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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
but could ur tss survive with val stats?
or hit anything?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Assimar, what class they're good for?

Serious. Any takers?

Been wrong before, could be here. Lets find out.

Any warrior char with a monk dip, for example. which is like, all the strongest martial builds.

Then you have Paladins, scaled fists, dragon disciples, bards, martial sorcerors and the like.

That second group are all notoriously feat starved. Still noticing no acknowledgement of the opportunity cost or justification for losing a feat and skill pt for lvl in exchange for a measly +1/+1.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You're also forgetting wing access. Which is kinda neat.

Going down another feat, late, for three lousy AC? I’m not forgetting it. There are some builds where it can be decent, but a buy option is different than das ding an sich. There’s also a nice little early skill boost.

I might throw together a couple builds later to illustrate, but bottom line is no Assimar doesn’t need a nerf. Far from it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
You're also forgetting wing access. Which is kinda neat.

Going down another feat, late, for three lousy AC? I’m not forgetting it. There are some builds where it can be decent, but a buy option is different than das ding an sich. There’s also a nice little early skill boost.

I might throw together a couple builds later to illustrate, but bottom line is no Assimar doesn’t need a nerf. Far from it.
for three lousy AC?
:what:
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
KiDEoFN.png


What's that!? A custom icon ?! ohshit mang

IT TOOK ME WAY TOO LONG RESPECT MY PROWESS
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Keel did say it needed one, that’s what started the conversation.

I’ve tried to make it work many times and always end up going back to Human/Elf (free Spell Pen/Keen Senses).
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You're also forgetting wing access. Which is kinda neat.

Going down another feat, late, for three lousy AC? I’m not forgetting it. There are some builds where it can be decent, but a buy option is different than das ding an sich. There’s also a nice little early skill boost.

I might throw together a couple builds later to illustrate, but bottom line is no Assimar doesn’t need a nerf. Far from it.
for three lousy AC?
:what:

You heard me right. Plenty of ways to get AC. Not plenty of ways to get Shatter Defenses or +4 to all saves, or extra attacks and the like.

Feats are for unique effects and abilities. Stats are cheap.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I need a list of weapon types that have a decent progression throughout the game, and I can't find any. I will probably have to start noting down all good weapons and where I find them, to draw my own conclusions.

I seem to remember that Dueling Swords, Scimitars, Greataxes, Kukris, Longbows, and Light Crossbows have decent progression all along the journey (or for most of it), but other than that...
 

Haplo

Prophet
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6,605
Pillars of Eternity 2: Deadfire
Also elven curved blades and bastard swords, particularly if you include large ones. Heavy x-bows are better then light.
Fauchards are interesting. Even moreso if you use Combat Maneuvers. But there is also a nice damaging mid-game one.

Kukuris actually aren't great. No really end-game worthy option. Neither scimitars.
Longswords, estocs and falcatas are the best one-handed weapons. Though not necessary abundant.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Also elven curved blades and bastard swords, particularly if you include large ones. Heavy x-bows are better then light.
Fauchards are interesting. Even moreso if you use Combat Maneuvers. But there is also a nice damaging mid-game one.

Kukuris actually aren't great. No really end-game worthy option. Neither scimitars.
Longswords, estocs and falcatas are the best one-handed weapons. Though not necessary abundant.

I didn't use scimitars last time (I didn't use Reggie much), but I think I found a few +4s and +5s towards the end, and also midgame options before that.

Kukris had a good progression ever since Nok-Nok showed up, but I don't remember what happened late game.

I was using bastard swords for Val and Amiri, but I think there was a huge midgame interval when neither of them had a good bastard sword available.

Longswords may be good, there is a +1 in Act 1, and an artisan masterpiece at the end. There is also the cold iron longsword. If there is a decent midgame one too, we are in business.

I am going to pay more attention to fauchards, falcatas and estocs this time, cheers.

6ft-reach weapons were a disappointment, almost every tier was of a different type.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Also elven curved blades and bastard swords, particularly if you include large ones. Heavy x-bows are better then light.
Fauchards are interesting. Even moreso if you use Combat Maneuvers. But there is also a nice damaging mid-game one.

Kukuris actually aren't great. No really end-game worthy option. Neither scimitars.
Longswords, estocs and falcatas are the best one-handed weapons. Though not necessary abundant.

I didn't use scimitars last time (I didn't use Reggie much), but I think I found a few +4s and +5s towards the end, and also midgame options before that.

Kukris had a good progression ever since Nok-Nok showed up, but I don't remember what happened late game.

I was using bastard swords for Val and Amiri, but I think there was a huge midgame interval when neither of them had a good bastard sword available.

Longswords may be good, there is a +1 in Act 1, and an artisan masterpiece at the end. There is also the cold iron longsword. If there is a decent midgame one too, we are in business.

I am going to pay more attention to fauchards, falcatas and estocs this time, cheers.

6ft-reach weapons were a disappointment, almost every tier was of a different type.

Focus this time on the care and feeding of your artisans to get a better picture. Weapon types are less important than broader categories like two-handers, Martial, or finessable when planning your builds. You’ll usually want the flexibility to match the right tool (such as a Bane weapon) to the right job. Those outweigh the benefits of specialization unless you have to specialize (as with Sword Saint).
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
You’ll usually want the flexibility to match the right tool (such as a Bane weapon) to the right job.

I understand, but I am also interested in what happens the rest of the time. I also fundamentally like the concept of "regular weapon" for each companion, as we have discussed before. Now, whether I can make such a concept work within the framework of Kingmaker... well, that's exactly what I am working on.

Those outweigh the benefits of specialization unless you have to specialize (as with Sword Saint).

Well, there are also a few sweet feats for specialized builds!

Focus this time on the care and feeding of your artisans to get a better picture.

Right, I tried it last time too (after your advice), but I was not too happy with it (as far as my goals stated here are concerned). However, it was my first playthrough, and it took me very long to bring the artisans online. We will see if they do better this time.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I understand, but I am also interested in what happens the rest of the time. I also fundamentally like the concept of "regular weapon" for each companion, as we have discussed before. Now, whether I can make such a concept work within the framework of Kingmaker... well, that's exactly what I am working on. Well, there are also a few sweet feats for specialized builds!

Are there? Perhaps something to try to determine next time through. I'm suggesting by "regular weapon" you think in terms of "two-hander" for your Cleaving Freebooter, say, or "agile/utility simple" for Linzi, instead of assuming you'll get more specialized than that. The opportunity cost for doing so can be steep.
 

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