They patched their personal quests later again so you can get good ending for both.Is it still possible to get the good ending to both Amiri's and Tristian's quests? I know I did it on my first playthrough but Owlcat said that was a bug and I heard they patched it so they are mutually exclusive now. This seems artificial to me, there is no real narrative reason I can see why going after Tristian should be time-sensitive and going after the barbarians obviously is.
What would you use them every turn for, though? It's like clicking the rage button on Korgan everytime you fight in BG2.only alchemist can spend more than 1 "class resource" each turn and runs out fastest
Arnie got sneak attacked in South Africa and barely noticed.Arnie is too dumb to get sneak-attacked I guess
Thank you for your answer. Now I see the pattern.I'm a motherfucking DM. But I play CRPGs too.
Educate me, oh knowledgeable one. What is this pattern? I don't understand.Thank you for your answer. Now I see the pattern.I'm a motherfucking DM. But I play CRPGs too.
Educate me, oh knowledgeable one. What is this pattern? I don't understand.Thank you for your answer. Now I see the pattern.I'm a motherfucking DM. But I play CRPGs too.
they said they are removing numerical advantage from difficulty settings but rather they will activate abilities/spells/ai on creatures based on difficulty.
so pnpers will be happiers
and add more enemies = more trash.they said they are removing numerical advantage from difficulty settings but rather they will activate abilities
how will enemies hit 100 ac characters without any numerical advantage tho
How many PK players run around with 100 ac characters, though? Ultimately it's about what type of players you want to attract with your game, and considering the similarities, I'd say they are clearly aiming for BG & BG2's fanbase. And that crowd was never about min-maxing characters. That's why the SCS mod is so popular; the author listens to the feedback from the game's fans.how will enemies hit 100 ac characters without any numerical advantage tho
Happy to oblige.Educate me, oh knowledgeable one. What is this pattern? I don't understand.
Pretty much that.He's probably making the connection that PnP player = your criticism is invalid.
Owlcat did not adapt the ruleset and nor should they. They exploited the ruleset - and that is how it should be done to create a good computer game. Any ruleset needs to be chopped up, ground, wrapped in small pieces of dough and presented to computer players as nice pelmeni instead of the slab of meat it had been before.they shouldn't have adapted a PnP ruleset.
Judging by the complaints from PnP players their experience is so different from computer games that their reasoning ranges from bizarre to incomprehensible. It seems they have some logic; but for a pure CRPG player this logic is alien.
Owlcat did not adapt the ruleset and nor should they. They exploited the ruleset - and that is how it should be done to create a good computer game. Any ruleset needs to be chopped up, ground, wrapped in small pieces of dough and presented to computer players as nice pelmeni instead of the slab of meat it had been before.
"I have been dm for 26 years and I don't remember how AC works" for exampleI picked up some new English words from them.
See, Shade knows. HE KNOWS! The horror of steam days. THE HORROR!"I have been dm for 26 years and I don't remember how AC works" for exampleI picked up some new English words from them.