razvedchiki
Magister
you need to boing him hard and quick, a grenadier jubilost with holy fast bombs could help you.
Yeah I guess that is the obvious option. I took Jubilost out of Alchemist because he was too powerful with fast bombs and stealing everyone's thunder. Every enemy was trivialized by his force bomb spam. His current class is weaker and more utility focused.you need to boing him hard and quick, a grenadier jubilost with holy fast bombs could help you.
It's not like there is a lot of them in the first case. Bull rush is more like a leftover of P&P, you don't to resort to such thing to make the AI walk into your aoe.
Disarm and sunder armor tend to be too situational in kingmaker, there is very few situation in the game when a single humanoid that is not a caster is threat. I guess it could have some use in Pitax, but it's probably already the easiest chapter of the game.
Trip is quite good, I build a slayer relying on it in varnhold's lot. Just be warned that there quite a few creature highly resist to it.
Never used dirty trick, I could see it being used, through echolocation was still very bugged last time I played the game, so idk for the actual version.
Ehhhh not really, they are alright but not usually as good as just killing your opponent instead
I think that's why greater trip is considered so highly, whatever being tripped is probably ending up very dead from all the AoO
Dominant Trip tactics is trough some specialized weapons and particularly through Cloak of the Winter Wolf that trips when using a Bite attack. Or having a pet dog/wolf do the tripping. Aspect of the winter Wolf spell on Ranger's Druids is usable too.
Regular Trip feat as a Standard action rather sucks when you compare the opportunity cost of skipping a full attack sequence (can't trade iterative attacks for trips in vanilla game).
An Inquisitors tricks will hardly compensate for the lost BAB.
Fauchard Biting Tripper Build
Race: Motherless Tiefling (race is quite important, as that's +1 Bite attack - which can translate to trip and multiple extra attacks)
Alignment: Lawful for Monk. Preferably lawful good for easier late game defense wise (+5 Dodge is pretty huge!), but you can get some good use of bite damage & attack boosts from Neutral or Evil robes also.
Stats:
Str 18 (+4)
Dex 14
Con 12
Int 13
Wis 16
Cha 7 (+1)
Class split: 12 Vivisectionist / 1 Monk / 1 Sword Saint (Fauchard): That's quite important, sort of foundation of the build. Then I went with Archeologist Bard 2 / Dragon Disciple 4. This offered me the 3rd bite attack, made my char significantly more tanky with Uncanny Dodge, +3 DD Natural Armor, Mirror Image; +4 DD Str allowed me to reach a nice, round number of 50 Str, got 2 bonus feats: Opportunist and Blind Fight (theoretically not needed, but wanted to be on the safe side).
Mystic Theurge is a great way to go for Tristian. I got very little use out of his spells above Tier 6. As I see it, the only major losses are stopped progression in channeling and Touch of Good. I found those abilities to be very helpful.I decided to try to make him a mystic theurge. There's a sorcerer archetype that uses wisdom instead of charisma, and his wisdom is decent enough. I'm hoping to give his so many spells he could throw them around all day without running out.What do you guys do with Tristian? I tried him out, he seemed utterly worthless other than as a healbot. Does he get better later on if you stick to his main class?
Mutagen gets bigger at 12 and Advanced Rogue Talents are one of main benefits of class. Doesn’t really need DD at all. Mutagen gets bigger again at 16 and gets you access to sixth level spells (the good ones).Fauchard Biting Tripper Build
Race: Motherless Tiefling (race is quite important, as that's +1 Bite attack - which can translate to trip and multiple extra attacks)
Alignment: Lawful for Monk. Preferably lawful good for easier late game defense wise (+5 Dodge is pretty huge!), but you can get some good use of bite damage & attack boosts from Neutral or Evil robes also.
Stats:
Str 18 (+4)
Dex 14
Con 12
Int 13
Wis 16
Cha 7 (+1)
Class split: 12 Vivisectionist / 1 Monk / 1 Sword Saint (Fauchard): That's quite important, sort of foundation of the build. Then I went with Archeologist Bard 2 / Dragon Disciple 4. This offered me the 3rd bite attack, made my char significantly more tanky with Uncanny Dodge, +3 DD Natural Armor, Mirror Image; +4 DD Str allowed me to reach a nice, round number of 50 Str, got 2 bonus feats: Opportunist and Blind Fight (theoretically not needed, but wanted to be on the safe side).
- Is 12 vivsectionist levels that important, compared to stopping at 2 or 4?
- Shouldn't the DD levels come much sooner? That is a free bite with no strings attached.
- Is INT 13 truly needed, vs wearing items that boost INT?
- How would you feel about alignment shenanigans to get a bite from the barbarian rage power?
Stormbolts and Mass Heal were the real highlights for me (the latter in encounters with Ghastly Guardians). And Frightful, yep.Mystic Theurge is a great way to go for Tristian. I got very little use out of his spells above Tier 6. As I see it, the only major losses are stopped progression in channeling and Touch of Good. I found those abilities to be very helpful.I decided to try to make him a mystic theurge. There's a sorcerer archetype that uses wisdom instead of charisma, and his wisdom is decent enough. I'm hoping to give his so many spells he could throw them around all day without running out.What do you guys do with Tristian? I tried him out, he seemed utterly worthless other than as a healbot. Does he get better later on if you stick to his main class?
I'd say Vivi levels are important, yeah. Sneak Attacks, lots of extra discoveries/feats, mutagen, crippling strike (very useful to help land trips), opportunist.Fauchard Biting Tripper Build
Race: Motherless Tiefling (race is quite important, as that's +1 Bite attack - which can translate to trip and multiple extra attacks)
Alignment: Lawful for Monk. Preferably lawful good for easier late game defense wise (+5 Dodge is pretty huge!), but you can get some good use of bite damage & attack boosts from Neutral or Evil robes also.
Stats:
Str 18 (+4)
Dex 14
Con 12
Int 13
Wis 16
Cha 7 (+1)
Class split: 12 Vivisectionist / 1 Monk / 1 Sword Saint (Fauchard): That's quite important, sort of foundation of the build. Then I went with Archeologist Bard 2 / Dragon Disciple 4. This offered me the 3rd bite attack, made my char significantly more tanky with Uncanny Dodge, +3 DD Natural Armor, Mirror Image; +4 DD Str allowed me to reach a nice, round number of 50 Str, got 2 bonus feats: Opportunist and Blind Fight (theoretically not needed, but wanted to be on the safe side).
- Is 12 vivsectionist levels that important, compared to stopping at 2 or 4?
- Shouldn't the DD levels come much sooner? That is a free bite with no strings attached.
- Is INT 13 truly needed, vs wearing items that boost INT?
- How would you feel about alignment shenanigans to get a bite from the barbarian rage power?
My Tristian build absolutely wrecks with any Fire spell, especially now that I got the ability that automatically makes everything deal maximum and 1.5x damage for freeStormbolts and Mass Heal were the real highlights for me (the latter in encounters with Ghastly Guardians). And Frightful, yep.Mystic Theurge is a great way to go for Tristian. I got very little use out of his spells above Tier 6. As I see it, the only major losses are stopped progression in channeling and Touch of Good. I found those abilities to be very helpful.I decided to try to make him a mystic theurge. There's a sorcerer archetype that uses wisdom instead of charisma, and his wisdom is decent enough. I'm hoping to give his so many spells he could throw them around all day without running out.What do you guys do with Tristian? I tried him out, he seemed utterly worthless other than as a healbot. Does he get better later on if you stick to his main class?
mod hasnt been updated forever iirc, i think even back when I still play KM some people say the mod is bugged?anyone tried the swasbuckler class from the derring do mod? when they crit or kill in an an encounter they get back part of their ability pool called panachea.
they can get their cha to ac, parry/riposte, double their presice att bonus and eventually avoid death using panachea.
Fun class but some of the ability toggles are wonky (and it needs them). Never been updated.anyone tried the swasbuckler class from the derring do mod? when they crit or kill in an an encounter they get back part of their ability pool called panachea.
they can get their cha to ac, parry/riposte, double their presice att bonus and eventually avoid death using panachea.