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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
In the Abandoned Keep there's a map of Numeria that seems to be unique (I totally missed the technic league camp so there may be a copy there too). It's impossible to see fully with unmodded camera due to angle and size, but some basic camera mods latter
9AED517F2258CEA333005C6682446A7EEF5F2927

Aldronard's Grave (the map has a typo) is a rundown keep that's only populated by travellers just stopping by (meaning very minor and not a threat or worth putting on a map of this detail), only mentioned in the Iron Gods AP (it's not mentioned in the country's setting book). The AP doesn't give a map of its location but says it's "Located on the west bank of the Sellen River directly across from Scrapwall". Notice it's pretty far off from that location here, which seems to be an intentional choice. An odd level of detail for something so minor. With this and the heavy references to Numeria beyond what was in the original AP, I really see it indicating they want to do Iron Gods as their next game.
There's a few easter eggs referencing Iron Gods afaik, one is in the technic league hideout notes
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
In the Abandoned Keep there's a map of Numeria that seems to be unique (I totally missed the technic league camp so there may be a copy there too). It's impossible to see fully with unmodded camera due to angle and size, but some basic camera mods latter
9AED517F2258CEA333005C6682446A7EEF5F2927

Aldronard's Grave (the map has a typo) is a rundown keep that's only populated by travellers just stopping by (meaning very minor and not a threat or worth putting on a map of this detail), only mentioned in the Iron Gods AP (it's not mentioned in the country's setting book). The AP doesn't give a map of its location but says it's "Located on the west bank of the Sellen River directly across from Scrapwall". Notice it's pretty far off from that location here, which seems to be an intentional choice. An odd level of detail for something so minor. With this and the heavy references to Numeria beyond what was in the original AP, I really see it indicating they want to do Iron Gods as their next game.
Looks like the artist used this for reference, BTW. Nearly identical sans the landmark art
o2DF9sA.jpg
 

VentilatorOfDoom

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Deutschland
Just fuck the name knowing Soul Eater fights. This fight pisses me off because they're completely immune to any non-instant spell effect that doesn't cause a condition. An enemy that can only be damaged by one character? Sure, fine, whatever. An enemy that can only be damaged by the main character is bad design (especially since the tomb locks you inside and you can't prepare for this without reloading and abusing metaknowledge), but not realizing that half the damage spells in the game just plain old won't work on them because of crappy program? Just fuck whoever made it.

First time I put myself and Linzi in the gap and stuffed the enterance with allies the souleaters couldn't pass. Linzi's died quick enough to her bow, but mine I had to kill with 51 rounds of acid splash because sirroco, acid pit, obsidian flow and all the other damage spells I had arbitrarily didn't work because the fight is programed by an idiot. After I accentally quick loaded instead of f12, I just opened bag of tricks and console killed them. I simply didn't give a fuck about that shitty fight anymore.
mad cuz bad
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
I have been enjoying the game for the past 3 months, to me the best cRPG since that golden age (end of last century/beginning of current one) and I have just started the House at the end of time. And then I uninstalled the game.
It is not nearly as bad as Deep Caverns. You people are just cucks.

It's not hard, as long as you know how to deal with the creature in it, aka shit tons of wild hunt.

The problem is it's boring and limits the way you play..

You can, but there's no way to avoid the main character fighting one. That itself is pure bullshit because you can take steps to avoid saying your name, but they don't matter because the sisters know it and shout it anyways.

Edit: I found a secret area in an text adventure in Vordaki's tomb. I mistakenly clicked the exit back to where I came from and there's no way back. Was there anything important in there? Any way to teleport to it (bag of tricks cheats included)


I haven't tried it myself so I can't confirm it, but I thought you can avoid the protagonist fight by not telling the sisters your name at the beginning of the chapter?
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
I haven't tried it myself so I can't confirm it, but I thought you can avoid the protagonist fight by not telling the sisters your name at the beginning of the chapter?
Unless they changed it, no. They really dropped the ball on that.
Uhh, why give the choice of not telling the name in the first place. It doesn't make sense for the sisters to not know you name anyway, you are the Baron after all, it's like asking Trump what's his name in the white house.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I haven't tried it myself so I can't confirm it, but I thought you can avoid the protagonist fight by not telling the sisters your name at the beginning of the chapter?
Unless they changed it, no. They really dropped the ball on that.
Uhh, why give the choice of not telling the name in the first place. It doesn't make sense for the sisters to not know you name anyway, you are the Baron after all, it's like asking Trump what's his name in the white house.
Yeah, it was bad all around. I've never read the module this is based on so I've no idea if it's OC or what
 
Joined
Dec 17, 2013
Messages
5,413
Ok, the stank of the Stankmaker is baaaaack! Just when I was thinking that the game picks up after a shitty start (provided you pick the right starting class), I run into the shiiiite known as the Bloom questline. Or the last part of it anyway, in the Cave of Lamashtu. First, I had to deal with what's probably the stupidest puzzle I've ever seen in an RPG, solve the riddle of the old gnome. Well, by randomly trying shit, I figured out that the lamp he gives you lets you move through the clouds, which were teleporting you back, and then managed to get the bird bones and toss them into the lake, and get the poison water. This was bad enough, as it had the elegance of a pile of turds, but the last part of it, realizing that you have to turn the lamp OFF to get through the last cloud to the flower, well that is just priceless. I know Gregz has accused Owlcat of being sadists in the past, and after this piece of art, I am starting to think this accusation has some merit. I cannot imagine anyone being so stupid as to make that puzzle out of sheer incompetence.

Anyway, I obviously googled the last part, saving myself some time, but then I ran into the next exquisite part of the Shitbloom. The creature known as Greater owlbear-like treant. This turd hard-counters my entire party, which is built around melee damage and supporting magic/bard utility. My main is a 2-handed fighter with massive damage, and the frontline also includes the tank (Valerie) and Harrim (healer). The problem is, this treant turd is almost unhittable in melee (must have some retardedly high AC), so it takes time to take his massive healthpool down, in the meantime he 3 shots the main tank, and 2 shots everyone else. His hits also stun.

Nothing normal seems to work on him, as he has insane resists, and just outright cheats. For example, on one try, I had Linzi cast 4 glittering dusts on him, until the blindness actually kicked in, and also cast 50% miss change on main tank. He hit the main tank anyway (through blindness and 50% miss chance), and 2-3 shot her.

From his slow movement rate, and what the old gnome tells you, it seems the intended way to do this fight is to kite him, and do fire damage to his ugly arse. The problem is, he also has insane regen rate (like a troll). So even if I have Jubilost pepper him with firebombs, and others use scrolls/flasks of fire, they barely dent him and he regains it all right back with regen, since as I said, my party is melee oriented, so the mages/alchemists are just there for support/quests, not really specced for fire damage.

Any ideas? My best one right now is to ditch this shitfest and play a better game.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Unfair difficulty, Octavia R4/W3/AT4:

Octavia attacks Alpha Worg with Shady Longbow. Hit Sneak Attack!

Attack number:3 out of 3
Attack Bonus: +19
BAB: +1
DEX: +5
Morale: +2 [Good Hope]
Competence: +2 [Inspire Courage]
Other: +3 [Freebooter’s Bane]
Other: +1 [Point Blank Shot]
Other: -2 [Rapid Shot]
Other: +3 [Shady Longbow]
Other: +4 [Death From Afar]

Armor Class: 23
Base: 10
Difficulty: +4
Other: -2 [Bewildering Injury]
Other: -2 [Rage]
Other: -2 [Bewildering Injury]
Other: -2 [Archon’s Aura]
DEX bonus: +8
Natural armor: +9

That’s without the usual shaken, shatter, and bond. Gloves are from Depths VI.

Keep tickling with that cantrip, Efe.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
What is "Death from Afar"?

Gloves.

Neat, that's a lot. Well, these gloves certainly do increase the attractiveness of ranged.

If we remove the conditional Archon's Aura (cleric needs to be near the target) and Freebooter's Bane (need to spend an action to apply), it's about 50/50. Not bad for a 3rd attack. However just how much you've sacrificed for that?

Level 7 caster, level 4 spells, instead of level 10 caster and level 5 spells (with quite the game-changing 6 next level).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Messages
14,975
Insert Title Here Pathfinder: Wrath
What is "Death from Afar"?

Gloves.

Neat, that's a lot. Well, these gloves certainly do increase the attractiveness of ranged.

If we remove the conditional Archon's Aura (cleric needs to be near the target) and Freebooter's Bane (need to spend an action to apply), it's about 50/50. Not bad for a 3rd attack. However just how much you've sacrificed for that?

Level 7 caster, level 4 spells, instead of level 10 caster and level 5 spells (with quite the game-changing 6 next level).

She also has shatter. Shaken is trivial to apply in much of the game. This is without full bard (courage only at two). If you’re not consistently applying Archon’s, you’re playing poorly. It’s -2 stacking to saves, attack, and defense. This one is from my Pal with DC 20 to will. Other play throughs on Harrim or Tristan. That’s why I use reach weapons on clerics. Note that it is Evocation, so if you put spell focus evocation on Tristan it will up the DC.

Freebooters bane is a move action. You can charge or cast a spell in the same turn. Efe could cast his cantrip. +3/+3 to hit and damage to all attacks is worth it.

It’s consistent, heavy damage. Not per rest spikes.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
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Messages
14,975
Insert Title Here Pathfinder: Wrath
quite the game-changing 6 next level).

If you’re trying to cantrip people to death I can see where you’d be needing a change. My game’s already smooth as a baby’s bottom.

One thing I forgot before: Octavia is the only companion who can consistently have Hurricane Bow up. It’s even in her specialty school. It’s pretty stupid with Devourer. Makes Manyshot almost worth it.
 
Last edited:

santino27

Arcane
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Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
You can, but there's no way to avoid the main character fighting one. That itself is pure bullshit because you can take steps to avoid saying your name, but they don't matter because the sisters know it and shout it anyways.

Edit: I found a secret area in an text adventure in Vordaki's tomb. I mistakenly clicked the exit back to where I came from and there's no way back. Was there anything important in there? Any way to teleport to it (bag of tricks cheats included)


I haven't tried it myself so I can't confirm it, but I thought you can avoid the protagonist fight by not telling the sisters your name at the beginning of the chapter?

Nope. You can continually refuse to tell anyone (the crow or the sisters) your name, but when the sisters attack you at dugath's camp, they call it out, and the crow is there to hear it. In Vordakai's tomb, you can avoid telling the crow any of your party members' names, but doing so just means one of your party members speaks up instead. You're better off choosing the names you give since you can pick the characters most capable of fighting the soul eaters solo.

it's a dumb design, but I guess they really really wanted to have that soul eaters fight.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,597
You can, but there's no way to avoid the main character fighting one. That itself is pure bullshit because you can take steps to avoid saying your name, but they don't matter because the sisters know it and shout it anyways.

Edit: I found a secret area in an text adventure in Vordaki's tomb. I mistakenly clicked the exit back to where I came from and there's no way back. Was there anything important in there? Any way to teleport to it (bag of tricks cheats included)


I haven't tried it myself so I can't confirm it, but I thought you can avoid the protagonist fight by not telling the sisters your name at the beginning of the chapter?

Nope. You can continually refuse to tell anyone (the crow or the sisters) your name, but when the sisters attack you at dugath's camp, they call it out, and the crow is there to hear it. In Vordakai's tomb, you can avoid telling the crow any of your party members' names, but doing so just means one of your party members speaks up instead. You're better off choosing the names you give since you can pick the characters most capable of fighting the soul eaters solo.

it's a dumb design, but I guess they really really wanted to have that soul eaters fight.
There is a point to it. Sisters knew from the start who you were but wanted to see if you lied or not. The first sister that asks you for help, if you tell her your name she rewards you later when you meet her again. If you lied you don't meet her later.
 

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