Yosharian
Arcane
Really? What makes you say that?I don't think flurry of blows is supposed to work with dual-wielding. Therefore a monk probably shouldn't dual wield.
Really? What makes you say that?I don't think flurry of blows is supposed to work with dual-wielding. Therefore a monk probably shouldn't dual wield.
Kingmaker is using the Unchained monk which is the revised Full bab version of monk. Also flurry of blows in this version of monk is not a modified version of Two Weapon fighting but simply an extra a attack made at the highest bab (like having a speed weapon).It works as long as all of the weapons used are Monk weapons. The penalties stack, though, and with a 3/4 BAB, doing that is basically asking for trouble. Flurry only gets the penalties removed at level 11 or so. On top of that, you need a very high Dex to get TWF in the first place, which is bad because a Dex-based Monk is a trap for young players. Generally, you want Wis for the Stunning Fist or Str for general mayhem. Monks are best used as living sniper bullets, tumbling past the frontline to whack the mage in the rear. They are geared that way: extra speed, tumble as a class skill, Stunning Fist that mages are vulnerable to, and later on, SR in case the mage survived the fist. Very rarely would a Monk stand and deliver, and if they do that AND try all those attacks, well, we call it Flurry of Misses.I don't think flurry of blows is supposed to work with dual-wielding. Therefore a monk probably shouldn't dual wield.
Flurry is arguably better, as it provides extra attacks at max Attack Bonus (rather then at -5/-10).
Am I missing something or does the level 1 spell Grease seem to outperform many disable/crowd-control spells by a large margin? I have a low level Enchanter Wizard (level 6), and Grease seems to consistently knock over enemies and lasts for a considerable duration. In contrast, Hypnotism seems hit-or-miss and short-lived in duration, even with several enchantment+ feats. Hideous Laughter seems decent, but it is single target.
Did it get buffed? I played Deadfire on release, and I do not remember Chill Fog being that good. I recall Slicken, which is equivalent to Grease in PoE, but it seems much more self-contained.Am I missing something or does the level 1 spell Grease seem to outperform many disable/crowd-control spells by a large margin? I have a low level Enchanter Wizard (level 6), and Grease seems to consistently knock over enemies and lasts for a considerable duration. In contrast, Hypnotism seems hit-or-miss and short-lived in duration, even with several enchantment+ feats. Hideous Laughter seems decent, but it is single target.
Seems like every game needs a spell like that ...
Deadfire has the crazy levev 1 Chill Fog, which is an aoe pulsing freeze damage + Blind (Tier 3 affliction, reduced range, -15 Accuracy, 50% recovery penalty) which pulses every 3 (?) seconds and the blindness effect persists for over 20.
Not to mention the Watershaper subclass and Grave Calling Saber party friendly versions. The latter with the right enchantments may also pulsing aoe Paralyze (!) .
Inquisitors seem pretty neat. I was thinking of making a heavy armored greatsword inquisitor now that theres a +str +wis racial option to use.
Really? What makes you say that?I don't think flurry of blows is supposed to work with dual-wielding. Therefore a monk probably shouldn't dual wield.
Ahh ok. I missed that. Good to know.Really? What makes you say that?I don't think flurry of blows is supposed to work with dual-wielding. Therefore a monk probably shouldn't dual wield.
According to the Pathfinder rules for Unchained Monk Flurry:
"He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects)."
However Kingmaker mechanics might be different.
This is a follow on from the rule in 3.5 that allowed Monks to use different weapons as part of the Flurry. You can hit with a foot, then one end of a quarterstaff and then the other end and then back to the foot if you so desire. As the rule said, you don't get extra attacks if you use that rule.Really? What makes you say that?I don't think flurry of blows is supposed to work with dual-wielding. Therefore a monk probably shouldn't dual wield.
According to the Pathfinder rules for Unchained Monk Flurry:
"He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects)."
However Kingmaker mechanics might be different.
*shrug* As I said, I trust pieturd to fuck it up.Most sources seem to agree that you can't combine TWF and FoB for a Pathfinder Monk.
And UMonk has no AB penalty for Flurry and is a full BAB class.
Depends how you want to tank.My purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
My purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
My team will be 1 main tank(valerie), 1 off tank support (harrim), 1 off tank dps (me), 1 full suppot and 2 dps.Depends how you want to tank.My purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
My purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
How about a Vivisectionist? Gets huge Strengh bonuses, natural armor, sneak damage and a rich suite of buffs. Also can become mostly immune to crits.
My purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
DPS that can tank huh? I would go Paladin or Inquisitor. Go for the sacred huntsmaster; it can tank thanks to the Teamwork feats. But to put heavy armour on him, take a level in Fighter.
For that role in my party I made a custom companion that is a Two-handed Fighter/Stalwart Defender. When he needs to tank I just turn on Stalwart Defender ability and he gets a nice dodge bonus (also stalwart gives him passive dodge bonuses). Also as a fighter base class I got enough feats for defense and offense feats. He works nicely. He can dish out nice damage and tank when needed. And of course it is a Dwarf for bonus tankiness :DMy purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
str-based builds are strictly inferior to dex-based ones, especially in the later chapters when everything does touch-based damageMy purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
My purpose is to be a 2-handed dps that can tank if necessary, so i must choose paladin, inquisitor, crusader or fighter 1/cleric X? Thanks!
obsfighter and barbarians are out of question)
How about a Vivisectionist? Gets huge Strengh bonuses, natural armor, sneak damage and a rich suite of buffs. Also can become mostly immune to crits.
Hermit said:Interesting, what stats and feats should i invest?
That's true but you only need the Mage Armor spell and a +6 Dex mod to equal non-magical Full Plate.Because of shit above 3e D&D had exp penalty if you overdid it with munchkin multiclassing. Unless you were human and picked Vivi as your fav class (if vivi existed in D&D). In Pathfinder this multiclass would cost you bonus to life or skills for levels in monk and sword saint. But lucky for you as I don't think devs implemented that into P:KM.
Also you get a full plate within first 5h of the game, you get that +8 bracers of armor and +5 monk robe after 100h of playing it.
put some points in CHA and take 1 level in scaled fist(monk) for a big AC bonusVivisectionist has their dex mutagen giving them the Alchemical Dex bonus and the Alchemic natural armor bonus. After they gain access to lvl 2 (level 4+) spells they also get Barkskin which stacks on the mutagens natural armor bonus because this one is an enchancement bonus. I'm pretty sure a dex vivi can mantain ludicrous amounts of AC even if you don't go for multiclassing and maintain a passable amount of damage due to their attack stat getting really high.
Also you get a full plate within first 5h of the game, you get that +8 bracers of armor and +5 monk robe after 100h of playing it.