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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Joined
Jul 8, 2006
Messages
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So I am at a point where I could stop and play the Varnholds lot side quest. I started to make a character and it asked if I wanted to import my main Character I am using in the main quest or make a new one. Does it matter? Is there any advantage or reason to choose one over the other?
Is there any advantage to importing your main character to the DLC? Not that I know. But there is an advantage to importing your DLC character to the main game, after finishing the DLC.
So I am at a point where I could stop and play the Varnholds lot side quest. I started to make a character and it asked if I wanted to import my main Character I am using in the main quest or make a new one. Does it matter? Is there any advantage or reason to choose one over the other?
it only changes the initial scene at rostov after chapter 1 when you get awarded the stolen lands by jamandi,if you imported a save your char will appear in all its glory if not a generic fighter will take its place.

if you import a save from the dlc to the campaign you will be able to buy some items from the dlc from a goblin merchant,that is if you have them in your inventory (not sure about that).

What If I have already played to the point where I have beat the stag lord before I bought the DLC? Is there any point of doing the DLC in this play-through? Will it have any affect on my game or is it too late? Thank you both for your answers...
 

Pink Eye

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From what I understand you're still in the early parts of the game. I take you it you haven't done the Varnhold Vanishing chapter yet? In any case, there will be a point in the main game where you would be asked to import your DLC character. The main advantage to doing this is for loot, and lore implications. As the choices you made in the DLC will carry over to the main game.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Great, Kingmaker got its own forum.

No thread of the forum appears on the front page of the Codex, though, as far as I can see. Infinitron, Crispy. Shouldn't this thread at the very least appear on the front page?
 

Trashos

Arcane
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Dec 28, 2015
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Well, it is a new forum. Have patience, man. I might turn some of my previous posts into threads at some point.
 

pm_675

Arbiter
Joined
Mar 14, 2017
Messages
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DnD was made with the assumption that resting was limited and a resource to preserve. No with the mentality that after every fight with a kobold you can rest a be as good as new

I know. I am not a big fan of attrition, mainly because I believe that fighting should be interesting even without attrition considerations.

Kingmaker already has some focus on attrition (Vordakai's Tomb, which is indeed fun, and Time in general), so I think that's enough. Giving higher level abilities to enemies is much more interesting, afaic.

Well, yes giving higher level abilities, different spells, items and/or abilities plus the always fabulously optimistic better ai (or at lest better scripts) is interesting. And they do the game better and more difficult the right way.

But attrition is important and removing or trying to minimize it result in games like Deadfire. Boring , not too engaging and usually very easy. Good games are difficult and require to use every tool at your disposal plus your intelligence and plan ahead. Attrition less games can do that only if they threat every encounter as a handcrafted, specially designed and for all intents and purposes independent battles. You need to design absolutely everything in the game for that purpose.

Besides I like choice and consequence. For me choosing to keep going instead of stopping, fighting badly or carelessly, or exploring where I shoudn't so as a consequence I'm in a bad position or dead is the real choice and consequence
 
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Ok, guess what, PorkyTheGreat just beat Shitmaker on Challenging:



As per our earlier agreement, Trashos you should put Zelda Breath of the Wild in your sig. ;)

Now, when I shit on Shitmaker, I do it as an authority figure, since according to Steam stats, only 5% of players got to this point.
 
Joined
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From what I understand you're still in the early parts of the game. I take you it you haven't done the Varnhold Vanishing chapter yet? In any case, there will be a point in the main game where you would be asked to import your DLC character. The main advantage to doing this is for loot, and lore implications. As the choices you made in the DLC will carry over to the main game.
sweet, okay..thanks. This game is so huge. Its going to take me forever to play it which is great. Have already spent more hours getting to this point than I do in any 5 normal games combined, and I am still in the early part.
 

Trashos

Arcane
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All right, I will just assume that it is making me look manly, sophisticated and prestigious. I am sure that Porky would not choose anything lesser for me.

But attrition is important and removing or trying to minimize it result in games like Deadfire. Boring , not too engaging and usually very easy.

*ahem* BG2 *ahem*

Good games are difficult and require to use every tool at your disposal plus your intelligence and plan ahead. Attrition less games can do that only if they threat every encounter as a handcrafted, specially designed and for all intents and purposes independent battles. You need to design absolutely everything in the game for that purpose.

Right, that is exactly my preference, and I see that you have already taken BG2 into account. That is exactly what I like: handcrafted, specially designed, independent battles.

I sense you are arguing that this is hard to do. Apparently it is, otherwise we would have gotten many more games with BG2's encounter design. On the other hand, it is not like attrition is easy to do. In various games I keep seeing all those systems and brainstorming on how to get attrition right. And at the end of the day attrition usually just produces annoyance and a number of design issues that would not have existed without it.

I am not 100% against attrition, btw, having limited consumables is a good thing. Also having 1 dungeon like Vordakai's Tomb is also a good thing as an exception and a change of pace. I just do not think that it should be a major focus. There are other things much more important to me, like (independent) encounter design.
 

Pink Eye

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If anyone hasn't played the Varnhold DLC, go do it. The final dungeon has by far the best encounter design in the game. It is quite indeed reminiscent of Durlag's Tower. The dungeon tackles attrition by limiting how many rations you can use, thus reducing the amount of times you can rest. If you want more rations, you will have to delve deeper and deeper into the dungeon, which by the way is no easy feat. It took me weeks to beat it on unfair. It has a maze, secret encounters, memorable mini boss fights, and a finale with an outcome that is based on the decisions you made prior to getting to the final dungeon.
 

Pink Eye

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What's the extent to which it impacts the main story, Pink Eye?
Not too significantly. Some of the choices are minor in the grand scheme of things.
Once the Varnhold Vanishing chapter is concluded, you can then do a quest that will have you go back to the dungeon, to get back some of the loot your characters had equipped at the time. Also, depending on the choices your general made during the DLC. Several things can happen. 1) During the final chapters the general may come back from the First World to help you. 2) Depending on how evil your general was, they may turn into a giant mimic boss, waiting for you in the dungeon. 3) If the general flirted with Maegar Varn, they will become lovers. 4) During the final chapters the general may turn on you and fight you.
There might be more things, but that's all that I have personally experienced.
 

Daedalos

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It's almost as if pathfinder kingmaker is a computer generated role playing game and not fucking PEN AND PAPER.


Love the autist rage. MUH DM RULE, MUH PNP RULESET. SO BROKEN.

SHIET GAEM >:/ :mad: >:-oo!

wah.


Pathfinder is fucking great.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I can't upgrade a village to town (after capitol) Four villages, all slots full. No card. God damn it.

If they are really full, I do not know. You need 6 non-colored buildings in one of them to get the card. What caused me problems before is that I was counting colored buildings (eg, the piers) towards the buildings total, but colored buildings do not count. So I needed to build a few more buildings to actually reach the number 6.

There is some hidden even that needs to pass, I finally got the upgrade event after spending two months just spamming skip.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Is it possible to use and turn off the turn based mod mid-game with no problems or do I need a fresh start like in Deadfire iirc?
 
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Dec 17, 2013
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How is my new signature looking, guys?

Should I google this game or will it give me a stroke? Anyway, in 72 hours it is gone.

You should follow youtube instructions and install the CEMU emulator so you can play BotW on your PC. It is the one of the greatest games ever made, roughly 20,000 to 30,000 better and more fun than Shatmaker.
 

Chippy

Arcane
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Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Umm, as much as I think PF:K is the greatest instance of incline since the IE games, why the fuck can't I turn off tooltips?. It would be great to just extend the delay by 5 sec, or off altogether.

I'm one of these autists that has to read something for the split second it takes to not read it realize I don't need to read it. Ignoring that, the tooltips are big; they take up screensize, and I don't need the tooltip obscuring the enemies or the map every time my mouse hovers over something.

This was once of my biggest gripes in the EE of BG, but always thought it was a limitation of old tech > new engine.
 

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