Beneath the Stolen Lands is worth getting the DLC for. It's a roguelike mode and it's better than the story. There's a portrait pack called heroes of the stolen lands you should get. It's on nexus mods.Mine looks more like that ranged build so far. I won't go full Necromancy because yeah not much to work with. I found that Inquisitor with the scythe but she is different enough so I am good to go. Thanks a lot brother! Glad I skipped persuasion too because your assessment seems to be accurate. Glad to hear there are lots of companions. That is what I loved about BG 1 over 2. So far the only thing I don't love about the game is the portrait art style. I do have it on TB since the past few games have been RTwP, so I want a little slower pace without so much auto pause.
Oh and I have no DLC.
Not really. Mine is awesome. He kills something every round with his rapier and has more clickable powerups than he knows what to do with. With all his crits he's shitting all over my barbarian for damage per round and his judgements and WIS make his saves at least as good as my cleric and paladin. Not to mention the fact he casts lifesaving spells spontaneously, so he he's your guy when someone has insanity and needs a heal to cure their insanity. Judgement piercing means he'd be able to cast offensive spells if I'd specced him that way. Judgements mean you can fill any couple of roles with your inquisitor and be good at what you do. They excel in smalll parties like in the DLC. An inquisitor can be good at anything so if your one sucks it's because you built them wrong.Inquisitor kinda sucks, TBH.
If you really want to play one, I'd recommend Wrath of the Righteous. There you can at least mount a pet as Sacred Huntsmaster and the mystic path powers would strengthen and complement the character.
Beneath the Stolen Lands is worth getting the DLC for. It's a roguelike mode and it's better than the story. There's a portrait pack called heroes of the stolen lands you should get. It's on nexus mods.Mine looks more like that ranged build so far. I won't go full Necromancy because yeah not much to work with. I found that Inquisitor with the scythe but she is different enough so I am good to go. Thanks a lot brother! Glad I skipped persuasion too because your assessment seems to be accurate. Glad to hear there are lots of companions. That is what I loved about BG 1 over 2. So far the only thing I don't love about the game is the portrait art style. I do have it on TB since the past few games have been RTwP, so I want a little slower pace without so much auto pause.
Oh and I have no DLC.
Not really. Mine is awesome. He kills something every round with his rapier and has more clickable powerups than he knows what to do with. With all his crits he's shitting all over my barbarian for damage per round and his judgements and WIS make his saves at least as good as my cleric and paladin. Not to mention the fact he casts lifesaving spells spontaneously, so he he's your guy when someone has insanity and needs a heal to cure their insanity. Judgement piercing means he'd be able to cast offensive spells if I'd specced him that way. Judgements mean you can fill any couple of roles with your inquisitor and be good at what you do. They excel in smalll parties like in the DLC. An inquisitor can be good at anything so if your one sucks it's because you built them wrong.Inquisitor kinda sucks, TBH.
If you really want to play one, I'd recommend Wrath of the Righteous. There you can at least mount a pet as Sacred Huntsmaster and the mystic path powers would strengthen and complement the character.
Yes, he has a flaming rapier +2 and the barbarian has an oversized bastard sword +3. Both have Magic weapon - Greater so both are +4 weapons at their level. And yes he's out damaging him. Base damage isn't all it's cracked up to be. He has a better critical threat range. 15 - 20 vs 17 - 20. Both are using locate weakness (share spells feat, modded) and both have blade tutor (again, modded) through share spells. He's out damaging him. Power attack + improved critical + critical focus and he's killing something every round. 22 base STR + bull's strength. Nothing fancy. He's getting the job done doing 100+ damage per crit and 40 - 50 ish damage on a normal hit. Average of 2 crits per round. Everyone is hasted. Normal stuff. Is this the most damage possible? No. The sword saint out damages him. The alchemist out damages her. But who cares? Everything still explodes when he attacks it and more damage doesn't matter when something is already dead. His role in the party is to cast locate weakness on everyone and heal. Killing everything is just an unexpected bonus.Not really. Mine is awesome. He kills something every round with his rapier and has more clickable powerups than he knows what to do with. With all his crits he's shitting all over my barbarian for damage per round and his judgements and WIS make his saves at least as good as my cleric and paladin. Not to mention the fact he casts lifesaving spells spontaneously, so he he's your guy when someone has insanity and needs a heal to cure their insanity. Judgement piercing means he'd be able to cast offensive spells if I'd specced him that way. Judgements mean you can fill any couple of roles with your inquisitor and be good at what you do. They excel in smalll parties like in the DLC. An inquisitor can be good at anything so if your one sucks it's because you built them wrong.Inquisitor kinda sucks, TBH.
If you really want to play one, I'd recommend Wrath of the Righteous. There you can at least mount a pet as Sacred Huntsmaster and the mystic path powers would strengthen and complement the character.
Rapier?
And damage? Really?
Okay, I rest my case.
Hey Guys
first post around here...
Quick question... I started kingmaker after playing it pnp and i'm loving it... I'm playing the trip build from Haplo , but i'm having a hard time deciding on the compations.
Can you give me a hand on selecting build that would go well with the tripper?
So classes with full BAB are better off dual wielding?
I beat Kingmaker on Unfair with main char Inqusitor (the summoner archetype) and it was piss easy
I beat Kingmaker on Unfair with main char Inqusitor (the summoner archetype) and it was piss easy
... no shit.
My Sword Saint was pumping considerably more - also without crits and limited use buffs (Perfect Strike).
In addition mod also makes some changes to make existing content closer to pnp:
- Vital Strike can be used with ranged weapons
Original game bug fixes:
- Vital Strike now takes standard action and extra damage dice are no longer multiplied on critical hits
Optional balance fixes:
- fixed bug with vital strike damage boost triggering on cleaving finish (or any other attack executed within initial vital strike context),
- 3 Vital Strike feats are merged into 1, damage dice automatically increases once your bab reaches 11 and 16,
Perfect Strike)
My Sword Saint was pumping considerably more - also without crits and limited use buffs (Perfect Strike).
There's a bit going on in that image. Some of it I understand some I don't. It looks like you've opted to go two handed STR based with a sword saint. Seeing the damage you're putting out I can see why. It kind of shits on what I'm getting. Getting 180 temporary HP from hitting something is nice, but I do really like dealing damage consistently and so much is immune. Where are the sneak attacks coming from? Do you have rogue levels or is it an item? Or just sense vitals?
As for my humble party, no my barbarian isn't enlarged. I have access to legendary proportions but I prefer to not use it. I enlarge my cleric with frightful aspect because his AC means he shouldn't stand on the front line (well that was the idea, he actually does fine on the front line I've just gotten used to him being the big guy) and a reach weapon isn't an option for him. He needs to use his greatsword because he runs his AB of his 24 base WIS rather than his 14 base STR thanks to Guided Hand but that only works with the favored weapon. His role is to buff the party with inspire courage (Evangelist gets bardsong, not sure how familiar you are with the Call of the Wild mod, apologies if that's obvious to you) and he uses his barbarian rage with reckless stance from rage subdomain to get his damage up a bit in melee because most things in the deep dungeons are either literally or functionally immune to offensive spells.
I keep everyone normal sized because they can kill everything in one round anyway and big people struggle with doorways, especially in turn-based mode. As fun as it is killing an enemy twice, once is sufficient. That and the deep dungeons get really intense with summoners. That golem level I screenshotted was a holiday. The last four or so levels were nothing but Hamadryads and Wild Hunt Monarchs. A Wild Hunt monarch summons 6 or so regular wild hunts and a Hamadryad summons a similar amount of smilodons. The summons aren't too much of a threat if your saves are on point but you need to kill them fast or it gets really hard to move. Five or six enemies on turn one becomes 30 or 36 on turn two and the room is literally full. So big dudes struggle to get around. Then they end up having to waste turns killing the trash mobs to get through. Algernon often has to resort to casting spells (ew!) because he can't reach. I'll put it this way - which is the better weapon for home defense? A 12 gauge shotgun or a howitzer? Both will kill a burglar but the shotgun is easier to aim and fire in your apartment.
I'd love to have lead blades on people though. I've thought about it but didn't really realize how much of a difference it could make. What's your preferred method of getting it one people? Any class in the modded game can get share spells (can cast personal buffs on any party member who has the "bonded mind" teamwork feat if they have a familiar or animal companion ( and any class can get an animal companion at the cost of 3 feats). But that spell is only in the Ranger list right? I never really wanted to play a ranger. I was thinking of putting a slayer in, instead of the inquisitor next time. I guess I could go ranger instead... I dunno. Does any other class get lead blades?