It reacts to your choices more than PoE ever did, even if the bar is not high due to most reactivity in PoE ever being just banal superfluous stuff.
Oh yeah I agree on real C&C but I still really like superfluous stuff
It reacts to your choices more than PoE ever did, even if the bar is not high due to most reactivity in PoE ever being just banal superfluous stuff.
Fuck superfluous stuff, there is so much cool C&C in the game. Like depending on how you finish Jubilost quest much later you will run into those gnome siblings and it will change. And you running into them is kind of random and not connected to a quest so it is a even bigger surprise. Or depending on how you dealt with Silverstep wolf guy it also influences later events a bit. Also how keeping some items from early in the game will let you use them later to make your life easier.It reacts to your choices more than PoE ever did, even if the bar is not high due to most reactivity in PoE ever being just banal superfluous stuff.
Oh yeah I agree on real C&C but I still really like superfluous stuff
Really hoping there's some decent male companions later as the game progresses :/
The tests are promising, math seems to work...
The tests are promising, math seems to work...
inquiring minds want to know. If I get this right you're wielding a weapon that does 6d8 base damage. Then you've got a 40 damage bonus (not elemental because that is added extra). What does that bonus consist of? Also this is a Perfect Strike and a Greater Vital Strike together, right? If so, did you spend points on increasing your crit multiplier to x3 (because that should cancel the maximized damage)?
The tests are promising, math seems to work...
inquiring minds want to know. If I get this right you're wielding a weapon that does 6d8 base damage. Then you've got a 40 damage bonus (not elemental because that is added extra). What does that bonus consist of? Also this is a Perfect Strike and a Greater Vital Strike together, right? If so, did you spend points on increasing your crit multiplier to x3 (because that should cancel the maximized damage)?
Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.
40 damage bonus, let's see...
19 from +13 Str mod
+5 Enchantment
+4 Arcane Strike
+12 Power Attack
And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.
That's actually wrong in my opinion. The limitations of the table do not mean its not possible to go bigger.Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.
Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8.
What do you mean x2 Legendary Proportions? How many size increases can you stack in Kingmaker?
Not on this test char, no (my Vivi was 50 Str, but that's a different story). Here buffed Str was merely 36 -> +13 mod -> two-handed +19 damage.40 damage bonus, let's see...
19 from +13 Str mod
+5 Enchantment
+4 Arcane Strike
+12 Power Attack
So you have a modified Strength of 48? By Strength mod, do you mean +13 Str or +26 Str? I've read that Pathfinder item mods go to about +6. Do we have a case of crazy stacking bonuses here like in IWD2?
Your analysis sounds correct. Although I could pick Greater Strike as Magus bonus feat with 15 BAB. Guess another bug. I did plan for what you describe. I also want Monk for AC, so I guess 2 monk (evasion, bonus feat)/2 martial, probably fighter. Although 2 Barbarian would be nice also for the Uncanny Dodge - were there not an alignment issue with monk. 2 Pally is always nice with some Cha for saves too (and single Smite). So perhaps Monk 1/ Pally or Barb 2/Fighter 1. Choices, choices...You can't get Greater Vital Strike on a character with <16 BAB (max 15 for Magus). So you must have a level 16 Sword Saint (+4 Arcane Strike) and taken 4 more levels in a high BAB class with bonus feats (Fighter?), and you must have taken your 4th Fighter level exactly on level 20 to get Greater Vital Strike.
And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.
well that's... broken. Literally.
You analysis sounds correct. Although I could pick Greater Strike as Magus bonus feat with 15 BAB. Guess another bug.
Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.
Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8.That's actually wrong in my opinion. The limitations of the table do not mean its not possible to go bigger.
And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.
well that's... broken. Literally.
Perhaps. But I kind of like this flavor of broken.
Besides it's not really more broken then my Vivi biting tripper build (though I guess bites stacking is broken also).... just... some bigger numbers here.
Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8.That's actually wrong in my opinion. The limitations of the table do not mean its not possible to go bigger.
Are those additional size increases beyond Huge reflected by your avatar getting bigger?
In PnP, you can get higher at normal size with a blunt weapon. A warmace with Greater Mighty Wallop is brutal (1d12 + upto 5 size increases). And if you add Spikes to it...No, you won't.
It's damn cool when you do, though.
And Perfect Strike cost seems discounted in Kingmaker: each of the functions costs only 1 Arcane Point (therefore its 1 for normal strike, 2 in case of crit). Although if you do play this game, against most enemies you don't really need an increased crit multiplier, so 1 Arcane Point per maximized 24d8 strike (48d8 in case of crit)... not bad.
And swinging a 6d8 weapon (27 average damage +modifiers) is pretty cool in general. You can always do Vital Strikes, the greater ones will do 24d8 end game (108 average damage + modifiers; some will be 200+). Not bad vs tough to hit enemies, combos exceptionally well with True Strike and is a great option after movement, when you can't Full Attack anyway.
Although you are limited by Lead Blade wands availability... unless you go minimum 4 Ranger I suppose. Not a terrible idea (although it's still only ~2 per day, for a rather short duration), you want 16 BAB to have a legit char - though currently you can pick Greater Vital Strike with less BAB.
Ovinrbaane also has permanent Speed effect and lets you cast a few spells, like Shield and Stonskin.
I guess there's also one final oversized bastard that doesn't even have the -2 hit malus that I missed.
also whats the most anime build