LannTheStupid
Товарищ
Durance is in PoE.
"Gorecci Street + Digsite" is in PoE2.Durance is in PoE.
Durance is in PoE.
Well, if you find the introduction of Durance boring then... I don't know... read less Bible and more modern fiction may be?Hardest part of game at release was making it through interminably boring intro.
So in other words, you're in the top 0.9% of retards.I finished it on Challenging, making me better than 99.1% of retards
Oh shit, you really got me:So in other words, you're in the top 0.9% of retards.I finished it on Challenging, making me better than 99.1% of retards
And you way below...
deadfire had better encounters due to having more experienced designers>implying I'd ever replay TrashfireOh really? Try PotD Gorecci Street + Digsite without some serious tactics/optimization. Infinite butthurt from 2 starter areas...
It's a moot point anyway, Kingmaker difficulties are more difficult than their Trashfire or PoE equivalents.
Oh shit, you really got me:So in other words, you're in the top 0.9% of retards.I finished it on Challenging, making me better than 99.1% of retards
And you way below...
are we coming full circledeadfire had better encounters due to having more experienced designers
nowhere near enough to make up for the rest of the game(boring bland classes/abilities, uninteresting plot, gay native fish people, etc.,)are we coming full circledeadfire had better encounters due to having more experienced designers
is it time at last to redeem dwdfyra
ripnowhere near enough to make up for the rest of the game(boring bland classes/abilities, uninteresting plot, gay native fish people, etc.,)are we coming full circledeadfire had better encounters due to having more experienced designers
is it time at last to redeem dwdfyra
nowhere near enough to make up for the rest of the game(boring bland classes/abilities, uninteresting plot, gay native fish people, etc.,)are we coming full circledeadfire had better encounters due to having more experienced designers
is it time at last to redeem dwdfyra
No one's ever been butthurt about PoE's difficulty.So you think PoE is a great game?
Oh really? Try PotD Gorecci Street + Digsite without some serious tactics/optimization. Infinite butthurt from 2 starter areas...
Lol and nothing else.
Hardest part of game at release was making it through interminably boring intro.
nowhere near enough to make up for the rest of the game(boring bland classes/abilities, uninteresting plot, gay native fish people, etc.,)are we coming full circledeadfire had better encounters due to having more experienced designers
is it time at last to redeem dwdfyra
Classes/abilities were anything but bland, just overbalanced to the point of absurdity. Hap will now point out the 3 or 4 exceptions but most effects could have stood to be multiplied by two or three.
There's plenty of valid criticism against Kingmaker. Kingdom management, trash mobs sure, encounter and dungeon design could have been better, no doubt about it.
But overall as a package, it's fucking incredible and it vastly outshines its rough edges. Pure combatfag heaven.
So I always just assume people who don't like it are either storyfags or they got filtered by the difficulty.
Cause whatever complaints you do have, I don't think it trumps the character building, combat and the fact that it doesn't give a single fuck to hold your hand in any way.
There's plenty of valid criticism against Kingmaker. Kingdom management, trash mobs sure, encounter and dungeon design could have been better, no doubt about it.
But overall as a package, it's fucking incredible and it vastly outshines its rough edges. Pure combatfag heaven.
So I always just assume people who don't like it are either storyfags or they got filtered by the difficulty.
Cause whatever complaints you do have, I don't think it trumps the character building, combat and the fact that it doesn't give a single fuck to hold your hand in any way.
Judging from the RT vs TB debate it looks like a shockingly high percentage of people don’t know how to play RTwP as designed (configuring autopause and/or the v button slow time advance). It’s supposed to be akin to TB with simultaneous turns to enhance realism but something gets lost in translation. Add to that the PnPers and MMO tank, spank, and healer tards getting rightfully pwned and it’s a wonder it’s as popular as it is.
But it is, and Wrath is looking spectacular.
nowhere near enough to make up for the rest of the game(boring bland classes/abilities, uninteresting plot, gay native fish people, etc.,)are we coming full circledeadfire had better encounters due to having more experienced designers
is it time at last to redeem dwdfyra
Classes/abilities were anything but bland, just overbalanced to the point of absurdity. Hap will now point out the 3 or 4 exceptions but most effects could have stood to be multiplied by two or three.
Again, its just a meme.
Sure, a lot of the old items and a few skills were ridiculously overbalanced, but there is a lot of stuff that is on a gamechanging or even broken level left.
Thing is, whole (sub)classes are broken.
Bloodmages - Infinite spells, nearly best defenses in game due to buffs, healing is not a problem - in most fights a simple level 2 spell is all you need
Streetfighters - you can metagame to keep up their first special semi-permanently and then they are simply damage gods
Tricksters - very high damage output that all rogues push AND great defenses and CC
Monks - just very good all around, with different specializations; SC monks become gods when they get Whispers of the Wind and Resonant Touch
Priests - decently strong on their own, but more importantly are great force multipliers and enable some sick combos with Salvation of Time and sometimes also Barring the Death's Door
And that's just the tip of the iceberg.
Individual abilities and certain items are extremely strong also.
Which means you do not know how to use auto pause.It's not that I don't know how to use auto pause, it's that I find it tedious and chaotic.