Yosharian
Arcane
Hence the part where I said it's just an examplebut there aren't any pit fiends in game?
Hence the part where I said it's just an examplebut there aren't any pit fiends in game?
The buffs in question are Shield and Enlarge person. Both are IIRC one minute per level, even with 4 minutes it won't last more than what, 2 fights at most? I was mostly thinking to cast them only for the more difficult fights - 1 minute might not be enough for the whole fight but it's usually enough to decide which way a fight goes.4 lvls on alc is for the buffs duration,i dont want to rest spam every 2 fights.maybe then 2 alc lvls are better.
what 2handed weapons (not reach) have the best availability through the chapters?
According to reddit, you get Graveyard of Giants byGraveyard of Giants
is this from amir's quest that never happens?
also seems to be incomplete since it shows only 1 shortspear named boneshard but im sure there was another named mourning in brineheart
Belt of Physical Perfection +8 Belt This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonses of the same type usually don't stack.
Greater Belt of Perfect Components Belt This belt makes 1st, 2nd and 3rd level spells cast by its wearer Empowered and Extended.
Great Dreamer's Smile Ring This ring grants its wearer a +2 luck bonus on attack and damage rolls, saving throws, skill checks and spell penetration checks. It also grants immunity to curses.
I got all those on my playthrough, but there were definitely quite a few on that list that I missed.I couldn't find any general information on how to obtain these weapons. Sucks.
Also, the page contains the stats of other magical items too, like armor and stuff. Awesome.
Belt of Physical Perfection +8 Belt This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonses of the same type usually don't stack.
Yikes...
Greater Belt of Perfect Components Belt This belt makes 1st, 2nd and 3rd level spells cast by its wearer Empowered and Extended.
Yikes yikes yikes my Scion wants this
Great Dreamer's Smile Ring This ring grants its wearer a +2 luck bonus on attack and damage rolls, saving throws, skill checks and spell penetration checks. It also grants immunity to curses.
Nice.
Luckily, most endgame fights are against Fey. Undead and Constructs are rare in the game (with the exception of the two tombs full of undead), and Oozes don't seem to exist at all. Vermin pop up occasionally (giant spiders and Centipedes, mostly) but they're not a huge chunk of things. That means that magical beasts like Owlbears, Manticores, and Hydras are your biggest concern, but those aren't immune to your other enchantments like Constricting Coils, Crushing Despair, or Confusion.
Not sure, sorry. I had it on Octavia and didn't notice any effect on casting time.How does the Greater Belt of Perfect Components interact with spontaneous spellcasting, though? Does it increase their cast times as normal, or do you get the benefits without the cast times increasing?
If it's the latter, it's useless to my Scion.
Yes, you can savescum to get different artisan weapons. The level of thing they bring you depends on kingdom stats and I think also on what chapter you're in. Each artisan also has a couple of quests you have to complete for them to get to the next tier of item. You don't have to upgrade their buildings, though - that actually stalled their delivery schedule, but I think that was fixed in the beta.So I've got my eyes on a +5 Sai that one of the artisans (Tulip/Shaynih'a) gives, I'm just wondering how this works, exactly. The artisan makes a random weapon each month? Can you keep reloading your save just before that event in order to get the item you want? What determines the power level of the items they create, surely they can't just pop up with a +5 weapon after the first month?
Some of the artisans are bugged but luckily it seems like this one isn't.
Yeahhhhhhh sounds good manNot sure, sorry. I had it on Octavia and didn't notice any effect on casting time.How does the Greater Belt of Perfect Components interact with spontaneous spellcasting, though? Does it increase their cast times as normal, or do you get the benefits without the cast times increasing?
If it's the latter, it's useless to my Scion.
Yes, you can savescum to get different artisan weapons. The level of thing they bring you depends on kingdom stats and I think also on what chapter you're in. Each artisan also has a couple of quests you have to complete for them to get to the next tier of item. You don't have to upgrade their buildings, though - that actually stalled their delivery schedule, but I think that was fixed in the beta.So I've got my eyes on a +5 Sai that one of the artisans (Tulip/Shaynih'a) gives, I'm just wondering how this works, exactly. The artisan makes a random weapon each month? Can you keep reloading your save just before that event in order to get the item you want? What determines the power level of the items they create, surely they can't just pop up with a +5 weapon after the first month?
Some of the artisans are bugged but luckily it seems like this one isn't.
Edit: To think about it, just make up your mind as you play. This build doesn't have to be super precise, You can decide how many fighter vs vivisectionist levels you want as you play. Any combination you will end up with should work well. You have the same number of feats either way as the vivi can take combat feats via discoveries. More vivi levels mean more discoveries though. The build will play more or less the same regardless. The main difference will be the ability to cast more/longer duration buffs vs some permanent additional damage/attack bonus from having more fighter levels.
But if you are not going full alchemist for bombs then there is no gameplay reason to not take Vivisectionist instead of plain alchemist. You get the same mutagen, the same spells but in addition also sneak attack damage on top of it. Except for larping reasons of curse. If that's the reasoning, have fun. But maybe you could think about the character as a vivisectionist of monsters only, he/she studies the monsters to fight them better.alc levels are for the str mutagen (and plus 2 to ac) and the shield spell.thats plus 6 to ac which will make tanking much more viable.
I don't want the mass fear effect of Dazzling Display/Dreadful Carnage with Thug, it seems like it would cause more of a headache, but I thought getting one enemy at a time would be good.Question whether you want your enemies to run away from you - which can get annoying and/or risky if they aggro the whole map and lead your party to traps.
Also for such a character I'd want Shatter Defenses as well, to have an easier time hitting stuff. And that requires the Dazzling Display line I believe.
Yeah I always try to get Combat Reflexes on my melee characters, there are also those boots that give +2 AoOs which are good until you start getting Manticore Skin Boots.It's best with team with combat reflexes. 1 Intimidator + 2 Italian Pikemen (enlarged).