yes, he also makes archer builds that start with 14 dex and take precise shot somewhere around lvl10Ventilator my bruda,mista Pope Amole II made a stre aldori build using a shield so i dont know which one has the highest ac.
yes, he also makes archer builds that start with 14 dex and take precise shot somewhere around lvl10Ventilator my bruda,mista Pope Amole II made a stre aldori build using a shield so i dont know which one has the highest ac.
That's just the lopsided difficulty. Things have high AC and saves, but not much HP except for crazy shit like multi template owlbears. That's why guaranteed damage is so powerful in the early game.prob the assasins got nerfed because they melt with 1-2 hits
Yeah, maybe you're right. I'll take another look at it today and see if there's another way to optimize a summoner.Trickster build is really great but abyssal summoner seems a bit like a late bloomer. First few levels with sorc/monk can be a drag? Maybe a standard monster tactician with animal domain could be more effective with teamwork trip feat?
By endgame, those 7-8/good DR summons would be way more tankier but they'll always be 1 spell level lower as well.
I would continue with Magus, he gets access to better spells and his arcane enchantment for his weapon gets better. Also you will get access to better armor. Make sure to pick up empower spell feat so you can use 3rd level slots to cast empowered shocking grasps. And 5th level slots for empowered Vampiric Touch.Any builds for Regongar after leveling him to level 8 Magus? I have no idea what he's about and barely know what I can do with him, so I just leveled him in his basic class. Anywhere I should go from this point with him?
Agreed with all of thatI would continue with Magus, he gets access to better spells and his arcane enchantment for his weapon gets better. Also you will get access to better armor. Make sure to pick up empower spell feat so you can use 3rd level slots to cast empowered shocking grasps. And 5th level slots for empowered Vampiric Touch.Any builds for Regongar after leveling him to level 8 Magus? I have no idea what he's about and barely know what I can do with him, so I just leveled him in his basic class. Anywhere I should go from this point with him?
With amount of enemies thrown at you, melees just need to chop enemies hard CCed/half dead from mages and any melee can do it.I see little mention of Seize the Moment teamwork feat. Sure, it's pretty endgame by P:K standards, particularly for 3/4 BAB classes. But it would seem having a couple of melees with wide critical range (like a scimitar or rapier), Combat Reflexes and good AB would chop any enemy to pieces with tons of free attacks.
Well, Greater Trip also trades 1 attack for 1 AoO + 1 for everyone around the enemy when he gets up (if successful).
The Critical feats look pretty sexy as well (Staggering Critical, Exhausting Critical, Blinding Critical - okay, the latter two are even more end-game).
Or does noone really care about melee at this stage of the game?
With amount of enemies throw at you, melees just need to chop enemies hard CCed/half dead from mages and any melee can do it.I see little mention of Seize the Moment teamwork feat. Sure, it's pretty endgame by P:K standards, particularly for 3/4 BAB classes. But it would seem having a couple of melees with wide critical range (like a scimitar or rapier), Combat Reflexes and good AB would chop any enemy to pieces with tons of free attacks.
Well, Greater Trip also trades 1 attack for 1 AoO + 1 for everyone around the enemy when he gets up (if successful).
The Critical feats look pretty sexy as well (Staggering Critical, Exhausting Critical, Blinding Critical - okay, the latter two are even more end-game).
Or does noone really care about melee at this stage of the game?
Scouts are immune to Blindness.
You should test this and check DCs. The DC is 10 + your BAB I believe, if enemies on high difficulties have higher saves they will never fail it. If you are 3/4 BAB, it will be around DC 23 endgame? Enemies rarely have less than +20 so...
I recently fought draining baddie in a crypt with Disruption weapon on paladin. Disruption (death on failure for undead) is ~15 DC, his Will was +15.
Critical feats are OK if you go 15-20 crit dual wielding warrior so you get a chance to apply them often. Nobody else has enough feats and BAB to use them.With amount of enemies throw at you, melees just need to chop enemies hard CCed/half dead from mages and any melee can do it.I see little mention of Seize the Moment teamwork feat. Sure, it's pretty endgame by P:K standards, particularly for 3/4 BAB classes. But it would seem having a couple of melees with wide critical range (like a scimitar or rapier), Combat Reflexes and good AB would chop any enemy to pieces with tons of free attacks.
Well, Greater Trip also trades 1 attack for 1 AoO + 1 for everyone around the enemy when he gets up (if successful).
The Critical feats look pretty sexy as well (Staggering Critical, Exhausting Critical, Blinding Critical - okay, the latter two are even more end-game).
Or does noone really care about melee at this stage of the game?
Scouts are immune to Blindness.
You should test this and check DCs. The DC is 10 + your BAB I believe, if enemies on high difficulties have higher saves they will never fail it. If you are 3/4 BAB, it will be around DC 23 endgame? Enemies rarely have less than +20 so...
I recently fought draining baddie in a crypt with Disruption weapon on paladin. Disruption (death on failure for undead) is ~15 DC, his Will was +15.
Thank you for your comments, appreciate them. So the crit feats are not great, particularly for non-warrior classes. Still might try to teach Jaethal Staggering Crit end game, it's only cost is that of lost opportunities. And when it sometimes does land, it could come in handy. But that is faaar off now.
What do you think about the other feats. Like Seize the Moment on 2+ party members?
Ranger only gets like 3-4 extra feats... it is not worth it. Fighter with Weapon training and weapon spec and greater weapon spec gets +6 or more vs all enemies, not just fey. You play a ranger to get a broken pet or to level up freebooter as it gives nice bonuses to whole party and for more skill points.Str based Ranger could pull that off too, with combat style feats and dips here and there. esp with favored enemy fey (up to +6 att and +6 damage at lvl 12) coming in very handy in late game.
Iron Will and Greater Iron Will ? Circled with +6 wisdom and good resistance cloak?How do you guys circumvent fighter's abysmal will saves situation?