Ranger only gets like 3-4 extra feats... it is not worth it. Fighter with Weapon training and weapon spec and greater weapon spec gets +6 or more vs all enemies, not just fey. You play a ranger to get a broken pet or to level up freebooter as it gives nice bonuses to whole party and for more skill points.Str based Ranger could pull that off too, with combat style feats and dips here and there. esp with favored enemy fey (up to +6 att and +6 damage at lvl 12) coming in very handy in late game.
Iron Will and Greater Iron Will ? Circled with +6 wisdom and good resistance cloak?How do you guys circumvent fighter's abysmal will saves situation?
Dorf, steel soul, x2 Iron Will, Cloak of ResistanceHow do you guys circumvent fighter's abysmal will saves situation?
Well, my Strength Vivi does have sneak dice. And Greater Trip. At level 17 should have about 38 CMB or about 48 when fully buffed (legendary proportions, transformation). With Tandem Trip will also get to reroll trip failures.
Also plan to get Seize the Moment at level 15 and pair him with Jaethal or Nok-Nok for Tandem Tripping and free hits on crits.
The problem with sneak dice is that you need to make *multiple attacks per round* that all have reasonable chance to hit. True strike is the way to make that happen and so is ironically, smite evil.
I mean characters on their own, not via help of clerics (also that pally spell actually requires the said fighter to have adequate charisma, which would mean spending stat points on it, especially if you're a dwarf) and wizard buffs. On his own, a dwarf fighter with all will feats & uber tier equipment and let's say, 14 Wisdom (there is no way in the world you'd want it that high on a fighter but still) would clock up at what, 20-22 will saves maximum at lvl 16 right? End game fey stuff has DC above thirty or so. Half of the time you'd spend being paralyzed. That's why the Pally/Monk dip make a huge difference. All of a sudden, you have great incentive to go all in into charisma and dump wis. You'll end up at 30 will saves.Dorf, steel soul, x2 Iron Will, Cloak of ResistanceHow do you guys circumvent fighter's abysmal will saves situation?
There is also that paladin/cleric spell that adds Good creature's Charisma to their Saves. Mind Blank is high level and sadly is a Resistance too.
Noone is on their own in a partycharacters on their own
Are you telling me I'm working my ass off have every save above 30 only to discover that it does nothing against fey? What the fucking kind of mechanics is that?You can reach 30-32 as fighter with correct equipment. Also if you all hug each other that's another +4 for team feat.
Problem is, Wild Gaze is not Spell-Like ability or Mind-Affecting, so +4 bonus from Dwarf doesn't work, +4 bonus from something like Sword against mind affecting (there is one) doesn't work; and since they programmed it all incorrectly you can still roll 1 easy due to massive amount of procs from that ability. In the end, Freedom of Action from spell or item is your best pick there. You only want someone with high Will for final fight to re-buff, and it won't be a fighter.
Noone is on their own in a partycharacters on their own
items?Flat Will bonus works. Paladin can shrug them off just fine (unless of course he rolls 1). Just that not all bonuses of other type work.
Just make a grenadier & team up with Jubilost. Bombs are against touch ac.I'm afraid that's going to break shit, plus I'm having fun trying to build a character even though it ends up being shit . Of course, since the party is almost all mercenaries, I could just remake the lot of them.Just use the respec mod.
Don't be a Fighter?How do you guys circumvent fighter's abysmal will saves situation?
No. It is explicitly stated that SA is only added to the base attack. IF the base attack is acid (e.g., Acid Splash), then SA damage is acid. If the base damage is physical, then the SA damage is physical. Extra damage from other sources do not trigger SA damage themselves. Things like flaming weapons and the like were explicitly mentioned.I've recently found a pair of gloves which add d6 acid damage each time a character strikes someone in melee. The bonus damage is added separately from the attack, thus allowing classes with sneak attack to add SA to the acid damage. As a result everything fucking melts. I'm not sure SA is supposed to work like this.
I've got two chars with opportunist and outflank, both using high crit range weapons. Monsters die as soon as I click them.
If you mean Alkali gloves it just ads a 1d6 sneak attack dice to flanked opponents. Not too shabby, but not overpowered either.I've recently found a pair of gloves which add d6 acid damage each time a character strikes someone in melee. The bonus damage is added separately from the attack, thus allowing classes with sneak attack to add SA to the acid damage. As a result everything fucking melts. I'm not sure SA is supposed to work like this.
I've got two chars with opportunist and outflank, both using high crit range weapons. Monsters die as soon as I click them.
Yeah, it is on par with multiple ray sneak attacks power wise.I've recently found a pair of gloves which add d6 acid damage each time a character strikes someone in melee. The bonus damage is added separately from the attack, thus allowing classes with sneak attack to add SA to the acid damage. As a result everything fucking melts. I'm not sure SA is supposed to work like this.
I've got two chars with opportunist and outflank, both using high crit range weapons. Monsters die as soon as I click them.
Yeah, the sneak attack implementation, particularly the multi sneak attack from rays or certain weapons/items with bonus damage dice, is really sad. Even sadder when some people try to argue its okay.
You know what's not okay? That they depowered some of the best spells in the game and buffed up all the monsters.