I'm loving the game and have had to spend alot of time nailing down the mechanics and complexity of the game except with one problem.
For the life of me I just cannot figure out how to play Regongar properly and I've even run out of quick buttons for his skills. I'm lv13 and I still don't know how to use him properly. Can anyone explain how I'm meant to play an eldrich scion?
What exactly are you having trouble with?
For example the whole one handed weapon thing. Does it have to be an agile weapon to count? It seems like he's holding his longsword with 2 hands from the damage bonus from strength. And also I don't quite understand the spellstrike concept, I understand him charging up his touch spell and landing it simultaenously with his sword, but haven't quite worked out what his other ability actually really does. And then also I just got an ability that allows me to spend 2 points to resolve all attacks this round as touch spells and I don't know what that means.
No, just a one-handed weapon.
Spellstrike grants you an additional melee attack when you use a touch spell in combat. It replaces the touch spell's normal touch attack.
Spell combat just allows you to cast a spell and also make your iterative attacks. It's a bit like having two actions per turn, instead of the usual one - one of them used to cast a spell, the other used to make the iterative attacks. Normally, you can't do both these actions in a turn.
The ability that allows you to resolve attacks as touch attack is one of your Arcane Pool abilities (called
Magus Arcana). You have a special reserve of energy called your Arcane Pool. When you cast a Magus Arcana (such as Dimension Strike), you get a bonus, but it drains your Arcane Pool. You also start with a basic Magus Arcana ability that boosts the power of your weapon, so you don't have to get abilities like Dimension Strike if you don't want. You can just get ones that boost your basic Arcane Pool ability, like Enduring Blade (makes it last longer).
To address what 'resolving attacks as touch attack' means: normally when you attack you roll to hit the opponent's AC. But
touch attacks roll to hit a different kind of number: the opponent's
touch AC. Visualise this as follows: a touch attack only has to touch the enemy to be effective, whereas a normal attack has to touch the enemy AND pierce his armor/hide. So touch attacks are much easier to hit the enemy with, cos you literally only have to touch them. For some enemies, their touch AC is WAY lower than their normal AC. For others, not so much. It depends on how 'agile' they are.