB (Tranformation), automatically Shaken everything that is not immune, everything Shaken is flat-footed to you, every attack sunders Armor, and every sunder armor triggers Mastery damage. +51 Persuasion, give or take based on item choices and buffs.
citation needed. even if its true but hes too squishy without dragonkind/transformation (and it takes way too long to get those spells)
also remember no heavy armor and no obscene dex so; too squishy.

also fauchard is of no use when in dragonkind mode (natural attacks only) so might as well go with a longspear.
 
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Haplo

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level up points: all in strength; the level 20 point can go where-ever (30 str naked @ level 20; 38 str with onslaught heavy armor; 44 if you get some buff bot to cast legendary proportions)
You could go Abyssal Sorcerer 20 and start with Martial Weapon Proficiency.

You end up with self buffed Stength of 54, +55 Attack Bonus, Full BAB (Tranformation), automatically Shaken everything that is not immune, everything Shaken is flat-footed to you, and +51 Persuasion - give or take based on item choices and buffs.

Does the Strength size bonus from Dragonkind stack with Strength size bonus from Legendary Proportions?

If it does, isn't that a bug?

Also can you still benefit from equipped items?

Also 55 AB? Seems kinda high.
20 BAB
22 (?) Str
5 Greater Magic Claw or some such?
4 Greater Heroism
1 Haste
-2 (?) Size

Did you include some other buffs?
 

razvedchiki

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what about a build around the elven curved blade,witcher style?
i was thinking for alchemist for the mutagen and the rest fighter,but that way there is no way i can get the dex bonus to dmg.
so what about 4 lvls of rogue for the uncanny dodge and the dex bonus to dmg rogues get rest fighter.2handed fighter archetype doesnt work if i go dex right?
 

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I spec'd Jaethal with Elven Curve Blade. Beautiful weapon and she was nasty with it. Until she died. At my hand. :/
 

Jarpie

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Codex 2012 MCA
WTF, you killed the best waifu in game? Jaethal is the best companion, and you killed her?

possibly_retarded.png
 

Haplo

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Pillars of Eternity 2: Deadfire
what about a build around the elven curved blade,witcher style?
i was thinking for alchemist for the mutagen and the rest fighter,but that way there is no way i can get the dex bonus to dmg.
so what about 4 lvls of rogue for the uncanny dodge and the dex bonus to dmg rogues get rest fighter.2handed fighter archetype doesnt work if i go dex right?
Yes, you can use Dex for damage with an Elven Curved Blade. And no, it's not worth it. If you plan to hold your weapon in both hands, go for Strength to get the 150% damage bonus from Str. This won't work with Dex.

And sure, a Strength based Vivisectionist works exceptionally well.
 

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WTF, you killed the best waifu in game? Jaethal is the best companion, and you killed her?

possibly_retarded.png

I couldn't watch her do that to her own daughter, bruh. It was too much. But she was the best waifu. I wish there was an option for her to become your undead bride with an undead kingdom and you yourself turning undead. :bounce:
 
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if you do go fir dex; better to go fir a 1h light finessabe weapon and weapon finesse + slashing/fencing grace.

2 level dips in archeologist bard or regular barbarian will provide you with uncanny dodge + luck bonus of archeologist / rage bonus of barb.

you can then go for either 1h and crane style, wing, riposte/combat expertise route.
that with sweet self buff spells and sneak attacks of vivisectionist (int based spell slots) and duelist canny defense (int to dodge armor class) can make a decent non-squishy dodge tank with some damage potential. archeologist bard dip for uncanny dodge preffered as rage gives penalty to AC. course be lawful and add 1 lvl monk dip if you want cha to ac; but ur main stats are dex and int and since u wont get grand mutagen with the dips, +dex mutagen gives -wis i suppose. so you could go for 1 level scaled fist dip for the later +cha items dont go to waste. most munchkin would be if you go for sword saint instead of vivisectionist. sword saint int to ac class feature stacks with duelist. BTW, for duelist class features to work with slashing weapons (kukri/dueling sword comes to mind); you need slashing grace. it does not work with rogue's finesse training last time i checked. if u do go rogue for finesse training/ duelist go for 1h piercing weapon like rapier or something.

4 rogue dip for finesse training works fine if u dip in knife master for the extra sneak attack damage or go 2 barb for uncanny fodge and rage bonus; go full two weapon fighting feats and pirhana strike for max damage. still lose grand mutagen so honestly 20 vicisectionist is better from damage point of view.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
what about a build around the elven curved blade,witcher style?

I am also for going with strength for Elven Curved Blade. Not only getting 1.5 stat bonus is not possible with DEX, Power Attack analogue Piranha Strike also do not give 1.5 bonus for 2-handing. Of course, you can have 13 STR for Power Attack even on DEX char, but imho not worth it.

Main difference with DEX route is AC, but in P:K for the second half of game all enemies have such a high AB that I see no point in balancing AC and offense on damagers - without specialized build with all proper dips and monk robes or good old shield you'll still be hit more often than not. I do not say that AC for them is completely neglectable but Improved Invis and other buffs a much easier way to protect fragile melee in the rare cases when they are hit.

With STR as main stat mix between Vivi and two-hander specialist fighter will work nicely, only without delusions about his tanking abilities.
 
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Seari

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You can make a tanky character by 2 handing a 1 handed weapon and getting 1.5 STR bonus while utilizing crane wing. Of course you need to stack some other sources of AC as well.
 

Haplo

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My Str based two handed Fauchard biting & tripping Vivisectionist has 60 buffed AC before Defensive Fighting, Wings or Combat Expertise. So it's possible. Of course, I did dip Monk.
 

Daidre

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What I try to say that even one high AC char is more than you need in 90% cases on Hard and Unfair. Wasting feats and class levels so all your party damagers had high AC is counterproductive. And full crane wing is 3-4 feats.
 

Haplo

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So I skipped Crane Wing and Riposte. They are not supposed to work with your offhand occupied anyway.

I meant melee dodge bonus from actual wings/EA mod that provides spells with similar effects.
 

razvedchiki

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my theory crafted twitcher is 3 lvls rogue for the dex to dmg,2-4 alc for mutagens and self bufs and the rest prob continue with alc or fighter.maybe add a lvl of monk for the crane style extra ac and -2 to hit when defensive fighting/wis to ac,though the wis to ac wont work well with the mutagen.focus on crits for the elven edgy blade.this char is for varnholds by the way.
though its better to have an alc party member to cast on you shield/barkskin etc since he will eventually be higher lvl and the bufs will last much longer,you loose the mutagen then of course.
 

Haplo

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Pillars of Eternity 2: Deadfire
Why would the monk wis to AC not work with Mutagen? And why would you loose the Mutagen when buffed?

My argument against Finesse wielding of an ECB, is that you're not gaining the 150% damage Stat modifier, nor shield defenses, nor getting extra offhand attacks.
 

Haplo

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Well it's just a -1 modifier. In the main game you eventually have +4 from the items alone (don't know about Varnholds Lot).
 

Incendax

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What I try to say that even one high AC char is more than you need in 90% cases on Hard and Unfair. Wasting feats and class levels so all your party damagers had high AC is counterproductive.
Definitely. Once you've got some summoned distractions on the board, and have 1-2 tanks (depending on preference), I had no problem running the rest of my people with crap AC. Like barely above 20 as a pure coincidence.

I actually dislike Thug Frighten because it increases the chance your back liners get attacked.
 

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