Then I would like to ask you to elaborate. How the game based on pan Sapkowski brilliant novels inspires the lack of reading in your Western brothers?But I AM Polish.
As far as the plot is concerned, I thought it was quite decent. The villain's story actually follows very similar beats to that of Irenicus - hubris, overreach, punishment and revenge - but without the benefit of David Warner's thespian rendition. It's definitely more subdued, but I did feel PFKM did better than BG 2 in tying it all together in retrospect, when you get the gist of Nyrissa's game and the recurring theme of clashing kings gets put into context. The companions were quite dull, though, and their personal quests were quite flat, even occasionally annoying with their tendency to butt in whenever. Except Jaethal's, she was fun. Anyway, overall I agree, it's a solid all-rounder, not a new definitive milestone.I found Kingmaker's story perfectly serviceable, one of the better ones I've seen in an RPG, though definitely far from the best (That honour will always remain with PS:T). I am legitimately struggling to think more than a handful of comparable games with similar breadth of exploration. And I am pretty happy with the CnC in the game, which I suppose is what you mean by "freedom". I could understand if you said it's not the best in those categories, but to say it has no balance of them along with combat is absurd. I am very, very curious on which games you think did better in all categories.
We just disagree, I found the story and companions very boring and the pacing was godawful. By freedom I mean the enjoyment many get from fucking around and roaming the maps and such (explorefags), which the time limits and strict structures fuck with. Again I enjoyed the game, I'm not bashing it, but it is absolutely doing one thing extremely well and other things either okay or meh. Sweeper is right that's a combatfag paradise, or a character building showcase, but for people that want other things I don't think it's the pure incline for them that it is for him. Everyone's different, and there probably is no game that does "better in all categories." That's why people prefer this or that, it caters more to their priorities.
Witcher 3 became a mainstream hit winning multiple GOTY awards. For many people it was first experience with a western RPGs in years or in some cases their first experience with an RPG in their lives. After playing it they became a fans of the genre. Naturally since the story is the highest point of Twitcher 3, they turned into creatures commonly known as storyfags.Then I would like to ask you to elaborate. How the game based on pan Sapkowski brilliant novels inspires the lack of reading in your Western brothers?But I AM Polish.
I would like to politely disagree with you, especially with regard to Jubilost, Regongar and Octavia quests. Nok-Nok story is awesome in its own right, but he is too much of a comic relief.The companions were quite dull, though, and their personal quests were quite flat, even occasionally annoying with their tendency to butt in whenever.
I'm like 99% sure I always got Valerie and Linzi.Yep. Amiri is the only one who always joins you in the prologue. Based on your dialogue responses to Jamandi, you get Valerie/Harrim or Linzi/JaethalShe can leave you if you pick the evil dialogue options in the prologue. To make things worse, she doesn't admit this in her book, further proving that she's a narcissist.
When you talk to Jamandi at the end of the prologue:I'm like 99% sure I always got Valerie and Linzi.Yep. Amiri is the only one who always joins you in the prologue. Based on your dialogue responses to Jamandi, you get Valerie/Harrim or Linzi/JaethalShe can leave you if you pick the evil dialogue options in the prologue. To make things worse, she doesn't admit this in her book, further proving that she's a narcissist.
Lolwut? Like, your own capital of your own barony with your own palace is not enough?I feel like this game suffered from the lack of a decent hub area.
It's literally one small area with barely anything in it you fuckin dunce.Lolwut? Like, your own capital of your own barony with your own palace is not enough?I feel like this game suffered from the lack of a decent hub area.
As far as the plot is concerned, I thought it was quite decent. The villain's story actually follows very similar beats to that of Irenicus - hubris, overreach, punishment and revenge - but without the benefit of David Warner's thespian rendition. It's definitely more subdued, but I did feel PFKM did better than BG 2 in tying it all together in retrospect, when you get the gist of Nyrissa's game and the recurring theme of clashing kings gets put into context. The companions were quite dull, though, and their personal quests were quite flat, even occasionally annoying with their tendency to butt in whenever. Except Jaethal's, she was fun. Anyway, overall I agree, it's a solid all-rounder, not a new definitive milestone.
That tiny square is not a hub. Your fanboyism is showing.Lolwut? Like, your own capital of your own barony with your own palace is not enough?
What exactly is filler in your opinion? There are not that many chapters, so you can list everything.take 150 hours with at least half of that being filler.
The kingdom management component does stretch things out quite a bit, perhaps a bit too much, and the artisan quests also involve a lot of to-and-fro. Granted, that stuff's not plot filler, but the effect is still the same in that it can dilute a sense of story progression. My first playthrough came in at around 120 hours, if I recall correctly, and I very much enjoyed it but I also wouldn't have objected to a denser plot delivery, your mileage may vary.What exactly is filler in your opinion? There are not that many chapters, so you can list everything.take 150 hours with at least half of that being filler.
I'm like 99% sure I always got Valerie and Linzi.Yep. Amiri is the only one who always joins you in the prologue. Based on your dialogue responses to Jamandi, you get Valerie/Harrim or Linzi/JaethalShe can leave you if you pick the evil dialogue options in the prologue. To make things worse, she doesn't admit this in her book, further proving that she's a narcissist.
along with story, exploration, freedom, etc.
I think it's time to accept that as someone who counts exploration twice in his criteria, you may not be as representative of the norm as you assumed. It is absolutely a valid preference and I'm not gonna diss you for being an explorefag. Or try to try to get into an argument about matters of taste. But you are mistaken if you think you are storyfag, and you shouldn't really try to speak for them.By freedom I mean the enjoyment many get from fucking around and roaming the maps and such (explorefags)
I thought they'd fixed this bug. I'm pretty sure I saw it mentioned on some patch notes somewhere. I wish you were able to run from encounters without having to reload though.Level 5, literally just finished act 1, and I came across a random encounter with 4 large water elementals. Right in the middle of the fight, an *additional* 4 large water elementals spawn at both ends of the map.
If this was a tabletop game, I would be attacking the DM right about now.
The kingdom management component does stretch things out quite a bit, perhaps a bit too much, and the artisan quests also involve a lot of to-and-fro. Granted, that stuff's not plot filler, but the effect is still the same in that it can dilute a sense of story progression. My first playthrough came in at around 120 hours, if I recall correctly, and I very much enjoyed it but I also wouldn't have objected to a denser plot delivery, your mileage may vary.
Who's treating your criticisms like "heresy?"The kingdom management component does stretch things out quite a bit, perhaps a bit too much, and the artisan quests also involve a lot of to-and-fro. Granted, that stuff's not plot filler, but the effect is still the same in that it can dilute a sense of story progression. My first playthrough came in at around 120 hours, if I recall correctly, and I very much enjoyed it but I also wouldn't have objected to a denser plot delivery, your mileage may vary.
Yes, plus I didn't really like the last couple stories much. Again though, I said I very much enjoyed the game despite its flaws and it overstaying its welcome.
You can tell this thread is full of devotees at this point, because any criticism is treated like heresy. I don't think saying it's a mechanics focused game that gets worse in its second half is a controversial statement anywhere else on the forum.
I don't mean the C&C aspect related to the companion quests, those are fine. I mean that the dungeon had the worst area design and encounter design in the game, I remember it feeling like a real slog. Low point of the game for me.On the other hand, the House at the End of Time is the set of consequences of player's previous decisions. I think it might be bigger detraction than critics are willing to admit. Responsibility is hard.
But I haven't gone through it on Hard or Unfair yet, so I may be wrong.