Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,845
Mercs suck, as does Grease kiting (with a very few exceptions). You haven't hit one of the many optima yet.Been playing act1 with CoTW (not using favored class and traits, think this adds a bit too much power) a lot and my opinion on the mod is changing a lot. Originally I felt it was mostly bloat and also that it gave too many good tools to the player for kingmaker's more basic encounter design compared to WotR (which is why I decided to play with no mercs and no companion respec to avoid making an optimized synergetic team) and this stays true in some ways but:
Implementation looks flawless so far (in everything I've tested), balance/revert to pnp changes are good (especially the combat trick change that's also in TTT), a lot of new feats make feat heavy classes like fighter for martials and wizards for casters a lot more interesting and versatile.
Funnily enough I think the Grease change might be even stronger in this that in regular kingmaker. Enemies are taking 1 mobility check per square moved in the grease... kiting with enlarged reachers over grease is pretty fucking strong in the early game and don't need conjuration foci to make it very effective. I'd say balance changes look neutral to me. I am sure some late game stuff will be very strong, but late game always was very easy anyways.
Companion changes are hit or miss. It's a kind of drastic departure from Owlcat's original design which was to make a lot of them somewhat flexible by giving them a lot of stats so you could take them elsewhere if you wanted to. In CoTW they have a pretty optimized stat spread and feat choice for what the mod wants you to do with them.
All in all great mod, but choice paralysis is worse than in WoTR.
Agree on the companion stat spreads and the mod.