Sykar
Arcane
I will soon be able to start with my first character. Any advice for a pure wizard?
Consider your spell choices carefully, because the majority of spells is not available as scrolls, so what you choose during level ups is what you get. This is why I went with a druid; a wizard with a limited spell selection just doesn't feel like one.I will soon be able to start with my first character. Any advice for a pure wizard?
Play the specialist archetype, the one that gets +2 spells. You will have so many spells to cast, you will almost feel like a sorcerer.I will soon be able to start with my first character. Any advice for a pure wizard?
Afaik both pally and magus have ability to give ghost touch properties to their weapons at endgame levels. So there's that I suppose. Magus gets dimensional strike on top of all that.Incorporeal creatures are tough cookies, they resist almost anything but Force damage (and Channeling).
Incorporeal (Ex)
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
And game doesn't provide that much of explanation in Combat Log, you just see that your damage is shit but see no reason for it (like you see with DR).
Eh, I've played Arcanum with a no necromancy wizard. It's not the same, because harm was one spell. You can avoid sirocco in PK, but the same efect can be achieved by layering other spells, e.g. acid fog and tar pit. The problem is with a) huge aoes, meaning nothing has a chance to crawl out, because they'd have to pass several checks before reaching the spell border, and b) the enemy ai, which won't even try to counter it or move out in case of ranged attackers. The solution would be to reduce the aoe, make the spells easily dispelled and have the enemies try to dispel them.New rule - we don't play Arcanum with Harm, we don't memorize Sirocco in PK
You can probably make at least two NPCs into arcane casters with Sirocco. Why bother with a custom?Make wizard. Pump int. Get specialization and greater specialization evocation. Get spell penetration and greater spell penetration. Get Sirocco. Fill in all slots with Sirocco. Win gaem. Make 2nd custom wizard, give him Sirocco too, win gaem faster.I will soon be able to start with my first character. Any advice for a pure wizard?
Because Octavia is the only one who will get it relatively early, and she is so fucking annoying she belongs in a Beamdog gameYou can probably make at least two NPCs into arcane casters with Sirocco. Why bother with a custom?Make wizard. Pump int. Get specialization and greater specialization evocation. Get spell penetration and greater spell penetration. Get Sirocco. Fill in all slots with Sirocco. Win gaem. Make 2nd custom wizard, give him Sirocco too, win gaem faster.I will soon be able to start with my first character. Any advice for a pure wizard?
Regongar is fine IMO. I was surprised how likable he and Nok-Nok were, CE usually are written really poorly.anyone pushed octavia and regongar towards evil? maybe theyll be more likable.
I saved the slaves and Reg later said he agrees that it was a good idea. Maybe it works other way around with Octavia.Regongar is fine IMO. I was surprised how likable he and Nok-Nok were, CE usually are written really poorly.anyone pushed octavia and regongar towards evil? maybe theyll be more likable.
I didn't trythough so I don't know what effect it has on their personalities really.letting the slaves burn,
I saved the slaves and Reg later said he agrees that it was a good idea. Maybe it works other way around with Octavia.Regongar is fine IMO. I was surprised how likable he and Nok-Nok were, CE usually are written really poorly.anyone pushed octavia and regongar towards evil? maybe theyll be more likable.
I didn't trythough so I don't know what effect it has on their personalities really.letting the slaves burn,
Any reason to go universalist wizard in this game? The free metamagic stuff starting at 8th level seems nice but does it compete with bonus spells and special abilities?
Based on what I've read I think shebut what does it change her attitude for rest of her dialogues?
does she end up gutting her mother in revenge?
Based on what I've read I think shebut what does it change her attitude for rest of her dialogues?
does she end up gutting her mother in revenge?
and you can't try to stop her.burns her house down
Why not go with a Cleric of Erastil and an Inquisitor instead of having a ranger in there? Community Domain gets you Guarded Hearth which is awesome and your deity weapon is a longbow.Since I've reached ch.7 on my current run, I'm trying to come up with a party for a 2nd run.
I'm thinking of going for: MC - Sword Saint, a paladin and, of course, a wizard. That leaves 3 spots open and I'm not sure what to fill them with. One option is a Vivisectionist/Monk as the 3rd melee guy and, for the back row, I'm unsure what to go for.
Two guys that can reliably kill stuff with bows would be good, so maybe one ranger - not sure if straight ranger or an archetype or just straight up use Ekun - and one Inquisitor - again, I don't know if I should go for a Monster Tactician or a Sacred Hunstmaster.
The Huntsmaster might overlap needlessly with the ranger so maybe the Tactician is the better option. Of course, this does mean I would not have a straight cleric.
On the one hand, an inquisitor does have access to sufficient divine spells to replace the cleric as a buffer, on the other I'm thinking I could drop the ranger, keep the Inquisitor as a buffer and use a cleric for summoning, debuffing and dealing damage with necromancy spells. Final contender would be an Alchemist/Grenadier with a simple role - carpet bomb the map.
Any thoughts?
Why limit it to arcane? Level Harrim, Jaethal, and Tristian as druids and have everyone in your party do the siroccoYou can probably make at least two NPCs into arcane casters with Sirocco. Why bother with a custom?
If I multi a Cleric in a Sacred Huntsman to get the third level solo tacticts/give pet the teamfeats. Do the Inquisitor levels count for spell durations? Let's say "Sheild of faith". If I am a 3rd level Inqusitor and 7th level Cleric. does it last 10 minutes? Or just 3 if it's in the Inquisitor spell book?