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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
My Evoker can do it a lot better than Linzi, hohoho
oh, and Linzi,

don't be too happy about Linzi and don't rely on her too much
 
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Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Focusing on mirroring the PnP on principle is retarded.
 
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Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,252
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.
Being stunned is very powerful debuff, just one round is usually enough to murder that target with your party. Also the spell still has big AoE and does sonic damage that basically nobody has resistance against.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.
The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Hm, what about the thundercaller bard then? They get an aoe sonic stun as their song at level 3. It's one round only and offers a fortitude save, but bards get an awful lot of performances.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.
The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.
and lower level difficulty is comically easy even with non optimized party.

when the baron and the NPC have some level and you know what feat select you start to outclass any enemy even at normal. no need to use strange build or multiclassing NPC or use mercenaries.

low levels are a little challenge, because party lack resource and a random crit can destroy even a warrior, but the end result is simple "i actually use the potion/wands instead of stacking them until the end of the game"
 

PrettyDeadman

Guest
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.
The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.
and lower level difficulty is comically easy even with non optimized party.

when the baron and the NPC have some level and you know what feat select you start to outclass any enemy even at normal. no need to use strange build or multiclassing NPC or use mercenaries.

low levels are a little challenge, because party lack resource and a random crit can destroy even a warrior, but the end result is simple "i actually use the potion/wands instead of stacking them until the end of the game"

Game being comically easy with standart pnp rules is the consequences of lack of permadeath and human person controlling monsters.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game.
Two things:
  1. 'Faithful' does not mean carbon-copied in any way. Especially when there's a change of medium, the objective of staying faithful to something has little to do with recreation and everything to do with interpretation.
  2. When?
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
and lower level difficulty is comically easy even with non optimized party.

when the baron and the NPC have some level and you know what feat select you start to outclass any enemy even at normal. no need to use strange build or multiclassing NPC or use mercenaries.

low levels are a little challenge, because party lack resource and a random crit can destroy even a warrior, but the end result is simple "i actually use the potion/wands instead of stacking them until the end of the game"
I agree, but Cael keeps harping about stat bloat being "unfaithful to PnP." The PnP stats are there and are accessible to you. It's the same as the Steam reviewers complaining about how hard the early levels are instead of just changing the difficulty.
 

Ziggy

Scholar
Joined
Jun 23, 2016
Messages
135
the original pnp path is made for party of four with 20 point buy, not party of six with 25 point buy and more, that can also savescum
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,764
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,012
Location
Small but great planet of Potatohole
the original pnp path is made for party of four with 20 point buy, not party of six with 25 point buy and more, that can also savescum
You have a point about savescumming but I'm not sure about that other part. I would suspect that the devs have increased amount of enemies to match increased size of party and assumed size of 6 by default. There are general rules for that in pnp already and I would assume some additional pointers in this particular pnp campaign - suggestions for adjusting difficulty to different party sizes.
In addition you probably aren't playing 6 characters with 25 point buy. Your main character is 25 point buy but the mercs have 20 point buy and they are the only one you can customize fully. Even most recruited NPCs are 20 point buy surprisingly enough. Linzi, Amiri, Harrim, Jubilost, Tristiania, and funnily enough Nok-Nok are all 20 points. The others on the other hand are over 25 but the fact that they're not fully customizable negates some or all of this advantage. Especially in case of Valerie.
The most important difference is that the original pnp path is made for party that faces enemies led by human intelligence in the person of a DM.
 

Serus

Arcane
Patron
Joined
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Messages
7,012
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Small but great planet of Potatohole
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
"Bug" means something unintended. There is a possibility this was intended considering that the original effect of the spell wouldn't make sense. I'm not fully convinced myself either way. Might have been intentional or not. Either way, it would be best it it was toned down quite a bit.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,764
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
"Bug" means something unintended. There is a possibility this was intended considering that the original effect of the spell wouldn't make sense. I'm not fully convinced myself either way. Might have been intentional or not. Either way, it would be best it it was toned down quite a bit.
Unless you have a developer quote stating it was intended, it is clearly a bug. Not clear on why this basic truth is hurting your feelings so much that you feel obligated to embarrass yourself by pretending otherwise.
 

Luckmann

Arcane
Zionist Agent
Joined
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Messages
3,759
Location
Scandinavia
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,764
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.
It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.

"Literally nothing" :lol:
 

Luckmann

Arcane
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Joined
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Messages
3,759
Location
Scandinavia
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.
It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.

"Literally nothing" :lol:
"Entered the wrong status effect".

You really are this fucking retarded, aren't you?
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Greater shout is obviously a bug and I don't understand why some of you are so apologetic about it.
If you took some time to actually see what everyone is saying, we all know that it's fucking crazy. This doesn't make it a bug in any way whatsoever. Literally nothing suggests that the implementation of Greater Shout is a bug. It seems to work exactly as advertised.
It is very obvious that the bug is "developer entered the wrong status effect" which is why it doesn't have a save.

"Literally nothing" :lol:
They didn't implement the Deafened status effect in the game, so it's not a bug. I think, as has been suggested in the thread already, it would make more sense to substitute Shaken for Deafened instead of substituting Stunned for Deafened, but it's pretty clearly not a bug, just a questionable design choice.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,180
Location
Florida
thanks in advance. i'm planning on restarting once big patch/next hotfix drops and I want to eLARP something as close to a Kensai/"samurai" as possible, but i'm having trouble deciding on whether I should mix monk with fighter and/or rogue.

what's a good makeshift "samurai" build using pathfinder rules? elven rogue/fighter using curved blade? or is monk better for a makeshift "samurai"? Is there any way to make GOOD use of monk dipping in combination with a sword?

The way I see "samurai" archetype is a martial unit that can deal good damage via their sword weapon, preferably a TWO handed blade as katanas are 2-handed, and they utilize close-combat techniques (like grappling and jiujitsu) to deflect incoming attacks and then counter-attack.

what classes/feats would best help accomplish this goal? I noticed there are some feats that complement Defensive Fighting and this can be a good representation of the samurai drawing the enemy in and then counter-attacking, and there are also some rogue feats that make sneak attack debuff the enemy.

EDIT: additionally is there really any reason at all NOT to go aasimar? they seem extremely good and I can't see any downside.

EDIT 2x: STOP LAUGHING AT ME FOR WANTING TO PLAY AS A SAMURAI :(
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,518
Location
Grand Chien
thanks in advance. i'm planning on restarting once big patch/next hotfix drops and I want to eLARP something as close to a Kensai/"samurai" as possible, but i'm having trouble deciding on whether I should mix monk with fighter and/or rogue.

what's a good makeshift "samurai" build using pathfinder rules? elven rogue/fighter using curved blade? or is monk better for a makeshift "samurai"? Is there any way to make GOOD use of monk dipping in combination with a sword?

The way I see "samurai" archetype is a martial unit that can deal good damage via their sword weapon, preferably a TWO handed blade as katanas are 2-handed, and they utilize close-combat techniques (like grappling and jiujitsu) to deflect incoming attacks and then counter-attack.

what classes/feats would best help accomplish this goal? I noticed there are some feats that complement Defensive Fighting and this can be a good representation of the samurai drawing the enemy in and then counter-attacking, and there are also some rogue feats that make sneak attack debuff the enemy.

EDIT: additionally is there really any reason at all NOT to go aasimar? they seem extremely good and I can't see any downside.

EDIT 2x: STOP LAUGHING AT ME FOR WANTING TO PLAY AS A SAMURAI :(
You wanna wear robes only? Or light armor? Spellcasting?
 
Joined
Jan 17, 2015
Messages
781
The class that is more like a samurai in Pathfinder is the Samurai class

But is not in the game :(

Cross your little fingers and maybe they'll add it in the near far far future, I'm crossing my fingers for the Oracle or the Witch
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,252
If they really want the spell but can't make a faithful implementation they should just set it to 1 round of stun/Fort. neg. and forget about deafness.
So, completely fucking useless since you cannot in any way depend on it to do anything, and even if it would, it'd just be a single round of Stunned? Also, "faithful implementation" is completely meaningless. Docusing on mirroring the PnP on principle is retarded.
Problem is, dude, it was marketed as a faithful adaption of the PnP modules to a computer game. That makes the criticism valid. Not that there is all that much that is faithful. The lazy stat bloat on mobs is a prime example.
The stat bloat is dependent on your difficulty settings, though. Lower-difficulty enemies are a more faithful PnP interpretation.
They replaced a CR3 bear with a treant bear. I am not sure if lowering the difficulty will bring back the CR 3 bear... There has been too many examples of crazy numbers to believe that the mobs are as intended by the PnP module. Setting a level 4 party against something with an AC of 41, for example. That is pretty off the wall.

Forget about the moaning about how hard the game is. That is merely the symptom of the problem. The problem is that the default setting shouldn't be where it is because the ruleset that the game is based on isn't like that at all. Paizo is a fucktard for allowing it to happen, but I have come to expect little but incompetence and stupidity from Paizo, so no need to comment further there. If Codexians want a bigger challenge, they are free to turn the difficulty up to non-Pathfinder levels. It shouldn't be that the difficulty needs to be turned down to get to the original difficulty levels. This is a user-friendliness and marketing problem. It is aimed at Paizotards, but the difficuty is not at Paizotard level. The Steam reviews are proof of this. While Codexians love to sneer at others, this time, the others do have a point. A point that, sadly, Codexians are unable to grasp because of the hat sitting on their nose.
 

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