Yosharian
Arcane
Is it an old save?
This is how you quote FFS.That's so weird.
a year later and this game is still hopelessly broken garbage. Got into the Lizard village through the side entrance, killed the king, but the gates are closed, the interaction for the side entrance only teleports in. Fucking retard russians playtest your shit
For all the hate for sawyer balance in PoE, that game atleast had some playtesting, this obviously never did.
don't just make shit up lmao, why evenIf you pirate your game you don't have right to talk :D
This bug doesn't exist in the latest version.
Did you have the Closer to Tabletop mod installed by any chance? If you start a playthrough with that mod active, you have to keep it active or you can't load those saves.Game is crashing whenever I try to load a game now.
Not good.
Really? Did you uninstall it or just disable it in UMM, and did it take away the feats and abilities that it had given your characters? I'm thinking I would like to play without it but I'm too deep in to want to start a new playthrough just for thati disabled closer to tabletop halfway.. still works?
but i think it caused a short burst of insanity after deactivation and 2-handed fighter butchered my wizard
I thought this was funny, and wanted to share it here!
Back up the saves and uninstall (not disable) the mod in the UMM. Then restart the game and try to load the save. Then try to save the game, then restart the game again and try to load the save made without the mod.disabled it in mod manager
Playing this now for the first time. Lovely graphics and mood going on, dialogue seems slightly too Whedon-esque for me but not bad. Lore dumps are a little over the top, but fine. I am doing a dual-wield assassin rogue type, which is what I usually do, and it's cool there's basically a specialized class for it in the knife master thing. Little spider swarms are strange enemies, but kind of interesting that you have to throw flasks at them while your other people get slaughtered. I managed with no issues though.
Two questions:
1) I briefly googled the time limit shit and the basic summary is do the main quest first and then you'll have a bunch of time left over for side stuff and exploration before the next act triggers?
2) Do rogue crits and sneak attacks stack?
2) Do rogue crits and sneak attacks stack?
IMO you should do the main quest in every chapter fairly early, but you have plenty of time and warnings before the game decides you failed. The upside to doing things early is that the main quest keeps spamming increasingly more difficult problem events that will occupy your advisors, and there's always more things to do than you have free advisors, so if you clear the quest early you'll do more opportunities and projects instead of just dealing with problems. On the other hand if you do the main quest too fast, you might miss some content, for example in chapter 2 if you deal with the enemy stronghold too early, you won't have a quest where a mage's house gets attacked. It's also possible to fail some parts of the main chapter quest if you take too long and progress anyway, but it will impact your kingdom mood.1) I briefly googled the time limit shit and the basic summary is do the main quest first and then you'll have a bunch of time left over for side stuff and exploration before the next act triggers?