I actually wiped at the bandit encounter at Olegs. I ate a crit. LOL. Not too bad though, surviving prologue area is a feat in of itself.but could ur tss survive with val stats?
or hit anything?
Assimar, what class they're good for?
Serious. Any takers?
Been wrong before, could be here. Lets find out.
Any warrior char with a monk dip, for example. which is like, all the strongest martial builds.
Then you have Paladins, scaled fists, dragon disciples, bards, martial sorcerors and the like.
You're also forgetting wing access. Which is kinda neat.
You laugh now, but when I beat the game on unfair iron man. It would be I that will be doing the laughing. Haha.
I will save scum.You laugh now, but when I beat the game on unfair iron man. It would be I that will be doing the laughing. Haha.
what you gonna dowhen they come for you,with the wild hunt rave parties?
You're also forgetting wing access. Which is kinda neat.
You're also forgetting wing access. Which is kinda neat.
Going down another feat, late, for three lousy AC? I’m not forgetting it. There are some builds where it can be decent, but a buy option is different than das ding an sich. There’s also a nice little early skill boost.
I might throw together a couple builds later to illustrate, but bottom line is no Assimar doesn’t need a nerf. Far from it.
for three lousy AC?
You're also forgetting wing access. Which is kinda neat.
Get EA. Get Fly spells. Problem solved.
I might throw together a couple builds later to illustrate, but bottom line is no Assimar doesn’t need a nerf. Far from it.
You're also forgetting wing access. Which is kinda neat.
Going down another feat, late, for three lousy AC? I’m not forgetting it. There are some builds where it can be decent, but a buy option is different than das ding an sich. There’s also a nice little early skill boost.
I might throw together a couple builds later to illustrate, but bottom line is no Assimar doesn’t need a nerf. Far from it.for three lousy AC?
Also elven curved blades and bastard swords, particularly if you include large ones. Heavy x-bows are better then light.
Fauchards are interesting. Even moreso if you use Combat Maneuvers. But there is also a nice damaging mid-game one.
Kukuris actually aren't great. No really end-game worthy option. Neither scimitars.
Longswords, estocs and falcatas are the best one-handed weapons. Though not necessary abundant.
Also elven curved blades and bastard swords, particularly if you include large ones. Heavy x-bows are better then light.
Fauchards are interesting. Even moreso if you use Combat Maneuvers. But there is also a nice damaging mid-game one.
Kukuris actually aren't great. No really end-game worthy option. Neither scimitars.
Longswords, estocs and falcatas are the best one-handed weapons. Though not necessary abundant.
I didn't use scimitars last time (I didn't use Reggie much), but I think I found a few +4s and +5s towards the end, and also midgame options before that.
Kukris had a good progression ever since Nok-Nok showed up, but I don't remember what happened late game.
I was using bastard swords for Val and Amiri, but I think there was a huge midgame interval when neither of them had a good bastard sword available.
Longswords may be good, there is a +1 in Act 1, and an artisan masterpiece at the end. There is also the cold iron longsword. If there is a decent midgame one too, we are in business.
I am going to pay more attention to fauchards, falcatas and estocs this time, cheers.
6ft-reach weapons were a disappointment, almost every tier was of a different type.
You’ll usually want the flexibility to match the right tool (such as a Bane weapon) to the right job.
Those outweigh the benefits of specialization unless you have to specialize (as with Sword Saint).
Focus this time on the care and feeding of your artisans to get a better picture.
I understand, but I am also interested in what happens the rest of the time. I also fundamentally like the concept of "regular weapon" for each companion, as we have discussed before. Now, whether I can make such a concept work within the framework of Kingmaker... well, that's exactly what I am working on. Well, there are also a few sweet feats for specialized builds!