It's the same as BG1 - serviceable.Y'know, I'm gonna have to agree that this isn't a very good storyfag game. The writing is competent enough, but there's something about it that puts me to sleep. It just feels dry.
At least BG1 had its moments of levity with the pop culture references and joke NPCs, Kingmaker takes itself too seriously.It's the same as BG1 - serviceable.
Not a fan of these.At least BG1 had its moments of levity with the pop culture references and joke NPCs.It's the same as BG1 - serviceable.
Y'know, I'm gonna have to agree that this isn't a very good storyfag game. The writing is competent enough, but there's something about it that puts me to sleep. It just feels dry.
I actually did. Yes, the trash mobs were repetitive, but who cares about those? It had some fun boss fights (soloing the witch was one of the high points of my first playthrough, and the worm-that-walks was no slouch).
I really don't understand that sentiment. By this point in the game, you're bound to have a favourite party. Why wouldn't you do the sidequests for the people you take with you at all times? And why would you care about the other people dying if you didn't even care to do their sidequests properly?
I suspect you missed that I soloed the witch. It's also very possible we played at different difficulties. And I don't understand how you had 6 AOE spells to throw at the guy and still had trouble with swarms.Funny, my experience was completely different. The witch was super-easy, I just used usual buffs and stomped her. Wiggly man didn't do much, took 6 AOE spells to the face and died. Random Mandragora swarms were far more deadly than this dude. Random encounters on the other hand were a terrible slog to get through.
Linzi's fate is a legitimate criticism, and one of my few problems with the game. She was, however, not one of the things you originally mentioned, or I was responding too. As for the rest of the companions, it's a sad day when people complain about the game giving you the Choice to ignore your companions' plight, and have them betray you and die as a Consequence.Remember that you still need someone to replace Linzi if you had her in your party. Also it's possible that someone might have a favorite party which was changed later, after some of the sub-quests expired, since these are time-limited. Theoretically you can screw yourself over in a 100+ hours long game in the second chapter.
I suppose we'll have to agree to disagree on this one. I found it perfectly interesting. But then again, I don't ignore my companions in any RPG as a matter of principle.The other issue is that it adds nothing interesting to the game. You either did all the quests and can just ignore the entire thing or you didn't and you lose some chars. The only interesting part if getting to keep both Tristan and Jaethal .
Would BG1 have been better if Sarevok wasn't introduced or revealed as an antagonist immediately? Would BG2, without Irenicus there at the start? What is it with people wanting a "sense of mystery" everywhere nowadays?Nano o Nyrissa should never have been introduced nor revealed as an antagonist prior to the bloom completion. Her coaxing towards the Stag Lord was irrelevant. He was already on the list. Her presence basically eliminated any sense of mystery the player was supposed to have with unraveling the curses and crisis. Instead of chasing these crumbs to find the root, the player is merely playing catch-up for something they were shown right away. The writing overall was still serviceable, very few cringes or eye-rolls, but that doesn't change that the plot tripped on the starting line.
Nryissa isn't the main player. The mad trickster is. He's the one who's pulling tricks and curses from behind the scenes, all for his own amusement. He's the antagonist. Not the mad f*y who is chasing for a lost piece of herself.Nano o Nyrissa should never have been introduced nor revealed as an antagonist prior to the bloom completion. Her coaxing towards the Stag Lord was irrelevant. He was already on the list. Her presence basically eliminated any sense of mystery the player was supposed to have with unraveling the curses and crisis. Instead of chasing these crumbs to find the root, the player is merely playing catch-up for something they were shown right away. The writing overall was still serviceable, very few cringes or eye-rolls, but that doesn't change that the plot tripped on the starting line.
I find compulsion to finish something you don't want to do anymore kind of OCD.
I suspect you missed that I soloed the witch. It's also very possible we played at different difficulties. And I don't understand how you had 6 AOE spells to throw at the guy and still had trouble with swarms.
Linzi's fate is a legitimate criticism, and one of my few problems with the game. She was, however, not one of the things you originally mentioned, or I was responding too. As for the rest of the companions, it's a sad day when people complain about the game giving you the Choice to ignore your companions' plight, and have them betray you and die as a Consequence.
I suppose we'll have to agree to disagree on this one. I found it perfectly interesting. But then again, I don't ignore my companions in any RPG as a matter of principle.
>The game throws some twists in there, but as a player I ultimately didn't care because there was nothing to really discover in the first placeXamenos I do think BG1 would have been improved without the opening Sarevok animation. Without it, there isn't any initial connection between your attempted murder and the iron plot that unravels. The player doesn't have much reason to suspect the "armored figure" is THE villain, rather than a menacing henchman. The moody dreams and emergent powers aren't connected to anything, and provide a sense of mystery--something to look forward to, be curious about. Only when you come full circle back to Candlekeep do you get the big reveal over these mysteries and how they are intertwined.
That's very different from BG2, where Irenicus is your object the entire time. BG2 isn't about discovery, it's about the ride. The story is about getting Imoen back or exacting revenge. His early reveal is necessary, because he gives you somethinig to do. Curiosity is a very distant motivation and not supported well. Where BG2 would have been much improved, is if Irenicus had stolen your soul from the beginning and inflicted MotB-esque problems on the player. Holy cow, would that have been incredible. Different topic though.
The problem with Kingmaker's plot, is that it tries to create a grand sense of mystery about where the problems come from, which it basically tells you their source from the get-go. Every NPC expounds about the crisis being unknowable, when the player (functionally) does know. The game throws some twists in there, but as a player I ultimately didn't care because there was nothing to really discover in the first place. That's the importance of mystery. It gives the person something to be curious about, something to discover. It's a motivation to move forward. The allure of the unknown is powerful. In an age of instant information verging omniscience, that's a fantasy trope with a lot of value.
Well it depends on the rest of the game really, not every story needs a big huge epic ending. I agree it can be annoying and tryhard if it doesn't match the tone of the rest of the story (like Fallout or something) but something like Kingmaker or DA:O or KotOR, where it's appropriate, is something I find satisfying if it's well-executed.I usually think game endings that try to be epic are annoying and repetitive at a point where you're really ready to move on and play something else, but I know others disagree. Wonder what a massive poll on that would find as it's honestly one of my biggest pet peeves, but a lot of people seem to enjoy it.
The problem with Kingmaker's plot, is that it tries to create a grand sense of mystery about where the problems come from, which it basically tells you their source from the get-go. Every NPC expounds about the crisis being unknowable, when the player (functionally) does know. The game throws some twists in there, but as a player I ultimately didn't care because there was nothing to really discover in the first place. That's the importance of mystery. It gives the person something to be curious about, something to discover. It's a motivation to move forward. The allure of the unknown is powerful. In an age of instant information verging omniscience, that's a fantasy trope with a lot of value.
Arcanum is weird in that you think you've got the villain figured out, based on what you learn from Virgil and Nasruddin, and the vision that "attacks" you at one point. But then the twist comes along but doesn't really change very much, it still turns out you were 90% correct. I do think it's an OK twist, but it seems a little arbitrary since by taking all of the steps to confront the person you thought was the villain, you still took all of the right steps to confront the actual villain.I think that surprise villains are difficult to pull off well. Either they're present right from the start and the player is likely to guess that they're villains before the game admits it (that's the problem with What's-her-face in Throne of Bhaal), or they appear at the eleventh hour and the player is often given little reason to care about them (that's the problem with What's-his-face in Icewind Dale 1 and What's-his-name in Arcanum).
I’ve heard that Jaethal is immune to Swarms drain attack. Creeping Doom is also a nice one against them.
Broo. Me too. I just had my butt kicked twice in my youtube unfair monk thingy.Random encounters are rearranging my rectum.
I got 4 archers and two raging cunts that decimate my frontline.
It's like, let me prebuff bro.
What is happening on the 18th?18th can't come soon enough.
Thread titleWhat is happening on the 18th?18th can't come soon enough.