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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Discussion in 'Owlcat Games' started by Elex, Nov 20, 2018.

  1. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
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    14,149
    This question really depends on your bug-withstand threshold. There are those who claim ferverently that the game was fully playable on release, after all.
     
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  2. Popiel Arcane Patron

    Popiel
    Joined:
    Jul 15, 2015
    Messages:
    1,352
    Location:
    Commonwealth
    Pillars of Eternity 2: Deadfire
    Thank you, I'll wait until then.
     
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  3. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
    Messages:
    8,454
    Location:
    Turn right after Alpha Centauri
    I had no bugs or issues so far so you can start now if you want. Loadtimes become an issue in chapter two, where load times become quite annoying but, as mentioned, patch 1.2 is close to release which should improve those noticably.
     
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  4. Dodo1610 Magister

    Dodo1610
    Joined:
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    Location:
    Germany
    As a lot of people have already said the game is playable since 1.1. The release version dind't deserve to be called a Beta. 1.2 fixes a lot of additional bugs that are still left.
    The first really big mod should also be out soon which adds the Oracle class and other things https://gist.github.com/jennyem/c401f278a10c71d56f6ed18545231547.
     
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  5. Incendax Augur

    Incendax
    Joined:
    Jul 4, 2010
    Messages:
    738
    Yes. If anyone has been waiting to play this game, a couple weeks after 1.2 drops is probably going to be a good time to start playing unless you want to wait another year for more DLC and whatnot.
     
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  6. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
    Messages:
    8,454
    Location:
    Turn right after Alpha Centauri
    Spells:


    :bounce:
     
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  7. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
    Mar 16, 2015
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    All those spells and stuff will only help make players stronger which is not needed. This mod is nice but I am not installing it until someone makes a SCS type mod that lets enemies also use all the new toys.
     
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  8. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,915
    That mod feature list if pretty damn great. Character traits, oracle, more feats, more spells. This is what I was hoping DLCs would give us. Now, if only they added a witch as well...
     
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  9. Sharpedge Learned

    Sharpedge
    Joined:
    Sep 14, 2018
    Messages:
    517
    I am looking forward to the modding scene (hopefully) growing and mods added to make enemies more creative with their powers. Also, I think mods adding more to do during act 5 and the wait for Act 6 would be nice. After you claim Pitax, there isn't much to do except skip 400 days.
     
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  10. Dodo1610 Magister

    Dodo1610
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    Last edited: Jan 21, 2019
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  11. Efe Liturgist

    Efe
    Joined:
    Dec 27, 2015
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    1,957
    doesnt seem prudent to use it just before a major patch drops. who knows whats gonna break
     
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  12. Sharpedge Learned

    Sharpedge
    Joined:
    Sep 14, 2018
    Messages:
    517
    Agreed, I have no intention of breaking my saves.
     
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  13. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    Location:
    Scandinavia
    Isn't this what was said before the 1.1, too? :smug:
    We've now entered an era where jury-rigging an entire fucking class and shoehorning it into a game via mods is classified as "Quality of Life". What a time to be alive.
     
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  14. zapotec Learned

    zapotec
    Joined:
    Feb 7, 2018
    Messages:
    577
    what are the modding tools (f any) used for for doing that mod?
     
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  15. ArchAngel Arcane Sad Loser

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    13,646
    Well I didn't play 1.1 beta but I am playing 1.2 beta. It does feel like a finished game (still badly balanced in some parts but finished). Well except for some bugs in beta but I am sure those will be removed in next 2 weeks.
     
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  16. Thonius Arcane

    Thonius
    Joined:
    Sep 18, 2014
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    2,943
    Location:
    Schadenfreude Farm.
    Probably just Unity.
     
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  17. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    14,149
    One of these:
    [​IMG]

    *hums innocently*
     
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  18. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
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    8,108
    deterministic system > RNG
     
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  19. VaxxedDeadman Arcane Patron

    VaxxedDeadman
    Joined:
    Nov 15, 2010
    Messages:
    4,482
    Location:
    the Moscow
    Pathfinder: Kingmaker
    Probably some dotnet decompiler to view original sourcecode (like ilSpy -> https://github.com/icsharpcode/ILSpy ), maybe some unpacker to view unity resource files and harmony to inject the mod into the game (harmony tutorial for rimworld -> https://rimworldwiki.com/wiki/Modding_Tutorials/Harmony , there is probably some tutorial for harmony + unity mod loader, but youll have ot look it up yourself).
    You can view source code for mod here -> https://github.com/jennyem/pathfinder-mods/tree/master/EldritchArcana
     
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  20. santino27 Arcane Patron

    santino27
    Joined:
    Oct 1, 2008
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    2,218
    He posted a little about it on reddit... https://www.reddit.com/r/Pathfinder...eldritch_arcana_mod_adds_in_the_oracle_class/
     
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  21. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,920
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Oh thank gawd. Since I'm Gay, I can avoid all that shit :)
     
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  22. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Messages:
    3,109
    Well, I got some news for you. You can live out your gay nerd fantasies just as well (at least with one character I think)!

    In other news, went ahead and bought the Wildcards DLC. Wanted to throw these guys some more money and I will probably make a tiefling character in a future playthrough. I actually quite like the new companion, too.
     
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  23. deuxhero Arcane

    deuxhero
    Joined:
    Jul 30, 2007
    Messages:
    9,119
    Location:
    Flowery Land
    I wouldn't bother with Swashbuckler, it's a pretty shitty class. Warpriest would be easier to implement (Only a few unique abilities) and more useful a class. If the maker wanted it to be even easier they could make the default Warpriest Arsenal Chaplin (at least initially). That trades most of their unique abilities for more fighter ones and is considered a very good trade. Slayer is also a decent class (it's fighter, but with skills and slightly more restricted bonus feats.) with only a single unique feature that's not even that complex.
     
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  24. 80Maxwell08 Arcane

    80Maxwell08
    Joined:
    Nov 14, 2012
    Messages:
    1,143
    So now that it's on sale on GOG again, I'm probably going to pick this up before the sale ends. My question here is should I go for the default no extras explorer edition or go for the all extras and season pass imperial edition (I'm skipping the royal edition since if I would pay the extra $26 for that then I would pay the extra $12 on top of that for the season pass). How is the soundtrack or artbook? Is there any news on that chris avellone module they say is coming soon? Sorry for all the questions, I've haven't kept up on news about this game.
     
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  25. jdinatale Arbiter

    jdinatale
    Joined:
    Sep 28, 2013
    Messages:
    392
    Any chance for a turn based mode patched in?
     
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