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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Joined
Dec 17, 2013
Messages
5,390
2-Handed Fighter is fun, for non-munchkins. Pretty passive gameplay (auto-attack pretty much, unless you want to use maneuvers), but damn, the damage output is snazzy. I fought the Stag Lord the other day, and got a crit with 53 damage on the assassin near him. Using a greatsword +1.

Between the 2 handed +1 bab/+1 damage line for this kit, and then the enhanced power attack/chop/etc line, the fighter focus/specializations feats, and the regular figher bab, this is gonna be fun.
 
Joined
Dec 17, 2013
Messages
5,390
I think you get a line of anti-fear saves as 2-handed fighter, and for everything else, thats what the rest of my party is for. Buffbots for the Chad.
 

Yosharian

Arcane
Joined
May 28, 2018
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10,414
Location
Grand Chien
2-Handed Fighter is fun, for non-munchkins. Pretty passive gameplay (auto-attack pretty much, unless you want to use maneuvers), but damn, the damage output is snazzy. I fought the Stag Lord the other day, and got a crit with 53 damage on the assassin near him. Using a greatsword +1.

Between the 2 handed +1 bab/+1 damage line for this kit, and then the enhanced power attack/chop/etc line, the fighter focus/specializations feats, and the regular figher bab, this is gonna be fun.
No spells? No thanks!
 

hell bovine

Arcane
Joined
Sep 9, 2013
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2,711
Location
Secret Level
true. On a dedicated martial you need multiple Iron wills, very easy with the feats though.
You can protect against most effects, except maybe for the beguiling aura. Which is why animal companions make the best frontliners; they don't fall for it. :D (honestly, I'd make Ms. Piggy the baroness, if I could)
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,074
Does the game shows only 4 attacks/round max in the Martial TAB? What if your char has more?
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Why less attacks? That would only be the case if you are pulling in spell strike on all your attacks, which is theorycrafting. That only happens against boss encounters. My level 11 Scion can cleave through most mobs without breaking a sweat. Heck, I have not tried him with a two handed 6 feet weapon yet which would make him even more effective. That way he is not even in hit range.

True, if you need to move even a little, you can't do a full round Spell Combat & full attack combo. So quite often you don't benefit from the extra action/attack. Means good positioning is important, so that once you kill an enemy, another one is still in range. Having good AC helps running into the middle of a pack of mobs and surviving.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Is there one? Which?

Again, you can build a reach Magus, but then you ignore one of the main class advantages, which is casting and attacking in the same round (the other 2 main perks being enchanting your weapon and being able to cast arcane spells in armor without spending feats on ASF reduction; being able to spellstrike and use better crit range for your touch spells is just a little side bonus). In this case I think an Eldritch Knight might be a better pick, who can cast up to level 9 spells (if based on wizard/sorc) and quicken them on a crit.
 
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Haplo

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Pillars of Eternity 2: Deadfire
That it does. I think Enlarged with a reach weapon provides even more reach though.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Correct. This means that a Magus with reach weapons should be quite good. He can completely ignore AC by not being in the range of AoOs.
Unless the enemy is Large/Huge as well.
Or uses ranged weapons (not AoOs, but still).
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
dagger deceiver has +5ft reach. weapon itself is a bad choice for magus but could work if you must have reach
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Yosharian,

I like your Eldiritch Scion build. Quite creative how you've used the Arcane Bloodline and New Arcana trait to get some great spells, usually not available to the maguses (Sense Vitals, Echolocation, Greater Heroism - nice picks).
One thing I don't understand is why you're pushing Charisma instead of Dex? Sure it adds to spell DCs, AC and saves and even accuracy with Arcane Strike. But Arcane Strike is only a few times per day, while you tend to fight a lot. Won't the damage be too low and aren't you afraid of missing? Also you have little in the way of damage boosters - apart from the AP enchantments and spells, that is. Even Arcane Strike at level 19?

Also nice synergy with the sai flurry for 3 max AB attacks, 4 with haste, 5 with the supposedly best sai with Greater Speed.
Although I wonder if Flurry of Blows working with Spell Combat is correct? Or might get patched?
Another thing I wonder is whether Crane Wing working with Spell Combat is a bug and will get patched...
 
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TT1

Arcane
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Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I wish nerd commando could make an Jaethal tank build. What is his nickname here?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,414
Location
Grand Chien
Yosharian,

I like your Eldiritch Scion build. Quite creative how you've used the Arcane Bloodline and New Arcana trait to get some great spells, usually not available to the maguses (Sense Vitals, Echolocation, Greater Heroism - nice picks).
One thing I don't understand is why you're pushing Charisma instead of Dex? Sure it adds to spell DCs, AC and saves and even accuracy with Arcane Strike. But Arcane Strike is only a few times per day, while you tend to fight a lot. Won't the damage be too low and aren't you afraid of missing? Also you have little in the way of damage boosters - apart from the AP enchantments and spells, that is. Even Arcane Strike at level 19?

Also nice synergy with the sai flurry for 3 max AB attacks, 4 with haste, 5 with the supposedly best sai with Greater Speed.
Although I wonder if Flurry of Blows working with Spell Combat is correct? Or might get patched?
Another thing I wonder is whether Crane Wing working with Spell Combat is a bug and will get patched...
In fights where I need consistent damage, I have 5 other characters.

In fights where I need every last inch of DPS, I have Arcane Accuracy.

You lose +2 to-hit and +2 damage to gain +2 to saving throws and spell DCs (+3 at level 20, but.... you know)

It's not a huge difference, though. Switch them if you like.

I must admit I've considered switching them myself.

Bear in mind that the character is an ultra tank with insane saves that can buff and nuke, and he's excellent at Persuasion.. A little loss of damage is not a big deal.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
2-Handed Fighter is fun, for non-munchkins. Pretty passive gameplay (auto-attack pretty much, unless you want to use maneuvers), but damn, the damage output is snazzy. I fought the Stag Lord the other day, and got a crit with 53 damage on the assassin near him. Using a greatsword +1.

Between the 2 handed +1 bab/+1 damage line for this kit, and then the enhanced power attack/chop/etc line, the fighter focus/specializations feats, and the regular figher bab, this is gonna be fun.
No spells? No thanks!
it's all about spell! you cast glaive, and when you need aoe you cast cleaver glaive!
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Hey Pope Amole II any chance you go back to companion builds in PK? This Jaethal tank can be pretty good

I'll do some builds with tieflings and kineticists and stuff but I'm not sure what makes Jaethal to be that great of a tank. Inquisitor is more of a DD profession. Like, you have regeneration etc. but that's not really enough to keep up with enemy numbers on higher difficulties. It's also really trait-dependent and her starting stuff is probably wasted. As well as the pantheon.
 

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