Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,605
I didn't use scimitars last time (I didn't use Reggie much), but I think I found a few +4s and +5s towards the end, and also midgame options before that.
Kukris had a good progression ever since Nok-Nok showed up, but I don't remember what happened late game.
+4, +5, sure. But what about other cool mods? There is one that looks very good at first sight, but is not particularly potent in practice (unless you play a shapeshifter with a companion, I suppose).
Kukuris basically top at like +4, with like 2d6 elemental, which is rather poor.