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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,626
Location
Brazil
It reacts to your choices more than PoE ever did, even if the bar is not high due to most reactivity in PoE ever being just banal superfluous stuff.

Oh yeah I agree on real C&C but I still really like superfluous stuff
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,612
It reacts to your choices more than PoE ever did, even if the bar is not high due to most reactivity in PoE ever being just banal superfluous stuff.

Oh yeah I agree on real C&C but I still really like superfluous stuff
Fuck superfluous stuff, there is so much cool C&C in the game. Like depending on how you finish Jubilost quest much later you will run into those gnome siblings and it will change. And you running into them is kind of random and not connected to a quest so it is a even bigger surprise. Or depending on how you dealt with Silverstep wolf guy it also influences later events a bit. Also how keeping some items from early in the game will let you use them later to make your life easier.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
The tests are promising, math seems to work...

3NAHykl.jpg



Also Spellstrike with level 3 Intensified Empowered rod Maximized Grasps is pretty good:
aKvGhMz.jpg
 
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Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Just bought this yesterday and so far it's really great. The character building is probably the best thing so far (true, it is just D&D but it's a been a while) but the world itself is very cool and so is the presentation. Couple of caveats, I am pretty early (just cleared the fog and haven't fought the Elk Lord yet) but so far the difficulty doesn't seem insane. It's tough, but seems fair. The SJW shit is def there though, your first two companion's backstories are literally "wahhh men" and are beyond annoying. I was able to create a custom character which I hope doesn't take too much away from the default companions and any cool character quests I could be doing.

So far I have picked up:

Gnome book chick - She's cool, not ideal for my war-party but isn't a whining cry baby.

Barbarian chick - Already swapped her out, and her character is almost entirely defined by what men didn't allow her to do.

Tower shield chick - She's not quite as obnoxious but she's another damaged female. She's getting swapped out the second I find another tank.

Elf dude from the fog - Not bad, but he's got a pretty wimpy personality.

Orc (chick?) and chick companion - Just got them so don't know yet, but they did seem to want me for a threesome. If it wasn't for the Orc that'd have been cool.

Oh, and the sad dwarf.

Seems like the majority of companions available are women, and so far none of the male companions have strong personal characteristics. Also seems, at least so far, the males are all physically wimpy classes, while the tank/melee ones are women. That's pretty annoying since in games like this I usually have all my front line fighters as males and use females for wizards/clerics/rangers.

Really hoping there's some decent male companions later as the game progresses :/
 
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Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
The tests are promising, math seems to work...

3NAHykl.jpg

inquiring minds want to know. If I get this right you're wielding a weapon that does 6d8 base damage. Then you've got a 40 damage bonus (not elemental because that is added extra). What does that bonus consist of? Also this is a Perfect Strike and a Greater Vital Strike together, right? If so, did you spend points on increasing your crit multiplier to x3 (because that should cancel the maximized damage)?
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
Was wandering around near The Valley of the Dead, not doing any particular quest, when I came across a cave with three huge beautifully rendered mastodons guarding the gargantuan skeleton of a long dead dragon. Since they didn't attack me, I didn't attack them, I just peacefully moved about these gentle giants as I searched for goodies to plunder in the cave. I love elephants, and the idea of killing an extinct species of pachyderm is abhorrent so I love that I had that option not to harm them. Also found a mad wizard in a cave in that area and if you don't do an immediate flank attack on him his multiple summons of ethereals will completely destroy you. Really love this game because you can still go off the beaten path and explore yet if you have a passive RPG playstyle this game will punish you severely. The amount of C&C is astounding.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Hah Hah Orc is male. Not really a tank at the start, but you can give him lots of defensive spells and he does the job well eventually.

Sad Dwarf is male. Not really a tank at the start, but you can give him belts and metric shitloads of summons and he does the job well.

Brooding McShooty is male. He CAN tank if you really want, but there’s no reason to. He does best McShooting people.

Sexy Shoeless God Of War is male. He CAN tank if you really want, but McShooty does it better.

Smartass Shorty and Wimpy White are male. Maybe. Possibly. Don’t make them tank. Please god, no.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
The tests are promising, math seems to work...

inquiring minds want to know. If I get this right you're wielding a weapon that does 6d8 base damage. Then you've got a 40 damage bonus (not elemental because that is added extra). What does that bonus consist of? Also this is a Perfect Strike and a Greater Vital Strike together, right? If so, did you spend points on increasing your crit multiplier to x3 (because that should cancel the maximized damage)?

Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.

40 damage bonus, let's see...
19 from +13 Str mod
+5 Enchantment
+4 Arcane Strike
+12 Power Attack

Guess that would be that. I could have done better with a more optimized build/layout/tactics. I'm apprently missing:
+4 Greater Weapon Spec.
+9 Lethal Focus
And obviously a higher Str mod is possible. As well as higher Power Attack mod with Transformation. About +60 damage should be achievable in a dedicated build/setup.

And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.
 
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Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
The tests are promising, math seems to work...

inquiring minds want to know. If I get this right you're wielding a weapon that does 6d8 base damage. Then you've got a 40 damage bonus (not elemental because that is added extra). What does that bonus consist of? Also this is a Perfect Strike and a Greater Vital Strike together, right? If so, did you spend points on increasing your crit multiplier to x3 (because that should cancel the maximized damage)?

Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.

Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8. What do you mean x2 Legendary Proportions? How many size increases can you stack in Kingmaker?

40 damage bonus, let's see...
19 from +13 Str mod
+5 Enchantment
+4 Arcane Strike
+12 Power Attack

So you have a modified Strength of 48? By Strength mod, do you mean +13 Str or +26 Str? I've read that Pathfinder item mods go to about +6. Do we have a case of crazy stacking bonuses here like in IWD2?

You can't get Greater Vital Strike on a character with <16 BAB (max 15 for Magus). So you must have a level 16 Sword Saint (+4 Arcane Strike) and taken 4 more levels in a high BAB class with bonus feats (Fighter?), and you must have taken your 4th Fighter level exactly on level 20 to get Greater Vital Strike.

And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.

well that's... broken. Literally.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.

Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8.
That's actually wrong in my opinion. The limitations of the table do not mean its not possible to go bigger.

What do you mean x2 Legendary Proportions? How many size increases can you stack in Kingmaker?

Legendary Proportions is 2 size increases. Lead Blades should be 1. But appears to do x2 on an already Oversized blade.

40 damage bonus, let's see...
19 from +13 Str mod
+5 Enchantment
+4 Arcane Strike
+12 Power Attack

So you have a modified Strength of 48? By Strength mod, do you mean +13 Str or +26 Str? I've read that Pathfinder item mods go to about +6. Do we have a case of crazy stacking bonuses here like in IWD2?
Not on this test char, no (my Vivi was 50 Str, but that's a different story). Here buffed Str was merely 36 -> +13 mod -> two-handed +19 damage.
Item bonuses go to +8 here. You can also get a ring with +2 Circumstance and an Artisan potion +2 Inherent to all stats. Dragon Disciple and Bloodline bonuses stack, as do Alchemist mutagen bonuses.

You can't get Greater Vital Strike on a character with <16 BAB (max 15 for Magus). So you must have a level 16 Sword Saint (+4 Arcane Strike) and taken 4 more levels in a high BAB class with bonus feats (Fighter?), and you must have taken your 4th Fighter level exactly on level 20 to get Greater Vital Strike.
Your analysis sounds correct. Although I could pick Greater Strike as Magus bonus feat with 15 BAB. Guess another bug. I did plan for what you describe. I also want Monk for AC, so I guess 2 monk (evasion, bonus feat)/2 martial, probably fighter. Although 2 Barbarian would be nice also for the Uncanny Dodge - were there not an alignment issue with monk. 2 Pally is always nice with some Cha for saves too (and single Smite). So perhaps Monk 1/ Pally or Barb 2/Fighter 1. Choices, choices...


And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.

well that's... broken. Literally.

Perhaps. But I kind of like this flavor of broken.
Besides it's not really more broken then my Vivi biting tripper build (though I guess bites stacking is broken also).... just... some bigger numbers here.
 
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Sacred82

Self-Ejected
Dumbfuck
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Jun 7, 2013
Messages
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Free Village
You analysis sounds correct. Although I could pick Greater Strike as Magus bonus feat with 15 BAB. Guess another bug.

just checked it, yeah Sword Saint even gets bonus feats on top of everything. That's crazy OP. But then some of the stuff we've mentioned shouldn't work and other questionable stuff works for other chars too I guess:

Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.
Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8.That's actually wrong in my opinion. The limitations of the table do not mean its not possible to go bigger.

Are those additional size increases beyond Huge reflected by your avatar getting bigger?


And your analysis is correct. Obviously I did use both functions of Perfect Strike and it was 1 of 2 things I wasn't sure would work. Apprently it does for now.

well that's... broken. Literally.

Perhaps. But I kind of like this flavor of broken.
Besides it's not really more broken then my Vivi biting tripper build (though I guess bites stacking is broken also).... just... some bigger numbers here.

It's just interesting to know that my armchair planning here wouldn't have told me anything about how a build really plays out as of 1.3.2. Might as well just slap together a character and roll with it for now.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Actually that's 2d8 base damage Oversized Bastard Sword, after +2 Size increases from Legendary Proportions and +1 Size increase from Lead Blades. Somehow it seems to have gained 1 extra bonus d8 in the process.
Hmm. It seems the largest you could go with Pathfinder rules is Huge, which would happen after just one size increase to a Large Bastard Sword either from LP or Lead Blades, upping its damage to 3d8.
That's actually wrong in my opinion. The limitations of the table do not mean its not possible to go bigger.

Are those additional size increases beyond Huge reflected by your avatar getting bigger?

Technically this is a Normal Sized Character -> Huge Sized Character from Legendary Proportions swinging a Large Sized Sword -> Gargantuan Sized Sword from LP, with the weight and damage of a Colossal Sized Sword from Lead Blades.
I checked the DnD tables and it appears that 6d8 is in fact the correct damage for a Colossal Bastard Sword. So this part seems intentional and Owlcat in fact has coded the entire size damage chart.

As for how it looks:
Zg6ZvlM.jpg

Pretty damn cool IMO. The sword seems much bigger then normal sized enemies.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
No, you won't.
It's damn cool when you do, though.

And Perfect Strike cost seems discounted in Kingmaker: each of the functions costs only 1 Arcane Point (therefore its 1 for normal strike, 2 in case of crit). Although if you do play this game, against most enemies you don't really need an increased crit multiplier, so 1 Arcane Point per maximized 24d8 strike (48d8 in case of crit)... not a bad deal.

Between that and your typical magus fare metamagick'ed SpellStrike spells, you can probably go single-target nova about 20 times between rests. Which is not terrible.
Although when you don't crit, these attacks generally won't obliterate your enemies outright (but you also get iteratives with Spell Combat Spellstrike).

And swinging a 6d8 weapon (27 average damage +modifiers) is pretty cool in general. You can always do Vital Strikes, the greater ones will do 24d8 end game (108 average damage + modifiers; some will be 200+). Not bad vs tough to hit enemies, combos exceptionally well with True Strike and is a great option after movement, when you can't Full Attack anyway.

Although you are limited by Lead Blade wands availability... unless you go minimum 4 Ranger I suppose. Not a terrible idea (it's still only ~2 per day, for a rather short duration), you want 16 BAB to have a legit char - though currently you can pick Greater Vital Strike with less BAB.

Ovinrbaane also has permanent Speed effect and lets you cast a few spells, like Shield and Stoneskin.
I guess there's also one final oversized bastard that doesn't even have the -2 hit malus, that I have missed.
 
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Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,449
No, you won't.

It's damn cool when you do, though.
And Perfect Strike cost seems discounted in Kingmaker: each of the functions costs only 1 Arcane Point (therefore its 1 for normal strike, 2 in case of crit). Although if you do play this game, against most enemies you don't really need an increased crit multiplier, so 1 Arcane Point per maximized 24d8 strike (48d8 in case of crit)... not bad.

And swinging a 6d8 weapon (27 average damage +modifiers) is pretty cool in general. You can always do Vital Strikes, the greater ones will do 24d8 end game (108 average damage + modifiers; some will be 200+). Not bad vs tough to hit enemies, combos exceptionally well with True Strike and is a great option after movement, when you can't Full Attack anyway.

Although you are limited by Lead Blade wands availability... unless you go minimum 4 Ranger I suppose. Not a terrible idea (although it's still only ~2 per day, for a rather short duration), you want 16 BAB to have a legit char - though currently you can pick Greater Vital Strike with less BAB.

Ovinrbaane also has permanent Speed effect and lets you cast a few spells, like Shield and Stonskin.
I guess there's also one final oversized bastard that doesn't even have the -2 hit malus that I missed.
In PnP, you can get higher at normal size with a blunt weapon. A warmace with Greater Mighty Wallop is brutal (1d12 + upto 5 size increases). And if you add Spikes to it...
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Looks like some kind of greater mutagen vivisectionist or two weapon fighting ranger.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Just got to the kingdom management part; it's fucking cancer. The number of events and shit that is constantly popping up is driving me nuts. They really fucked the pooch with this, it didn't have to be ANYWHERE near as ridiculous and overly cumbersome as this. The land acquisition part is cool, building stuff, resource claiming, and even the occasional event would have been PLENTY and fun. Everytime I leave to go adventuring (you know, the thing that is actually fun in the game) all sorts of events start popping up half of them I can't manage from the road.

Is it this way only in the beginning (new kingdom, lots to do) or does the entire game pretty much go like this from now on?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Later chapters either take a place in available for claim regions or can be managed remotely with Aviary building that allows management from unclaimed neighborhood. Arcane stat also gives access to teleportation network between your cities.

Plus, not all events are the same. Problems should take priority, but missed opportunities usually do not have penalties attached.
Projects is what takes most of advisor's time, but there is no point trying to close all of them - it is impossible with both gold and time available. There is some plot relevant projects later on but player is usually informed about them in dialogues.

Main thing about time management in P:K - adventuring takes almost negligible amount of time next to kingdom projects, especially when you use food for resting - it takes 8 hours only (but up to couple of days without it).
Doing several 2 week skipping projects (advisor leveling or land claiming) in row when you have a chapter main quest active is a sure way to disaster though.
 
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