Grampy_Bone
Arcane
before I got perma banned
How did you get banned?
before I got perma banned
Acted the codexer on a forum that demands politenessbefore I got perma banned
How did you get banned?
Acted the codexer on a forum that demands politeness
Harmless as a monk, really.He seems harmless here
I mean, I cooled down after getting perma banned, so meh. I keep most of my energy on 4chan.Acted the codexer on a forum that demands politeness
He seems harmless here, I haven't seen much that would get him banned anywhere else.
Remember when Obsidian introduced Pillars I and their combat system? Josh Sawyer was talking about it, and it went something along the lines of "in CRPG's we have the computing power that is inaccessible for a human DM, so we can create more complex system".
I separate intent, implementation, and interpretation.Bring tabletop experience to videogame means bring tabletop experience to videogame, not alienate PnP players by destroying what they enjoy about the game. At least, IMO.
Thank you very much, this is a very deep and thoughtful quote. My interpretation of this quote is that CPRG's and tabletop RPG's are so different that their ranges of acceptability touch only slightly. Which we can see in our discussion."The best CRPG is about as good as the worst tabletop RPG."
I think that BG1 and BG2 were, for the time, viewed as successful implementations of a PnP rule set, although standards may have changed since then (and those games aren't really any more faithful than Kingmaker was)I separate intent, implementation, and interpretation.Bring tabletop experience to videogame means bring tabletop experience to videogame, not alienate PnP players by destroying what they enjoy about the game. At least, IMO.
Owlcat implemented their intended goals in such a way that Western PnP crowd interprets it as lacking, not faithful enough etc. The result is: a very good computer game. IMO.
My statement is: if any tabletop ruleset is implemented in such a way that Western PnP crowd interprets it as resounding success, the result will be a horrible computer game.
Thank you very much, this is a very deep and thoughtful quote. My interpretation of this quote is that CPRG's and tabletop RPG's are so different that their ranges of acceptability touch only slightly. Which we can see in our discussion."The best CRPG is about as good as the worst tabletop RPG."
l^20 - l^15 = ...Pink Eye
Also, speaking about Western PnP players (because I don't know if Eastern European PnP is present here).
Remember when Obsidian introduced Pillars I and their combat system? Josh Sawyer was talking about it, and it went something along the lines of "in CRPG's we have the computing power that is inaccessible for a human DM, so we can create more complex system". And they introduced 3-digit stats, percentages, non-integer ranges and so on.
Think about it. Experienced and intelligent dungeon master Josh Sawyer is certain that he needs a computer program to extend numbers in his game besides 1-2 dozen. It's fair to say by this reasoning that Western PnP players can perform mental arithmetic only in range from 0 to 20-30.
Now imagine Russian programmers who studied the multiplication table in their 2nd-3d grade and know it by heart till late Alzheimer's. Who can more or less freely reason in numbers from -1000 to +1000, with decimals if need be. They see combat logs, and it's clear as day for them how to overcome those 35 AC of Owlbears. And they need to dumb down not the game system, but their own mentality to match Westerners.
I have to admit, though, that as writers Western PnP players are quite nice. I picked up some new English words from them.
Um.. but I agree with that? I'm pretty much happy with how Owlcat implemented Pathfinder, aside from a few bugs they haven't fixed.Happy to oblige.Educate me, oh knowledgeable one. What is this pattern? I don't understand.
Pretty much that.He's probably making the connection that PnP player = your criticism is invalid.
Judging by the complaints from PnP players their experience is so different from computer games that their reasoning ranges from bizarre to incomprehensible. It seems they have some logic; but for a pure CRPG player this logic is alien.
Owlcat did not adapt the ruleset and nor should they. They exploited the ruleset - and that is how it should be done to create a good computer game. Any ruleset needs to be chopped up, ground, wrapped in small pieces of dough and presented to computer players as nice pelmeni instead of the slab of meat it had been before.they shouldn't have adapted a PnP ruleset.
Should enemies hit 100 ac thohow will enemies hit 100 ac characters without any numerical advantage tho
and add more enemies = more trash.they said they are removing numerical advantage from difficulty settings but rather they will activate abilities
I would very much like to play a game where the A.I. has such spatial awareness that it can flank properly and as well as a human player. And find the shortest paths as easy as humans do. I would even buy a Threadripper for that if need be.I even think the flanking change isn't so bad
Yes, lack of intelligent AI is a massive problemI would very much like to play a game where the A.I. has such spatial awareness that it can flank properly and as well as a human player. And find the shortest paths as easy as humans do. I would even buy a Threadripper for that if need be.I even think the flanking change isn't so bad
Alas...
AFAIK Smilodon is still the most powerful pet, and hasn't been nerfed. The other pets don't come close to its offensive power. Some of them get cute tricks like Trip, which personally I don't think makes up for their lack of attacks compared to the Smilidon, but some think differently.Whats the best pet companion to get? Is it still the Smilodon or did it get nerfed in some patch?
I've heard good things about the Stag's charge, but yeah, Smilodon's still the best. And Owlcat would probably get crucified if they started making balance passes on class features.Whats the best pet companion to get? Is it still the Smilodon or did it get nerfed in some patch?
what if that tank can kill all of them.Exactly, if enemies were smart enough to ignore your 100AC tank
I'm not the guy you're asking, but I'd say it depends on the difficulty you're playing and whether you know what you're doing tactics-wise. I finished the game on Challenging/Hard with no multiclassing on the default companions except for the absolute necessary (Octavia).Yosharian I saw that in your build guide you turn Harrim into a Cleric of Groetus 3/Empyreal Sorcerer 7/Mystic Theurge 10 thing to try to "salvage" him since he has bad stats. I like him as a character so I'm gonna use him. I saw that Nerd Commando just simply turns him into a Druid in his attempt to "salvage". Is the power difference between your choices that big or can I go with whatever?
I mean most builds that reach 100AC do so by sacrificing in other areaswhat if that tank can kill all of them.Exactly, if enemies were smart enough to ignore your 100AC tank
I m not sure you people understand they ceiling character building can reach in Pathfinder.
but we shall see.