So, this is the power of Wild Monarch!
>This buff list triggers me. It contains the absurdly situational (Veils, Echolocation)
Echolocation is needed on those who can't benefit from True Seeing. My cleric only has 4 casts on True Seeing. I tend to prioritize the front liners. Then have the back liners buff with echolocation. Enemies on the DLC dungeon tend to have blur + displacement effects. Paladin's Veils and auras are super useful in the DLC dungeon.
>the completely useless (Bless, Aid, Effortless Armor)
Oh lol, I just realized that heroic invocation over rides aid and bless, good to know! Effortless armor is useful for heavy armor users. My paladin wears heavy armor.
>those who are better given through items (Mass Owl's Wisdom, Magic Vestment)
I haven't encountered any wisdom items in the dungeon yet. I think I am on floor 37. Magic vestment is bugged, and works with magical enchanted armor. See:
>and does not contain some other useful spells like Holy Aura, Mass Resist and Protection from elements or even essentials like Displacement and motherfucking HASTE.
Of course I use haste, lol. I just don't spam it that much because it only lasts for around 1-2 mins. I tend to conserve it for difficult engagements. I also use protection from elements, but none of the enemies in this floor have been using any thing of the sort that will require that buff. I don't know what Holy Aura or Mass resist is. Is mass resist similar to Protection from Spells?