razvedchiki
Magister
every time i see that avatar it reminds me of 1000 dmg BOINKS of the haploik school of combat
1. Yes, it can be done without mods.Hello! Big noob, first time poster, but interested in learning!
Has anyone tried to do a 'horde' style Kingmaker gang, where each character has an animal companion? This might require call of the wild... When I gave it a look, a lot of my characters ended up with less than ideal skill distributions.
You'll get sick of it eventually because they require a lot of buffingHello! Big noob, first time poster, but interested in learning!
Has anyone tried to do a 'horde' style Kingmaker gang, where each character has an animal companion? This might require call of the wild... When I gave it a look, a lot of my characters ended up with less than ideal skill distributions.
Hello! Big noob, first time poster, but interested in learning!
Has anyone tried to do a 'horde' style Kingmaker gang, where each character has an animal companion? This might require call of the wild... When I gave it a look, a lot of my characters ended up with less than ideal skill distributions.
I'm considering playing as Druid (druid defender of the true world or basic druid, still not sure), Aaasimar (Plumekith, for the +2 racial bonus to Dexterity and Wisdom) or Human (for the extra feat and skill point) with one level Multi on monk for the Wis AC.
I'm considering playing sth like 7 20 16 7 18 7 and using weapon finesse and Amulet of Agile Fists to disregard completely STR. I will use my druid as a melee char obv and I will play with Ekundayo to buff both our pets. Not gonna spend much feats on spelcasting, just basic stuff like Natural Spell, and gonna use more melee feats (like outflank, seize the moment, Shatter Defenses...). I know I'm not gonna do lots of damage in melee, but I'm planning to have my Smilidon and Ekundayo's Wolf to do that, and my main role will be summoning and buffing the party. Eventually healing.
My true question is if I just play as a base druid to use superior summoning (that only works with multiple summonings) in the higher levels and summon Feys. If, I use a DotTW sub, I will be able to only summon animals.
What do you think?
also its better to go 1 fighter/19 cleric for melee reach cleric or crusader?
The idea with Arcane Bomber is to go straight 20 and use bombs to complement your spellcasting, not multiclass with Alchemist - that defeats the whole purpose of taking the archetype in the first place.
The problem with AB is that it gives up too much and your bombs are just a little too underpowered to really affect enemies all that much IMO
I toyed a little with this archetype but in the end there are just much better options
It isn’t better, as the Grenadier is a really strong archetype. In essence you trade versatility for damage. +12 per bomb per enemy with a spellblast lv. 6 (in the image my MC dealt +96 combined points of extra damage than she would in a 20 Grenadier). I’ve also heard the Arcebic Ring might double dip with arcane bombs, but I can’t confirm this one because I didn’t run into this ring during my test run. Using create pit was quite helpful for clustering mobs for the bombardment. It’s basically a trash disposal unit.how is it any better than straight grenadier 20?
I saw somewhere that Precise Bombs also works with arcane bombs, so my general intention was to go and see what works and what doesn’t between the classes as much as I could. I understand what you’re saying though, both from reading a lot and some of my own tests. Generally speaking, one shouldn’t deviate from the base class, specially with spellcasters. But once I found out fast bombs works too, I tried to see how much I could act as if it was just another alchemist archetype.The idea with Arcane Bomber is to go straight 20 and use bombs to complement your spellcasting, not multiclass with Alchemist - that defeats the whole purpose of taking the archetype in the first place.
The problem with AB is that it gives up too much and your bombs are just a little too underpowered to really affect enemies all that much IMO
I toyed a little with this archetype but in the end there are just much better options
Yup. Tenebrous Depths custom party on default hard. Builds are: Grenadier 8 / Arcane Bomber 12 Elf MC on slot 4, and then (from left to right) Human Aldori Defender 10 / Swordlord 10, Orc Divine Guardian 20, Half-Elf TWF Deliverer 20, Tiefling Flame Dancer 20 with javelin/throwing axes and a unarmed Dwarf Chirurgeon 20.tkx you are using a custom party?
Throwing axes use DEX for to hit, STR for dmg.the throwing axes use str to hit/dmg?
Is it possible to build a Fighter around multiple Combat Maneuvers?
Ehhhh not really, they are alright but not usually as good as just killing your opponent insteadA few questions, if anyone mind answering:
Is it possible to build a Fighter around multiple Combat Maneuvers? Is it worth it? Straightforward as a Fighter might seems, I have never been able to build a satisfying one; except for Aldori. On another note, is a Flamewarden just a bad, gimmicky class? I tried turning Harrim into one because I thought about the idea of having him detonate upon death quite amusing, but I regret it considerably. All class features seem to be quite worthless (the weapon buff takes too long to apply, doesn't last enough, the spell selection seems kinda weak, and so on). I am open to the idea of me just be doing things the wrong way.