Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 668
Does Rapid Shot, Two Weapon Fighting work with bombs now?
Go grenadier blow shit up make alliance with Talibswell im not going to take vivi just plain alcemist,i will be neutral good and opening people up when they are still alive for science is more for neutral-evil playthroughs (just my retarded reasoning,dont get offtopic plz).
also the slider that changes DC rolls also states that it changes mobs abilities but i have set it at the hardest difficulty and havent see any difference.
Except they bring new items once in 2-3 months.Yeahhhhhhh sounds good manNot sure, sorry. I had it on Octavia and didn't notice any effect on casting time.How does the Greater Belt of Perfect Components interact with spontaneous spellcasting, though? Does it increase their cast times as normal, or do you get the benefits without the cast times increasing?
If it's the latter, it's useless to my Scion.
Yes, you can savescum to get different artisan weapons. The level of thing they bring you depends on kingdom stats and I think also on what chapter you're in. Each artisan also has a couple of quests you have to complete for them to get to the next tier of item. You don't have to upgrade their buildings, though - that actually stalled their delivery schedule, but I think that was fixed in the beta.So I've got my eyes on a +5 Sai that one of the artisans (Tulip/Shaynih'a) gives, I'm just wondering how this works, exactly. The artisan makes a random weapon each month? Can you keep reloading your save just before that event in order to get the item you want? What determines the power level of the items they create, surely they can't just pop up with a +5 weapon after the first month?
Some of the artisans are bugged but luckily it seems like this one isn't.
There is also similar belt without "greater" part for lvl 1 and 2 spells. In Pitax too.Yikes yikes yikes my Scion wants this
playing a grenadier is a blastGo grenadier blow shit up make alliance with Talibs
Here's a poor build you can try at home.
I started as an Archaeologist, dual-classed to Rogue and then finally Dragon Disciple. My current character is 5 Arch/4 Rogue/2 Dragon Disciple.
5 Arch gets you Archaeologist's Luck +2, which adds +2 to pretty much everything he/she can do in combat and out. I'm thinking of taking another Rogue level to get another 1d6 Sneak Attack damage, but his stealth is high and he hits a lot with sneak attacks. 2 Dragon Disciple adds +2 STR to my character to give a higher attack bonus (21 STR now, for a +5). I also get a free Bite attack and the possibility to grow claws (currently using a shield, though). Attack bonus and damage is moderate but the Luck +2 helps a lot, and the character has decent AC at 28 for level 11. Boom, poor build you can try yourself.
> decent AC at 28 for level 11
I mean... not really
there is a dagger with 2ft + 5ft on weapon table.All reach weapons are two-handed AFAIK
I failed at this too. Flurry only works with Monk weapons, not weapons that the Monk is proficient with. Check D20PFSRD for which weapons have the 'monk' qualityI'm playing around with a few ideas and rolled a rogue knife master, cheated in some XP and took a level in Monk. The internet say's that flurry of blows works automatically - now if that were true - and the game states I have x1 APR, then I take TWF giving me two, then I would make x3 attacks against an enemy correct?. Because by my count I'm only getting x2.
So I think Flurry is either borked (because I can't work out how to engage it) or it doesn't work with daggers.
I made Tristian a Mystic Theurge, you'll probably struggle a bit longer in the early game but you will eventually end up with so many spell slots that it is almost impossible to run out.after so many thoughts i've decided to try the painful way of the Mystic Theurge with a necromancy flavor for role playing reason, I wanted an inquisitor but there was already Jaethal, I thought about a Magus but there was already another companion, LE paladin wasn't an option and cleric seemed the right way for me, but then I remembered how much I loved to summon planetar/deva and went for the double class. Am I destined to fail?
Also, just played 3 h and reached that first bandit camp after oleg, i've got no rogue to open chests and disarm trap, is that normal? My party is kinda unbalanced right now with Jaethal, Valerie and Amiri
I failed at this too. Flurry only works with Monk weapons, not weapons that the Monk is proficient with. Check D20PFSRD for which weapons have the 'monk' qualityI'm playing around with a few ideas and rolled a rogue knife master, cheated in some XP and took a level in Monk. The internet say's that flurry of blows works automatically - now if that were true - and the game states I have x1 APR, then I take TWF giving me two, then I would make x3 attacks against an enemy correct?. Because by my count I'm only getting x2.
So I think Flurry is either borked (because I can't work out how to engage it) or it doesn't work with daggers.
I really don't think it's worth it to ditch Vivisectionist levels in favour of Fighter levels. Pure Vivisectionist is the way to go.
Well, we'll see. I think you're overstating it.I really don't think it's worth it to ditch Vivisectionist levels in favour of Fighter levels. Pure Vivisectionist is the way to go.
In this game more attack bonus >>>>>>> more sneak dice. If sneak attack were the same bonus damage and simply worked on everything with no need for setup it would still be true.
1 viv for mutagen and accomplished sneak attacker, rest in full BAB classes.
Overcoming enemy AC is the end all and be all of making a physical damage class work and it's very hard for a 3/4th BAB class to do, even with 30 main stat and maxed out buffs and flanking and what have you.
I really don't think it's worth it to ditch Vivisectionist levels in favour of Fighter levels. Pure Vivisectionist is the way to go.
In this game more attack bonus >>>>>>> more sneak dice. If sneak attack were the same bonus damage and simply worked on everything with no need for setup it would still be true.
1 viv for mutagen and accomplished sneak attacker, rest in full BAB classes.
Overcoming enemy AC is the end all and be all of making a physical damage class work and it's very hard for a 3/4th BAB class to do, even with 30 main stat and maxed out buffs and flanking and what have you.
This has been the way since 3.0...I failed at this too. Flurry only works with Monk weapons, not weapons that the Monk is proficient with. Check D20PFSRD for which weapons have the 'monk' qualityI'm playing around with a few ideas and rolled a rogue knife master, cheated in some XP and took a level in Monk. The internet say's that flurry of blows works automatically - now if that were true - and the game states I have x1 APR, then I take TWF giving me two, then I would make x3 attacks against an enemy correct?. Because by my count I'm only getting x2.
So I think Flurry is either borked (because I can't work out how to engage it) or it doesn't work with daggers.
Damn. You're right: http://www.d20pfsrd.com/equipment/weapons/
I'm playing around with a few ideas and rolled a rogue knife master, cheated in some XP and took a level in Monk. The internet say's that flurry of blows works automatically - now if that were true - and the game states I have x1 APR, then I take TWF giving me two, then I would make x3 attacks against an enemy correct?. Because by my count I'm only getting x2.
So I think Flurry is either borked (because I can't work out how to engage it) or it doesn't work with daggers.
This has been the way since 3.0...I failed at this too. Flurry only works with Monk weapons, not weapons that the Monk is proficient with. Check D20PFSRD for which weapons have the 'monk' qualityI'm playing around with a few ideas and rolled a rogue knife master, cheated in some XP and took a level in Monk. The internet say's that flurry of blows works automatically - now if that were true - and the game states I have x1 APR, then I take TWF giving me two, then I would make x3 attacks against an enemy correct?. Because by my count I'm only getting x2.
So I think Flurry is either borked (because I can't work out how to engage it) or it doesn't work with daggers.
Damn. You're right: http://www.d20pfsrd.com/equipment/weapons/
I'm playing around with a few ideas and rolled a rogue knife master, cheated in some XP and took a level in Monk. The internet say's that flurry of blows works automatically - now if that were true - and the game states I have x1 APR, then I take TWF giving me two, then I would make x3 attacks against an enemy correct?. Because by my count I'm only getting x2.
So I think Flurry is either borked (because I can't work out how to engage it) or it doesn't work with daggers.
FWIW, they only just fixed flurry to not work with other (non-monk) weapons in the latest patch. So it was broken before that.
I haven't checked in game, but I believe sai should count as monk weapons though. That's the intersect between knife master and monk flurry.
Monks has hitorically been one of the weakest classes in 3.x. So much so that they updated it in 3.5 with the Swordsaint. I am not sure where you got the idea that they are "cheating" from...Yeah I never really paid much attention to Monks, always thought playing the class was the same as cheating.