Pretty much, hahaDragonkind is pure cheatery godmode though.
Even with me warning you all every few pages, still people talk with Cael even when it is clear he is not playing this game and he is only shitposting on P:KM topics.Yes they did indeed. And yes, apparently in pnp it works differently. But that's what we are talking about here, the computer game called Pathfinder: Kingmaker.If you can reliably trigger sneak attack at range, then yes, you want your ranged damage dealer to have sneak attack. The real problem with sneak attackers is that they don't have a way to reliably trigger sneak attack at range other than Improved Invisibility. Owlcat dropped the ball when they made it so that as long as 2 people are next to the target, it is considered flanked for everyone.Not really. A fighter/vivisectionist or fighter/rogue on the other hand... Come on, with sneak attack being applied to ranged combat there is no point NOT getting at least a few d6s of sneak damage. Fighter8 or 12/Vivi or Rogue X will give you most of what you'd get goind a pure fighter but end dealing more damage AND having some added versatility.fact:
archer fighter is the best build
I would say it works with Cleave but not AoO.I have another question regarding the implementation of rules from pnp. Does Overhand Chop (level 3 Two Handed Fighter) applies to things like AoOs or cleaves? Pope Amole II in his YT Amiri build assumed that it did. But it's not supposed to work that way in pnp to my knowledge. But then many things in the game don't work as they do in pnp so maybe he's correct and Overhand Chop does indeed apply in the computer game to all kind of triggered attacks including cleaves and AoOs. Anyone has some insight? About the computer game implementation if that's not clear to "some" people.
It all depends on what is considered an attack action in pathfinder PnP. I think standard actions like Cleave are attack actions, but I don't know if AoO count as one as well.
And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
No, they made ranged sneak attack godly here. All you need is someone in melee engaging enemies and you can sneak attack those same targets with ranged attacks :DAnd Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
Well, with knifemaster as MC I can also get nearly all skills covered.
Have a build suggestion? In 3.5 ranged sneak attackers (rogues) were utter garbage, assumed that was the case here as well.
It's not. Sneak attack from flanking works with ranged attacks here. And flanking itself is easier to get, no need for the 2 characters to be on opposite sides. Fighter/rogue with optionally a single level of Vivisectionist using a composite longbow should kick ass.And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
Well, with knifemaster as MC I can also get nearly all skills covered.
Have a build suggestion? In 3.5 ranged sneak attackers (rogues) were utter garbage, assumed that was the case here as well.
Inquisitors are very good. Just use teamwork feats and Judgement well. Move around the map with Shield of Faith on and use Divine Favor at start of combat. If you got someone to tank for them, use a two handed weapon and offensive teamwork feats (like Outflank and bonus damage one). Also Dazzling Display works well because they get a Intimidate bonus with levels.how do you make an inquisitor good without monster tactician and whats the deal with the ranged paladin subclass
Or the Sacred Smilodon archetype. No judgements but you have someone guaranteed to have your teamwork feats. And its damage output will probably surpass most of recruitable NPCs. Plus the inquisitor of curse.Inquisitors are very good. Just use teamwork feats and Judgement well. Move around the map with Shield of Faith on and use Divine Favor at start of combat.how do you make an inquisitor good without monster tactician and whats the deal with the ranged paladin subclass
The problem with that build is that pets are overtuned in this game. Your character is now the pet and you are its support.Or the Sacred Smilodon archetype. No judgements but you have someone guaranteed to have your teamwork feats. And its damage output will probably surpass most of recruitable NPCs. Plus the inquisitor of curse.Inquisitors are very good. Just use teamwork feats and Judgement well. Move around the map with Shield of Faith on and use Divine Favor at start of combat.how do you make an inquisitor good without monster tactician and whats the deal with the ranged paladin subclass
Exactly my point.The problem with that build is that pets are overtuned in this game. Your character is now the pet and you are its support.Or the Sacred Smilodon archetype. No judgements but you have someone guaranteed to have your teamwork feats. And its damage output will probably surpass most of recruitable NPCs. Plus the inquisitor of curse.Inquisitors are very good. Just use teamwork feats and Judgement well. Move around the map with Shield of Faith on and use Divine Favor at start of combat.how do you make an inquisitor good without monster tactician and whats the deal with the ranged paladin subclass
It's not. Sneak attack from flanking works with ranged attacks here. And flanking itself is easier to get, no need for the 2 characters to be on opposite sides. Fighter/rogue with optionally a single level of Vivisectionist using a composite longbow should kick ass.And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
Well, with knifemaster as MC I can also get nearly all skills covered.
Have a build suggestion? In 3.5 ranged sneak attackers (rogues) were utter garbage, assumed that was the case here as well.
Game didn't implement arrows :DIt's not. Sneak attack from flanking works with ranged attacks here. And flanking itself is easier to get, no need for the 2 characters to be on opposite sides. Fighter/rogue with optionally a single level of Vivisectionist using a composite longbow should kick ass.And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
Well, with knifemaster as MC I can also get nearly all skills covered.
Have a build suggestion? In 3.5 ranged sneak attackers (rogues) were utter garbage, assumed that was the case here as well.
That's sounds great tbh. Slightly worried I'll run into a DR brick wall in the endgame / extremely costly arrows, is that a concern?
Game didn't implement arrows :DIt's not. Sneak attack from flanking works with ranged attacks here. And flanking itself is easier to get, no need for the 2 characters to be on opposite sides. Fighter/rogue with optionally a single level of Vivisectionist using a composite longbow should kick ass.And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
Well, with knifemaster as MC I can also get nearly all skills covered.
Have a build suggestion? In 3.5 ranged sneak attackers (rogues) were utter garbage, assumed that was the case here as well.
That's sounds great tbh. Slightly worried I'll run into a DR brick wall in the endgame / extremely costly arrows, is that a concern?
You can take two levels of non rogue because there is a feat that gives you +1d6 sneak attack boost.Game didn't implement arrows :DIt's not. Sneak attack from flanking works with ranged attacks here. And flanking itself is easier to get, no need for the 2 characters to be on opposite sides. Fighter/rogue with optionally a single level of Vivisectionist using a composite longbow should kick ass.And Nok Nok is already that, no need to have a main character be that as well.kukri knifemaster is death incarnate
I would suggest making a ranged rogue sneak attacker instead.
Well, with knifemaster as MC I can also get nearly all skills covered.
Have a build suggestion? In 3.5 ranged sneak attackers (rogues) were utter garbage, assumed that was the case here as well.
That's sounds great tbh. Slightly worried I'll run into a DR brick wall in the endgame / extremely costly arrows, is that a concern?
How much fighter would you recommend? in 3.5 it was mostly 4 levels, but here rogues also get many more bonus feats. Just one for martial proficiency?
Mostly thinking that if I take elf instead of human, I could skip fighter entirely, just go rogue 19/vivi 1.
Parabalus
Or just go pure vivisectionist. The ability to buff your party with the alchemist "spells" (which you can do as soon as you pick the infusion feat) outweights the benefits of a fighter/rogue, imo. Unless you plan to play solo, that is. (And tbh, I can't think of any downsides to the alchemist class.)
Then go Indiana Jones, all skills plus high charisma plus the luck buff.Parabalus
Or just go pure vivisectionist. The ability to buff your party with the alchemist "spells" (which you can do as soon as you pick the infusion feat) outweights the benefits of a fighter/rogue, imo. Unless you plan to play solo, that is. (And tbh, I can't think of any downsides to the alchemist class.)
Vivisectionists have less skill points than rogues though. My main concern is getting all that I can here, I also lose Trapfinding for the perception bonus.