AC cap of STATS to AC, not whole ACMonk AC cap to level would mean pure monks are ded. At least till midlevel.
It might be debated about his usefulness at lvl 20 compared to straight druid or pet sorcerer. But during the game all it is superior at is being late in caster level and useful spells. Good luck passing SR checks and having good spells when you can most use them.. This build can only be useful in solo play and if you use XP sharing off so your solo character overlevels all content. And I played one such druid with a pet. In the end I buffed my pet and let him murder everything and just healed him. Got boring fast as my character was just a buff bot for a fucking animal (btw pets are broken in this game, way more powerful than they should be and any build depending on them is as broken as Deadly Earth builds and the guy boasting about using them should be taken behind the shed and shot).I tried that char.A properly built Mystic Theurge is very strong, you can get a ton of extra spells and diversity and only lose a few high level spells. I can't remember the details of a solo build i had specced out and played a bit but I think was something like Sylvan Sorc/feyspekaer druid
I mean, if you just want to cast Sirocco and have a pet, single class Druid does it with more DC and earlier. And then how many degenerate siroccos you really need? Considering Druid also has stuff like Obsidian flow etc.
You are skipping over a ton of spells and buffs on the Sorc side of things such as being able to polymorph your pet into a dragon. Also the fact that having useful spell like sirrocco or baleful polymorph on sorc side lets you prepare other useful things on the druid side.
The theurge one is superior. You get better buffs for your pet, radically better personal buffs and twice the nukes/cc
AC cap of STATS to AC, not whole ACMonk AC cap to level would mean pure monks are ded. At least till midlevel.
Monk being a 1 dip no brainer for so many classes is retarded AF
Is 1 Feat worth 4 stats? For some builds, maybe...
For real Desiderius
I'm asking, is it clearcut that 1 feat is better than 4 stats?
Aasimars is +2 for 2 stats
Once again, depends on the build, some are starved, some ain't
Not saying it's gamebreaking, and I'm really asking about the math behind, that's all
Starved for feats, not stats
Isnt the whole feat vs stats can be reduced to:
Free feat has more impact early game
Stats mid-late
?
Disclaimer: I only play BTSL, so I probably have a very different POV than you guys
Yeah but atm in the game there's what, 10~ items with restriction? A few robes, the pal armor, a chaotic ring, a pal cloak ....Guess that's alright then, still, not sure implementing UMD per PNP is worth it atm without adding tons of restricted items
Another thing to consider is that most items has double class + alignment restrictions (monk robes), and this puts DC late 20s and 30s for such items, afair from NWN. This limits applications even more when implemented as per PnP.
Even tho for some the UMD check would be very high, adding new restricted items would not be limited to UMD users.... just niche builds , such as a mace of righteous bitch slappin Loyal good only
There's a ring for each alignment (law, neutral, chaotic).
You use the fighter exemple, that's disingenuous
That's some weirdass logic to deduce having access to more feats imply least reliant on feats ...
Not gonna continue this debate, sorry, gonna end up nowhere, no disrespect I like you
Fighter (or martial classes as a rule) are the MOST feat starved/hungry, that's the goddamn reason why they get more feats.