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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Pink Eye

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Nah. Shit is a slog to play through in the main game. I dread playing through it again, and actively avoid it in the main game. But if you're looking for a big dungeon with copy pasted rooms, and okay loot, then sure. Bosses are at least okay. I liked the Wicked Chanter she has a unique boss theme. Spawn is always a blast. Captive and Captor had a nice gimmick. Besides those three memorable boss fights, the rest were meh. There's some nice lore surrounding the bosses, if that kind of thing interests you.

I think I had more fun hunting the lore down, and fighting the three bosses I mentioned.
 

Pink Eye

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I suggest buying the DLC not for the main game, but for the stand alone version. The stand alone version is very fun to me. And a nice place to test builds. Too bad it becomes a chore after floor 50+.
 
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Lacrymas

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Pathfinder: Wrath
I like randomly generated dungeons only in my roguelikes, so I doubt I'll ever play it standalone. I guess it isn't worth it when the most rabid fan on this forum says it's not.
 

NJClaw

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DLC bosses are better than what the base game has to offer (except for the Weary Traveler, I guess). Bosses are great up until Troll Trouble, but they really decline in quality after that (and then they spike in the last two chapter). Obviously I'm talking from a combat point of view, story-wise there's nothing wrong with them.

The Wicked Chanter would be amazing in a less shitty arena.
 

Xamenos

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Pathfinder: Wrath
Xamenos I've gone through the DLC dungeon a total of ten times in the main game. I dread going through it again. It was fun the first time, but it's a slog.....
That's more of a problem with you playing it TEN TIMES than any inherent lack of quality.

I like randomly generated dungeons only in my roguelikes, so I doubt I'll ever play it standalone. I guess it isn't worth it when the most rabid fan on this forum says it's not.
I've never bothered at all with the roguelike version, and I'd say the DLC is worth it if you care about combat. As NJClaw said, it had some great fights. Especially the final boss of the dungeon after finding all secrets was one of the best fights in the game.
 

Pink Eye

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DLC bosses are better than what the base game has to offer (except for the Weary Traveler, I guess). Bosses are great up until Troll Trouble, but they really decline in quality after that (and then they spike in the last two chapter). Obviously I'm talking from a combat point of view, story-wise there's nothing wrong with them.

The Wicked Chanter would be amazing in a less shitty arena.
My game once suffered from a bug where I could still hear the Wicked Chanter singing in the capital even though I killed her. It was one of the most spine tingling moments ever. It went away after I restarted. But man, that singing. Her entire theme. So good.
 

Pink Eye

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Xamenos I've gone through the DLC dungeon a total of ten times in the main game. I dread going through it again. It was fun the first time, but it's a slog.....
That's more of a problem with you playing it TEN TIMES than any inherent lack of quality.

I like randomly generated dungeons only in my roguelikes, so I doubt I'll ever play it standalone. I guess it isn't worth it when the most rabid fan on this forum says it's not.
I've never bothered at all with the roguelike version, and I'd say the DLC is worth it if you care about combat. As NJClaw said, it had some great fights. Especially the final boss of the dungeon after finding all secrets was one of the best fights in the game.
Point taken.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
The DLCs are worth it for the improvements to the main game alone, although some of the last DLC content (like Boggart Cave) is too mailed-in.

I fast-forward thru some of the sloggy stuff on Story Mode now.
 

Pink Eye

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>What "improvements to the main game" does Beneath the Stolen Lands bring?
For me, it brings some much needed loot via vendors. For monks you get easy access to a couple of monk weapons.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Boggart Cave is too mailed-in.
How so?

No loot, lore, or Perception checks. Compare to Old Sycamore or Silvermere Lake. Night and day. Early Deadfire exploration has a similar feel. In Deadfire it was because too many resources went to Ship Combat, here to procedural generation.

Hand-crafting is a good investment.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I just started playing Pathfinder Kingmaker today for the first time. Not looking for any tips yet as I want to see how far I can get by myself. But I have one issue with the turn-based mod:
Whenever I attack or cast a spell, my characters turn doesn't end automatically and doing so manually gets annoying fast. Is there some free action I can still do I am forgetting about? I use the mod with all setting as set by default with no changes.
You have three actions: Move, Standard and Swift. If I remember correctly, with the default settings, the turn ends on its own only if you used up all of them. You can change the behavior with an option that's called something like "end turn: ignore swift actions". You can also set your own shortcut (it's far easier to end your turn pressing "e" than clicking the button every single time).
 

Desiderius

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I'd also give it a shot on the base game. There's an extensive autopause menu and/or you can advance action one frame at a time using the V button.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I just started playing Pathfinder Kingmaker today for the first time. Not looking for any tips yet as I want to see how far I can get by myself. But I have one issue with the turn-based mod:
Whenever I attack or cast a spell, my characters turn doesn't end automatically and doing so manually gets annoying fast. Is there some free action I can still do I am forgetting about? I use the mod with all setting as set by default with no changes.
You have three actions: Move, Standard and Swift. If I remember correctly, with the default settings, the turn ends on its own only if you used up all of them. You can change the behavior with an option that's called something like "end turn: ignore swift actions". You can also set your own shortcut (it's far easier to end your turn pressing "e" than clicking the button every single time).

Also the 5 foot step if they haven't moved in their turn. You'd still get that even after a full round action.
 

gurugeorge

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Strap Yourselves In
Xamenos I've gone through the DLC dungeon a total of ten times in the main game. I dread going through it again. It was fun the first time, but it's a slog.....

lol, I can't even conceive of playing any game 10 times. 2 or 3 is usually max for me with games I've really, really loved, and once is enough even for good games - in fact most games get boring about 3/4 of the way through, once I've gotten a handle on the system.

It's funny, I think I only enjoy things while they're mysterious and while I'm trying to figure them out.
 

Pink Eye

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My friend Desiderius once said that Pathfinder: Kingmaker is kind of like a rogue like. You always learn something new in each playthrough. Which makes that next playthrough even more exciting! Because you get to try out all the new things you learned in your last playthrough!

Pathfinder is a deep rule set. The real fun comes from understanding the rule set then applying your gained knowledge towards build making and gameplay.

Although, in all honesty, Pathfinder: Kingmaker is an obsession for me... A healthy obsession though. It's healthy because I'm having fun and am enjoying myself while playing! I'd rather be obsessed to Pathfinder: Kingmaker, than other terrible vices.
 

gurugeorge

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Strap Yourselves In
My friend Desiderius once said that Pathfinder: Kingmaker is kind of like a rogue like. You always learn something new in each playthrough. Which makes that next playthrough even more exciting! Because you get to try out all the new things you learned in your last playthrough!

Pathfinder is a deep rule set. The real fun comes from understanding the rule set then applying your gained knowledge towards build making and gameplay.

Although, in all honesty, Pathfinder: Kingmaker is an obsession for me... A healthy obsession though. It's healthy because I'm having fun and am enjoying myself while playing! I'd rather be obsessed to Pathfinder: Kingmaker, than other terrible vices.

Yeah I can certainly appreciate what you're saying, this is my 5th start, and will probably end up being my 3rd full playthrough (after a couple last year), as I'm particularly enjoying the teams I've got atm. It's got a lot of meat on the bone this game, and a great variety of playstyle possibilities and neat tricks.

Thinking about it further, I think it goes back to gaming for me being all about the virtual world feeling, it's all about a sense of immersion in another place, another reality. I only got into gaming in my 30s with Doom, when the feeling of moving through a semi-realistic 3-d space first crossed over the threshold into a kind of realism that doesn't need as much imagination - then retroactively, yes, I got into gameplay, and now I can play pixel art games quite happily. But prior to Doom, I lacked the imagination to create the virtual space in my own mind from the highly abstracted hints in earlier games.

But anyway, I think the real nub of it is that of course games are actually still quite limited in representing a virtual world, so when I start a game, my mind kind of fills in a whole load of realism and mystery behind what I'm experiencing, and so long as that illusion stays stable, the virtual world feels real and tremendously engaging. But as soon as I start to understand the game, see behind the Potemkin village, see how the illusion has been created - as soon as I'm in the sausage factory, so to speak, then the illusion fades and I lose interest.

Like, for example, I really enjoyed the Secret World MMO when it first came out. For a couple of weeks it was the best thing ever. And that was because the illusion of all these secret societies running around, and mysterious goings-on, was quite powerful at first. But then when I bumped up against the limits, the fact that things were repeating, there were only a few mission types, etc., etc. - that's when the jewel turned to dust in my hands :)
 
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NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I just started playing Pathfinder Kingmaker today for the first time. Not looking for any tips yet as I want to see how far I can get by myself. But I have one issue with the turn-based mod:
Whenever I attack or cast a spell, my characters turn doesn't end automatically and doing so manually gets annoying fast. Is there some free action I can still do I am forgetting about? I use the mod with all setting as set by default with no changes.
You have three actions: Move, Standard and Swift. If I remember correctly, with the default settings, the turn ends on its own only if you used up all of them. You can change the behavior with an option that's called something like "end turn: ignore swift actions". You can also set your own shortcut (it's far easier to end your turn pressing "e" than clicking the button every single time).

Also the 5 foot step if they haven't moved in their turn. You'd still get that even after a full round action.
Right. And, if I'm not mistaken, the mod doesn't offer settings to "ignore the 5 foot step" (or, at least, I haven't found them). So, unless you actually used your move action to move around, you will still need to manually end your turn even with the "ignore swift action" option.
 

Neroon

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I just started playing Pathfinder Kingmaker today for the first time. Not looking for any tips yet as I want to see how far I can get by myself. But I have one issue with the turn-based mod:
Whenever I attack or cast a spell, my characters turn doesn't end automatically and doing so manually gets annoying fast. Is there some free action I can still do I am forgetting about? I use the mod with all setting as set by default with no changes.
You have three actions: Move, Standard and Swift. If I remember correctly, with the default settings, the turn ends on its own only if you used up all of them. You can change the behavior with an option that's called something like "end turn: ignore swift actions". You can also set your own shortcut (it's far easier to end your turn pressing "e" than clicking the button every single time).

Also the 5 foot step if they haven't moved in their turn. You'd still get that even after a full round action.
Right. And, if I'm not mistaken, the mod doesn't offer settings to "ignore the 5 foot step" (or, at least, I haven't found them). So, unless you actually used your move action to move around, you will still need to manually end your turn even with the "ignore swift action" option.
Yes that seems to be the case unfortunately. I've now enabled "end turn: ignore swift actions", but no change still need a manual end turn.
Well that's one point for PoE2 (played that one for the first time only a month ago after buying them both on the GOG spring sale so now I can't help but compare them).

Got two more generic questions:

1. I've played both NWN1&2 so I am somewhat familiar with the RPG system. Any big differences I should know of or is the gist of it still the same?

2. For my main character I made an Arcane Sorcerer which I plan on leaving as pure Sorcerer. Is that a valid "plan" or should I branch out?
 

Lawntoilet

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1. I've played both NWN1&2 so I am somewhat familiar with the RPG system. Any big differences I should know of or is the gist of it still the same?

2. For my main character I made an Arcane Sorcerer which I plan on leaving as pure Sorcerer. Is that a valid "plan" or should I branch out?
There are a lot of differences but the basics are similar. The biggest difference is that single-class builds tend to be much more viable (especially for martials).
Pure Sorc is good, you should be fine. I'd only recommend branching out if you decide to take a PrC, otherwise stay Sorc.
 

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