1-HAND WEAPONS
Bastard Sword:
Unstoppable Khanda (+4, Beguiling, Impervious, Unyielding, Venomous) - Pitax
Club:
Grim Finale (+2, Necrotic)
Fearsomeful Mace of Chwurk (Masterwork)
Dagger:
Edict (+4, Mithril, Speed, Breaker of Wills) - Whiterose Abbey
Dark Wind (+4, +5 bonus to Stealth checks, increase sneak damage with any weapon by 1d6)
Chaos Shard (+2, chance to confuse on hit)
Lighting Duelist (+1, Shock, +4 Insight bonus, +1 Dodge bonus)- Pitax
Arcane Protector (+1, +3 to Dodge, Immunity to nauseated confition)
Dueling Sword:
Royal Gift (+3, Keen, additional 1d6 damage)
Arcane Enforcer (+3)
Swordsman's Passion (+2, Agile)
Estoc:
Forsaken Edge (+2, Unholy)
Hairsplitter (+1, Agile)
Falcata:
Decapitator (+2, Keen, Furious)
Heavy Mace:
Authority (+5, Unholy)- Pitax
Righteous Punishment (+4, +4 attack rolls against targets affected Smite Evil or Mark of Justice)
Mallet of Woe (+3, Freedom of Movement effect)
SkullCrusher (+2, Heavy Blow, Stun on crit)
Executioner (+2, Human Bane)
Heavy Pick:
Demolisher (+1, Construct Bane)
Kama:
Talon of the Wise (+2, Agile)
Kukri:
Cold Blood (+4, Agile, Freezing)
Fiery Blood (+4, Incinerating)
Mother's Care (+2, Keen, Frost)
Light Hammer
Torpor (+1, Destructive, Torpor)
Longsword:
Rageclaw (+2, Adamantine, Furious)
Punching Dagger:
Prehistoric Tooth (+4, Lethal, Necrotic Burst)
Rapier:
Black Salt (+5, damage to random ability) - Pitax
Putride Blade (+3, Agile, Corrosive, +20 acid resistance, 1/day cast Spit Venon)
Stratagem (+2, Agile)- Capital
Deadly Grace (+1, Keen, Unfair Advantage, chance to deal 2d4 acid damage) - Pitax
Scimitar:
Jolt (+3, Shock, Runic Mageblade) - Rushlight Fields
Slicer (+2, Runic Mageblade)
Shortsword:
Nature's Will (+2, Vermin Bane)
Sicle:
Chilly Midnight (+3, Cold Iron, Chance to Dextery damage on hit)
Trident
Bound Thunder (+1, Shock, 1/day cast Lighting Bolt)
Two-bladed sword:
Twin Cristals (+5, Agile, Keen)
Warhammer:
Chaos Hammer (+4, Anarchic) - Rushlight Fields
Noble Warhammer (+3)
Warhammer of Hatred (+1, Giant Bane)
2-HAND WEAPONS
Bardiche:
Rod of Razors (+5, Keen,) - Pitax
Greataxe:
Extinguisher (+2, Extinguisher)
Trollreaper (+1, Corrosive)
Second Execution (+1, Undead Bane)
Greatclub:
The Crusher (+2, Oversized)
Glaive
Incorruptible Petal (+5, Holy, Ultrasound)
Falchion:
Beastrender (+2, Animal Bane)
Fury's Legacy (+2, Furious)
Large bastard sword:
Ovinrbaane (+5, Oversized, Anarchic, Speed) - kill Armag
Longspear:
Dragonslayer (+5 Dragon Bane)
Singing Edge (+3, Bardic Perfomance)
Quaterstaff:
Crimson Counselor (+2, Fire Gemstone)
Scythe:
Hand of Damnation (+2, Keen, Death Reservour)
Eternal Conduit (+2, Arcane Insriptions)
Shortspear:
Mourning (+4, Keen, Chance to cast Crushing Despair (on hit) and Finger of Death (on critical)) - Brineheart
Spear:
Longshank Bane (+1, Longshank Bane)
RANGED WEAPONS
Heavy Crossbow:
Ankle Breaker (+1, Slowdown)
Longbow:
Devourer of Metal (+1, Composite, Oversized, Greater Corrosive)
Lucky Longbow (+1, Composite, The Luck of the Draw)
Savage Bow (+1, Composite, 3/day cast Ascpect of the Flacon)
Nobleman's Amusent (+1, Elite Expertise)
Shortbow:
Whimsy (+3, chance to cast Hideous Laughter on hit) - Rushlight Fields
SHIELDS
Buckler:
Arrowguard (+4, additional +3 bonus against ranged attacks)
Bladeguard (+3, additional +3 bonus against melee attacks)
Light shield:
Spiked Light Shiled (+5) - Rushlight Fields
Heavy shield:
Child of Wind (+3, increase speed +10)
Blessed Defence (+3, 1/day cast Divine power)
Protector of Unjust (+2, additional +2 against good or lawful)
Ancestral Dwarwen Shield (+2, DR 2/-)
Bashing Shield (+1, Bash)
Tower shield:
Defender's Bulwark (+3, DR 2/-)
Flameguard (+1, +10 fire resistance, +3 Refles saving throws) - Capital