So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Focusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
Being stunned is very powerful debuff, just one round is usually enough to murder that target with your party. Also the spell still has big AoE and does sonic damage that basically nobody has resistance against.So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
and lower level difficulty is comically easy even with non optimized party.The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
and lower level difficulty is comically easy even with non optimized party.The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
when the baron and the NPC have some level and you know what feat select you start to outclass any enemy even at normal. no need to use strange build or multiclassing NPC or use mercenaries.
low levels are a little challenge, because party lack resource and a random crit can destroy even a warrior, but the end result is simple "i actually use the potion/wands instead of stacking them until the end of the game"
Two things:Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game.
I agree, but Cael keeps harping about stat bloat being "unfaithful to PnP." The PnP stats are there and are accessible to you. It's the same as the Steam reviewers complaining about how hard the early levels are instead of just changing the difficulty.and lower level difficulty is comically easy even with non optimized party.
when the baron and the NPC have some level and you know what feat select you start to outclass any enemy even at normal. no need to use strange build or multiclassing NPC or use mercenaries.
low levels are a little challenge, because party lack resource and a random crit can destroy even a warrior, but the end result is simple "i actually use the potion/wands instead of stacking them until the end of the game"
You have a point about savescumming but I'm not sure about that other part. I would suspect that the devs have increased amount of enemies to match increased size of party and assumed size of 6 by default. There are general rules for that in pnp already and I would assume some additional pointers in this particular pnp campaign - suggestions for adjusting difficulty to different party sizes.the original pnp path is made for party of four with 20 point buy, not party of six with 25 point buy and more, that can also savescum
"Bug" means something unintended. There is a possibility this was intended considering that the original effect of the spell wouldn't make sense. I'm not fully convinced myself either way. Might have been intentional or not. Either way, it would be best it it was toned down quite a bit.Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
Unless you have a developer quote stating it was intended, it is clearly a bug. Not clear on why this basic truth is hurting your feelings so much that you feel obligated to embarrass yourself by pretending otherwise."Bug" means something unintended. There is a possibility this was intended considering that the original effect of the spell wouldn't make sense. I'm not fully convinced myself either way. Might have been intentional or not. Either way, it would be best it it was toned down quite a bit.Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
"Entered the wrong status effect".It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
"Literally nothing"
They didn't implement the Deafened status effect in the game, so it's not a bug. I think, as has been suggested in the thread already, it would make more sense to substitute Shaken for Deafened instead of substituting Stunned for Deafened, but it's pretty clearly not a bug, just a questionable design choice.It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
"Literally nothing"
You wanna wear robes only? Or light armor? Spellcasting?thanks in advance. i'm planning on restarting once big patch/next hotfix drops and I want to eLARP something as close to a Kensai/"samurai" as possible, but i'm having trouble deciding on whether I should mix monk with fighter and/or rogue.
what's a good makeshift "samurai" build using pathfinder rules? elven rogue/fighter using curved blade? or is monk better for a makeshift "samurai"? Is there any way to make GOOD use of monk dipping in combination with a sword?
The way I see "samurai" archetype is a martial unit that can deal good damage via their sword weapon, preferably a TWO handed blade as katanas are 2-handed, and they utilize close-combat techniques (like grappling and jiujitsu) to deflect incoming attacks and then counter-attack.
what classes/feats would best help accomplish this goal? I noticed there are some feats that complement Defensive Fighting and this can be a good representation of the samurai drawing the enemy in and then counter-attacking, and there are also some rogue feats that make sneak attack debuff the enemy.
EDIT: additionally is there really any reason at all NOT to go aasimar? they seem extremely good and I can't see any downside.
EDIT 2x: STOP LAUGHING AT ME FOR WANTING TO PLAY AS A SAMURAI
They replaced a CR3 bear with a treant bear. I am not sure if lowering the difficulty will bring back the CR 3 bear... There has been too many examples of crazy numbers to believe that the mobs are as intended by the PnP module. Setting a level 4 party against something with an AC of 41, for example. That is pretty off the wall.The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.