Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,564
Thanks. I was looking specifically at Archeologist because it seems flavorful and the Freebooter but I wasn't sure just how much you lose out on compared to regular ranger.
I dunno why everyone blows their load on Archeologist, it's trash. Giving up massive bonuses to your entire team just to get a pitiful luck bonus that doesn't even last that long?Thanks. I was looking specifically at Archeologist because it seems flavorful and the Freebooter but I wasn't sure just how much you lose out on compared to regular ranger.
Defender of the True World is best and only version of Druid you should be playing unless you are going for Mystic Theurge. Compared to pure Druid you lose poison immunity but both you and your pet get offensive and defensive bonuses vs Fey which is super useful in this game.Chirurgeon: not sure but seems crap
Blight Druid: doesn't play to the Druid's strengths which in my opinion are blasting and healing, it's alright I guess
Defender of the True World: could be decent against Fey (HINT HINT) but doesn't play to the Druid's strengths IMO
Feyspeaker: good caster that plays to the Druid's strengths, just don't try to go into melee or anything, good candidate for Druid/Sorc Mystic Theurge
Freebooter: apparently quite good
Flame Warden: dunno
Stormwalker: dunno
Scroll Savant: shit I think, not enough scrolls in the game
Arcane Bomber: no idea, PnP version gives up four schools which is utter trash
Thassilonian Specialist: dunno
Sword Saint seems like a strong upgrade to Magus, at least as long as you're more interested in hitting and critting stuff rather then blasting it.
Very high AC potential with Canny Defense if you go Dex/Int, early access to increased crit multiplier (albeit at a high AP cost), free Weapon Focus at level 1 (means you can get Slashing Grace at level 1 with human; non-human regular magus would have to wait till level 5), free own versions (usually superior, cause bonus is stat based rather then static) of nice feats such as Improved Initiative, Combat Reflexes and Critical Focus, earlier access to BAB-based and Fighter specific feats.
on the other hand you cant wear any of those nice end game armors.
first round (when flat footed) you are very vulnerable
It's not a strict upgrade since Spell Recall is very good, and lets you spam Shocking Grasp and Vampiric Touch a lot. It is very good if you want to go Dex-based and focus more on the sword side of things, as you say.Sword Saint seems like a strong upgrade to Magus, at least as long as you're more interested in hitting and critting stuff rather then blasting it.
Very high AC potential with Canny Defense if you go Dex/Int, early access to increased crit multiplier (albeit at a high AP cost), free Weapon Focus at level 1 (means you can get Slashing Grace at level 1 with human; non-human regular magus would have to wait till level 5), free own versions (usually superior, cause bonus is stat based rather then static) of nice feats such as Improved Initiative, Combat Reflexes and Critical Focus, earlier access to BAB-based and Fighter specific feats.
Bloodhound is as good as any of the Runic Mageblades (although they are good for a Magus). Bear God Scimitar is probably as good or better than the Mageblades unless you're fighting something with truly insane AC (and then you can just use Dimension Strike).Sword Saint seems like a strong upgrade to Magus, at least as long as you're more interested in hitting and critting stuff rather then blasting it.
Very high AC potential with Canny Defense if you go Dex/Int, early access to increased crit multiplier (albeit at a high AP cost), free Weapon Focus at level 1 (means you can get Slashing Grace at level 1 with human; non-human regular magus would have to wait till level 5), free own versions (usually superior, cause bonus is stat based rather then static) of nice feats such as Improved Initiative, Combat Reflexes and Critical Focus, earlier access to BAB-based and Fighter specific feats.
Sword Saint with Aldori Duelling Sword works well since there are many good ones around. Although I suppose the optimal choice would be scimitar to get runic mageblades meant for Regongar.
I want that Lawbringer armor I waited all game for god damn it!on the other hand you cant wear any of those nice end game armors.
first round (when flat footed) you are very vulnerable
You COULD get Uncanny Dodge from some other class (Rogue, Defender, even Barbarian if not lawful), but I don't think its worth the loss of high level abilities, enchantments such as Brilliant Energy and spells.
You do get to add your Int to your Initiative. You could even go crazy and pick Improved Initiative along with it. You'd rarely loose the Initiative game then, I imagine.
As for the armor, if Lawful Good, he can wear +5 Dodge robes.... along with +8 Bracers and potentially +5 Magic Vestment enhancement. What more armor do you want?
Nah I'd still say longbow, it has the best itemization and Magus gets lots of tricks to help them hit.Would you use bow or crossbow with eldritch archer? bow with many shots would probably suffer from low bab.
They are supposed to be. Crossbows are simple weapons. Bows are martial weapons.XBow are shit compared to bows in PnP.
You could use the foresight spell. Endgame only, though, since it's level 9 (wizards and druids):on the other hand you cant wear any of those nice end game armors.
first round (when flat footed) you are very vulnerable
You COULD get Uncanny Dodge from some other class (Rogue, Defender, even Barbarian if not lawful), but I don't think its worth the loss of high level abilities, enchantments such as Brilliant Energy and spells.
You do get to add your Int to your Initiative. You could even go crazy and pick Improved Initiative along with it. You'd rarely loose the Initiative game then, I imagine.
As for the armor, if Lawful Good, he can wear +5 Dodge robes.... along with +8 Bracers and potentially +5 Magic Vestment enhancement. What more armor do you want?
It's not a strict upgrade since Spell Recall is very good, and lets you spam Shocking Grasp and Vampiric Touch a lot. It is very good if you want to go Dex-based and focus more on the sword side of things, as you say.
I'm also not sure that Duelist and Sword Saint versions of Canny Defense are meant to stack, which is a build I've seen suggested quite a bit.
You don't really have to ration them so carefully in the first place with Spell Recall, plus having a big pool of Vampiric Touch THP by the time you get to the boss is pretty handy. But yes Sword Saint can definitely get by. I just don't think it is a clear-cut upgrade to a regular Magus overall, more like a strong sidegrade.It's not a strict upgrade since Spell Recall is very good, and lets you spam Shocking Grasp and Vampiric Touch a lot. It is very good if you want to go Dex-based and focus more on the sword side of things, as you say.
Good point.
Would be nice to have moar casts of these spells. Then again, you mostly save them (and single-use AP abilities) for challenging enemies/bosses and you should have enough casts for those even as a SS.
The SS and Duelist levels stacking to increase the Int cap makes way more sense to me than getting Int bonus to AC twice.I'm also not sure that Duelist and Sword Saint versions of Canny Defense are meant to stack, which is a build I've seen suggested quite a bit.
Me neither. At least not the way they do. For me the most logical would be if the max bonus AC from Int was based on total SS+Duelist levels.
But as I calculated the potential AC without Duelist levels to be 74 (with Traditional Monk and Crane Wing), I don't really see the point of missing SS progression and high level abilities.
One other perk of Sword Saint is that he eventually gets to add Int bonus to damage vs Flat Footed. With Shatter Defenses that can be always vs Shaken enemies. I don't want to invest heavily in the intimidation feats with him... but if Val and/or Jaethal make the enemies shaken, he'll get a nice bonus (along with having an even easier time actually hitting: if using with Brilliant Energy... ignoring armor, shield, dodge and dex...).
Oh yeah, gotcha. Yes that's quite a good perk.But they are denied Dex and Dodge with Shatter Defenses Flat-footed... so that together with Brilliant means only base, natural, deflection and maybe special cases, like sacred are left...