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Wait, what? it explicitly says your hangs are transformed into freaking claws, no?Uhm, you just get 1 more attack
Yeah, but you can use them to wield normal weapons as usual. The Bite is a bonus.
Wait, what? it explicitly says your hangs are transformed into freaking claws, no?Uhm, you just get 1 more attack
You assumed that anyone with this feat is unable to use weapons?Wait, what? it explicitly says your hangs are transformed into freaking claws, no?Uhm, you just get 1 more attack
But why would any normal person assume otherwise? it gives you freaking claws! claws! :loses it, breaks down in tearful laughter:You assumed that anyone with this feat is unable to use weapons?Wait, what? it explicitly says your hangs are transformed into freaking claws, no?Uhm, you just get 1 more attack
It'd be useless feat then.
Because having a feat that actually harms 99% of builds is rather questionable, to say it smoothly?But why would any normal person assume otherwise?
I thought it was for wanna-be druids and their like. Or for a nature-worshiping monk of somesort. If it works the way you say it does, then it's overpowered.Because having a feat that actually harms 99% of builds is rather questionable, to say it smoothly?But why would any normal person assume otherwise?
For a sword saint with a level of monk shortswords blow. Daggers are insane tho. lighting duelist seems like its stupidly good.Dagger:
Edict (+4, Mithril, Speed, Breaker of Wills) - Whiterose Abbey
Dark Wind (+4, +5 bonus to Stealth checks, increase sneak damage with any weapon by 1d6)
Chaos Shard (+2, chance to confuse on hit)
Lighting Duelist (+1, Shock, +4 Insight bonus, +1 Dodge bonus)- Pitax
Arcane Protector (+1, +3 to Dodge, Immunity to nauseated confition)
Kama:
Talon of the Wise (+2, Agile)
Shortsword:
Nature's Will (+2, Vermin Bane)
There is a very good +5 shortsword in the link, though. I have no idea where it is in the game, though...For a sword saint with a level of monk shortswords blow. Daggers are insane tho. lighting duelist seems like its stupidly good.Dagger:
Edict (+4, Mithril, Speed, Breaker of Wills) - Whiterose Abbey
Dark Wind (+4, +5 bonus to Stealth checks, increase sneak damage with any weapon by 1d6)
Chaos Shard (+2, chance to confuse on hit)
Lighting Duelist (+1, Shock, +4 Insight bonus, +1 Dodge bonus)- Pitax
Arcane Protector (+1, +3 to Dodge, Immunity to nauseated confition)
Kama:
Talon of the Wise (+2, Agile)
Shortsword:
Nature's Will (+2, Vermin Bane)
For a sword saint with a level of monk shortswords blow. Daggers are insane tho. lighting duelist seems like its stupidly good.
No. Standard DnD tactic. One cancels out the other, so it is a legit tactic. The guy on the receiving end of that combo should have brought his own wizard.Web + Freedom of Movement is cheese? cause it feels like.
No. Standard DnD tactic. One cancels out the other, so it is a legit tactic. The guy on the receiving end of that combo should have brought his own wizard.Web + Freedom of Movement is cheese? cause it feels like.
Could be worse. Could be Minsc bearing down on the bad guy wielding his +2 Greatsword of permanent Free Action yelling about hamsters and butt kicking for Goodness.No. Standard DnD tactic. One cancels out the other, so it is a legit tactic. The guy on the receiving end of that combo should have brought his own wizard.Web + Freedom of Movement is cheese? cause it feels like.
I understand but I still feel dirty for using it.
Feral Mutagen is trash.Important question - is bite ....finesseable? :D
There is also an awesome +3 Agile Kama you can get from an artisan that has a chance to blind every hit.For a sword saint with a level of monk shortswords blow. Daggers are insane tho. lighting duelist seems like its stupidly good.Dagger:
Edict (+4, Mithril, Speed, Breaker of Wills) - Whiterose Abbey
Dark Wind (+4, +5 bonus to Stealth checks, increase sneak damage with any weapon by 1d6)
Chaos Shard (+2, chance to confuse on hit)
Lighting Duelist (+1, Shock, +4 Insight bonus, +1 Dodge bonus)- Pitax
Arcane Protector (+1, +3 to Dodge, Immunity to nauseated confition)
Kama:
Talon of the Wise (+2, Agile)
Shortsword:
Nature's Will (+2, Vermin Bane)
...which you find very early.Feral Mutagen is trash.Important question - is bite ....finesseable? :D
To answer your question, you can't Finesse natural attacks unless you use an Agile Amulet of Mighty Fists.
which takes up a precious amulet slot. Aint worth it....which you find very early.Feral Mutagen is trash.Important question - is bite ....finesseable? :D
To answer your question, you can't Finesse natural attacks unless you use an Agile Amulet of Mighty Fists.
Just take Heavy Armor prof and go with a 2h weapon, you should be fine going with a Str build for that.Any legit STR builds? I feel like everything I see is DEX.
I'd like to do a melee fighting inquisitor but it seems like it just spreads out the skills and attributes too much.
...actually does it work with that monk flurry thingy?Important question - is bite ....finesseable? :D
In Pathfinder, natural attacks and unarmed strike are completely separate and do not interact with each other. The Monk's Flurry of Blows ability works with:...actually does it work with that monk flurry thingy?Important question - is bite ....finesseable? :D
Edit: Also that level 3 rogue feat (weapon finesse) has both claws and bite on the list.
any combination of unarmed strikes and attacks with a monk special weapon